Texture Problem? Any Ideas?
Mostly empty map in which I test new textures. And it seems that some of them are causing problems, 'cause when I fill the level with standard texture, it compiles. One texture at a time it also compiles. But when there are many (no more than 10, actually), it doesn't. Is there a way to pin point the problem (without hours of combinations checking)? I would guess it's something to do with the name, but names are pretty standarad, like: snowed_rock and burned_wood.
line 6: Unrecognised string escape - \S
line 6: Unrecognised string escape - \s
line 6: Unrecognised string escape - \c
line 6: Unrecognised string escape - \Q
line 6: Unrecognised string escape - \I
line 6: Unrecognised string escape - \q
line 6: Unrecognised string escape - \И
line 6: Unrecognised string escape - \T
line 6: Unrecognised string escape - \G
line 6: Unrecognised string escape - \B
line 6: Unrecognised string escape - \S
line 6: Unrecognised string escape - \s
line 6: Unrecognised string escape - \c
line 6: Unrecognised string escape - \Q
line 6: Unrecognised string escape - \I
line 6: Unrecognised string escape - \s
line 6: Unrecognised string escape - \S
line 6: Unrecognised string escape - \s
line 6: Unrecognised string escape - \c
line 6: Unrecognised string escape - \Q
line 6: Unrecognised string escape - \I
line 6: Unrecognised string escape - \f
BTW, what would happen if I'd had textures with the same name? I'm asking, 'cause 2 my of wads have different textures named dry_wood.
---
Texture screen:
https://drive.google.com/open?id=1mDFK8cLOlgiFY5CqVha5hmsoY_FGeh-i (they are mostly from Tomb Raider xD)