U Silly
#176 posted by Kinn on 2016/01/03 14:11:42
#177 posted by Joel B on 2016/01/03 19:23:26
"rick" over on the Shacknews chatty has posted a couple of super-widescreen shots of AD:
http://i.imgur.com/tbLJUjC.jpg
http://i.imgur.com/vlsbCcI.jpg
Apparently Quakespasm has no worries running in 21:9 aspect. :-)
Those Screenshots Are Sexy
#178 posted by NarNar on 2016/01/03 20:17:52
and boy would i love to play AD in 21:9
#179 posted by - on 2016/01/03 22:52:13
Someone get Friction to take screenshots with his mega stupid wide monitor setup
Scamps
I suspect if you render in a window mode you could take screenshots as big as you want...
Eeeesh
#181 posted by Shambler on 2016/01/03 23:11:35
Need chameleon swivel eyes for that shit!
Really Good Work, Thanks Everyone For Making This For Us To Enjoy
#182 posted by tkl on 2016/01/04 02:19:57
just some appreciation.
spent 2 hours in swampy and still 16 secrets only
Kinn
#183 posted by Drew on 2016/01/04 03:45:51
KINN
Dear God
#184 posted by mwh on 2016/01/04 06:02:12
I've spent two evenings on this and played about a map and a quarter. Finished ad_cruical, found it a bit of a grind, probably would have enjoyed it more if I'd found more than 2/9 secrets. On ad_swampy now, seems more fun (still kinda suck at finding the secrets though!)
#185 posted by Lunaran on 2016/01/04 06:27:45
I'm pretty sure that map name is misspelled that way because everyone who playtested it assumed it was such an obvious typo that someone else was bound to point it out.
Lunaran
#186 posted by adib on 2016/01/04 17:03:46
It took some time for me to get the typo pun, for the same reason I never find secrets.
But...
#187 posted by ijed on 2016/01/04 18:22:48
Wasn't it only misspelled in the readme?
#188 posted by adib on 2016/01/04 18:31:21
No, it's misspelled in game and I think it's on purpose. The typo is a crucial error or not?
#189 posted by adib on 2016/01/04 18:31:43
"Is the typo a crucial error or not?"
So
I'm just getting my teeth stuck into ad_cruical it's pretty amazing (although maybe a bit too mazey for my tastes). It's a HUGE map. Many many monsters. Found 5 secrets.
I Couldn't find the red key. I wonder if I was supposed to find it to finish the map properly. Either way, I finished the map without it, and missed about 20 kills.
I found a bug either in the map or the linux version of quakespasm, where you can break a breakable crate through a glass window.
On the start map I stumbled onto Nightmare mode by accident. It's a nice addition. I'll give more feedback as I progress.
Breakable Crate Through A Glass Window
#191 posted by Barnak on 2016/01/04 19:52:08
I too was able to frag that crate from a glass window. On Quakespasm OS X.
Glitch In Secret?
#192 posted by Skiffy on 2016/01/04 20:00:03
Ok so I've been looking for more secrets in ad_cruical and I noticed something a bit annoying from a gameplay point of view. Slight spoiler ahead I guess for anyone reading this....
But you find this room pretty early on in the level that asks you to find 4 circuit boards. BUT if you miss this room then none of the circuits spawn anywhere in the map until you go back there and find the room. Then you have to go back through the entire level through areas you have been before and suddenly there hovers the various parts that need to be found when they should just have been their to begin with? Is this intended or a glitch?
Cheers!
I Admit
#193 posted by mfx on 2016/01/04 20:40:34
That's poorly designed, to begin with. Those 4 boards do indeed only spawn when you find that door, you have to walk into that room to do so.
This was cranked into the map a week before release or so, it was never tested how players would react to it, and looking back i would definitly design this "quest" differently.
COOP Play ?
#194 posted by Barnak on 2016/01/04 21:08:24
I want to convince one of my buddy to play Quake1, and I want to show him ad_swampy, which is so totally awesome, even by today's games standards.
So is it possible ? How ? I never played Q1 in coop mode before.
Theoretically Yes
#195 posted by anonymous user on 2016/01/04 21:16:32
there are coop starting points, i have never tested this in full though.
So, please share your experience when trying to play coop, i will try to fix all reported bugs in next patch.
Cant Play Demo Files?
#196 posted by Skiffy on 2016/01/04 21:20:14
Ok for the life of me I can't play these demo files that everyone's been uploading.
So I take it you copy these files into the Quake/demos folder? or quake/AD/demos folder and then just type in playdemo demofilename and it should run?
Thanks in advance if anyone can help me with this seemingly simple function :)
Yep
#197 posted by mfx on 2016/01/04 21:46:07
The .dem files go into the mods folder, in this case quake/ad/ or whatever you named it.
There your engine of choice will find them, mind you set the game dir when playing this mod.. (hint hint..)
There maybe other ways to store and play demos i don't know of, sorry in advance :)
#198 posted by Lunaran on 2016/01/04 21:55:11
quakespasm can record multiple-map or multiple-life demos that other engines won't fully play back, though.
@Lunaran
#199 posted by Baker on 2016/01/04 22:04:47
Even WinQuake and GLQuake can record multiple-map/multiple life demos. They just will stop playing them back on death or map change.
DarkPlaces, Mark V, Quakespasm can play back those demos beyond map change or death.
Love The Mod...
#200 posted by xaGe on 2016/01/05 00:14:05
Finally had some time to play a little and it was glorious. ^_^
The maps are fantastic and the sheer number of monsters is great!
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