 I Cant See Much Either
#1988 posted by nitin on 2005/04/18 02:58:57
so yeah what lunaran says.
 Kinn-hunny
#1989 posted by Zombie on 2005/04/18 03:14:42
The angular parts are nice, you've got the right ideas for the lights and the normals are brought out fairly nicely, just need to light that floor up a notch and it'll be nice :)
Other then that, make more god damn it!
Z
 My Kingdom For A Sword
#1990 posted by madfox on 2005/04/19 16:39:27
replaced the axe in Quake1.
texturing is hard, because of no base dxf.
but it soars already.
http://members.home.nl/gimli/frame0.jpg
 Slash
#1991 posted by madfox on 2005/04/19 16:50:07
 Madfox
#1992 posted by Vondur on 2005/04/19 22:35:05
did you try playing with gl_flashblend set to 0? that yellow globes around dynamic lights sucks, isn't it? you can disable them.
 More Screens
#1993 posted by Blitz on 2005/04/20 02:24:11
 Blitz
#1994 posted by JPL on 2005/04/20 02:40:52
Nice screenshots.. The "green-slimed" fog effect is really impressive. even if concrete texture used in this bunker-like architecure seems to be.. let's say too much "flat" IMHO.. but lightning effects, while there is not amount of lights, is really good... It sounds good !
 Thanks
for the comments way up there... yeh its a shame the project died but I guess that happens a lot with online projects, small teams etc.
I don't really know what else I could do with those maps now anyway.. I guess they just stay as screenshots!
 Blitz
#1996 posted by R.P.G. on 2005/04/20 08:35:52
Not bad, but why must all the dirt and grim remain at the bottom?
 Madfox
#1997 posted by Lunaran on 2005/04/20 08:46:05
Is that a sword? It kind of looks like an uncleaned barbecue stake.
 Drunk Thread
#1998 posted by madfox on 2005/04/20 11:31:32
Thanks for the advice Vondur, I'll try it.
Now I have my base frame textured I start up in quake spinning like a wheel.
Could it be the *.mdl is placed to low?
http://members.home.nl/gimli/frame1.jpg
 MadFox
#1999 posted by JPL on 2005/04/20 11:47:57
This one looks better !
 Thanks
#2000 posted by madfox on 2005/04/20 12:34:05
the great Catweazel be thanked the surrounding has stopped spinning.
 Final One
#2001 posted by madfox on 2005/04/22 07:36:39
I had a lost vertice in the dxf which screwed up the hand. This one is better, although you'll have to push the refresh button, i think. Rather clean sword, but it is still brand new.
Vondur, I tried youre gl_flashblend in the autoconfig.cfg and the yellow globe disappeared
but starting up again it was back.
 Test Request...
#2002 posted by distrans on 2005/04/28 18:56:16
... after a furious couple of mapping sessions involving a near complete QSP, I find myself with a QDM 4v4 level ready for tesing (don't worry Scraggy it's not one of the QT levels :)
I need a few experienced DM level builders and experienced QDM 4v4 players too offer criticism before I involve Apollyon and some of the Smackdown clans in full blown testing.
Offers?
 ...and,
#2003 posted by distrans on 2005/04/28 18:59:17
yes I will be releasing a QSP version of the level that includes slightly more brushwork. So SP only players can give me hand then.
 Sure
#2004 posted by Blitz on 2005/04/28 19:14:29
Send the detailed info to my e-mail if you can't get on IRC. Also, I saw that screen that you DCC'd to me...it said 'd3dm' but it looked like Quake...unless D3 means distrans 3 and not Doom 3 :D
 Hehee...
#2005 posted by distrans on 2005/04/28 20:14:09
... Doom 3? Quake? We'll see... :D
I'll email you the level. Anyone else?
 Distrans
#2006 posted by inertia on 2005/04/29 14:13:14
send it to me. I (kind of) play in nqr, so i know alot of decent 4on4 players who could offer criticism
 Base :o
#2007 posted by Fjoggs on 2005/05/01 16:12:17
A little 'sumthin 'sumthin.
Always wanted to do a base styled map, so I tried something a bit different then what I've seen.
Lighting is a bit bright, as I haven't done anything with it at all. :p
http://www.infosprite.com/members/Fjoggs/shizzle-1.jpg
http://www.infosprite.com/members/Fjoggs/shizzle-2.jpg
 Thanks Inertia...
#2008 posted by distrans on 2005/05/01 18:24:59
...will do.
 Fjoggs
#2009 posted by HeadThump on 2005/05/01 21:29:21
Cheers,
You don't see walls like those every day . . .
 Fjoggs
#2010 posted by killjoy on 2005/05/02 00:40:39
beautiful stuff :O
i'm interested to see how that style transfers to larger, more open areas. really nice work so far.
 Fjoggs
#2011 posted by nitin on 2005/05/02 02:21:39
light that properly and it will look excellent.
Also, if you have shots of larger areas, I like killjoy am interested in seeing them.
 Fjoggs
#2012 posted by JPL on 2005/05/02 02:58:19
What nitin and killjoy said... Interesting design, and good work... We want more screenshots !
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