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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Yeah But 
Isn't anyone doing any new textures, or is it too much work? I mean, I know it's alot of work, but with all the other texture effects and stuff it's even more... 
Yes 
Isn't anyone doing any new textures, or is it too much work? I mean, I know it's alot of work, but with all the other texture effects and stuff it's even more...

I'm doing two new texture sets for my ship. And yes, it's a metric fuckload of work. :(
You'll get all my sexy spaceship textures, of course, when Byzantine is done.

Also, Kinn, please fix your monitor. If there's nothing wrong with the monitor, fix your brightness in Doom3. If there's nothing wrong with either of them, then you need to look again because as I said I cannot see a single thing other than light fixtures in any of those images. 
Dark Floors 
This is actually because of the uneven lighting model of Doom3 stock lights. Light that extends 16 units beyond a wall, light up the wall much much brighter than a light extending 16 units into floor. So make those lights extra tall! 
What's Wrong With Base Stuff? 
It rocks! Only thing it's missing is a full rust/waste set. The enpro/outside/recycle isn't quite enough. Also some 512x512 concretes. Then i'd be happy. 
Nothing Wrong With The Base Texes Themselves 
I just haven't seen anyone doing much different from what we already have in Doom 3.

Except for that one outdoors DM map. 
I Cant See Much Either 
so yeah what lunaran says. 
Kinn-hunny 
The angular parts are nice, you've got the right ideas for the lights and the normals are brought out fairly nicely, just need to light that floor up a notch and it'll be nice :)

Other then that, make more god damn it!

My Kingdom For A Sword 
replaced the axe in Quake1.
texturing is hard, because of no base dxf.
but it soars already.

http://members.home.nl/gimli/frame0.jpg 
Slash 
have a try, and tell me.
http://members.home.nl/gimli/v_axe.mdl 
Madfox 
did you try playing with gl_flashblend set to 0? that yellow globes around dynamic lights sucks, isn't it? you can disable them. 
More Screens 
http://blitz.circa1984.com/dm_ortho20012.jpg

rawr

still chugging away on my HL2DM! 
Blitz 
Nice screenshots.. The "green-slimed" fog effect is really impressive. even if concrete texture used in this bunker-like architecure seems to be.. let's say too much "flat" IMHO.. but lightning effects, while there is not amount of lights, is really good... It sounds good ! 
Thanks 
for the comments way up there... yeh its a shame the project died but I guess that happens a lot with online projects, small teams etc.

I don't really know what else I could do with those maps now anyway.. I guess they just stay as screenshots! 
Blitz 
Not bad, but why must all the dirt and grim remain at the bottom? 
Madfox 
Is that a sword? It kind of looks like an uncleaned barbecue stake. 
Drunk Thread 
Thanks for the advice Vondur, I'll try it.
Now I have my base frame textured I start up in quake spinning like a wheel.
Could it be the *.mdl is placed to low?
http://members.home.nl/gimli/frame1.jpg 
MadFox 
This one looks better ! 
Thanks 
the great Catweazel be thanked the surrounding has stopped spinning. 
Final One 
I had a lost vertice in the dxf which screwed up the hand. This one is better, although you'll have to push the refresh button, i think. Rather clean sword, but it is still brand new.

Vondur, I tried youre gl_flashblend in the autoconfig.cfg and the yellow globe disappeared
but starting up again it was back. 
Test Request... 
... after a furious couple of mapping sessions involving a near complete QSP, I find myself with a QDM 4v4 level ready for tesing (don't worry Scraggy it's not one of the QT levels :)

I need a few experienced DM level builders and experienced QDM 4v4 players too offer criticism before I involve Apollyon and some of the Smackdown clans in full blown testing.

Offers? 
...and, 
yes I will be releasing a QSP version of the level that includes slightly more brushwork. So SP only players can give me hand then. 
Sure 
Send the detailed info to my e-mail if you can't get on IRC. Also, I saw that screen that you DCC'd to me...it said 'd3dm' but it looked like Quake...unless D3 means distrans 3 and not Doom 3 :D 
Hehee... 
... Doom 3? Quake? We'll see... :D

I'll email you the level. Anyone else? 
Distrans 
send it to me. I (kind of) play in nqr, so i know alot of decent 4on4 players who could offer criticism 
Base :o 
A little 'sumthin 'sumthin.
Always wanted to do a base styled map, so I tried something a bit different then what I've seen.
Lighting is a bit bright, as I haven't done anything with it at all. :p

http://www.infosprite.com/members/Fjoggs/shizzle-1.jpg
http://www.infosprite.com/members/Fjoggs/shizzle-2.jpg 
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