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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Wazattttt 
sorry, my server is down -- im waiting for that killer dude to approve my pipeline entry so i dont have to good around with my server anymores 
i know this is the 02349238442th post about my stupid curvy map but check pipeline.fov120.com for the shots of it that will reliably stay online 
My Next Cube Masterpiece 
OMG... 
Kandinski was the first level designer! Here\'s a rough sketch of the layout...

http://www.afh.com/co220/afhalex/kandi8.jpg

...and here\'s the level in editor...

http://caad.arch.ethz.ch/~kurmann/sculptor/presentations/dream_extend/img/samples/terr_kandinski1.jpg 
[insert Title Here] 
hehe, that "in-editor" shot looks like that unreleased q1dm that vondur posted screens of somewhere (might have been on the old qboard, in which case, they be gone fer good). 
Http://www.planetquake.com/speedy/textures/cr8_sheet.jpg 
Nice 
you're getting pretty good. 
Speedy 
excellent stuff.

someone use them in a map, they look great. 
They Look Good 
But they're too brown for my taste. I like happy maps now. 
Power To The Striplight! 
yeah baby...

now for some triangles


werd 
W0000t... 
Now these, I like. Any idea when the full set will be ready Speedy? 
Yes 
Triangular lights are a must :> 
So. 
MROE POLYGONZ PLZ

TANK U 
 
soon.
maybe.
no. 
Screenshots 
Thank the good folks from Quake1 for placing these screenshots...

http://www.planetquake.com/images/photo/index.asp?id=422729
http://www.planetquake.com/images/photo/index.asp?id=420647
http://www.planetquake.com/images/photo/index.asp?id=412350

Screenshots from converion "The Abandonned"
Greetz 
Ships Ahoy 
I have to say that ship map looks pretty interesting. Maybe not 100% in execution, but it's neat idea. 
Vis 
Ever waited 24houres on a vising theme,
and stopped, to reconcile it was 24h30min vising? 
8-/ 
 
 
Ever dance with the devil in the pale moonlight? 
Batman Rocks 
and the lihgting in those shots looks way too bright. 
Von Braun Revisited... 
http://www.planetquake.com/necros/levels/nesp13/nesp13_1.jpg

http://www.planetquake.com/necros/levels/nesp13/nesp13_2.jpg

it might look too dark for some of ya... i'm using aguire's q1rad this time, and although it's a great looking light program, it meant i had to put in a lot less lights. i find it makes it much more atmospheric though. ;) woohoo surface lights! :)

also, anyone know why switching and flickering lights don't get lit the same way, instead, they are just 100% light all the way to their perimeter? 
Q1Rad? 
I didn't do that ... 
Necros 
anyone know why switching and flickering lights don't get lit the same way, instead, they are just 100% light all the way to their perimeter?

I'm no l33t person with l33tage knowladge and stuff, but maybe because calculating the bounce for a dynamic light would just cost way too much CPU time. 
Aguire, Rpg 
aguire: are you not Bengt Jardrup?
could have swore you modified riot's util...

---------

rpg: yes, but what i meant is that there is no falloff at all. it just goes 100% intensity all the way to the light's perimeter, than zero... 
Oops, 
sorry. i looked at the vis output, which is yours, and got it mixed up with the light output. sorry Riot! :) 
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