
Wazattttt 
#176 posted by inertia on 2003/05/05 21:51:31
		sorry, my server is down -- im waiting for that killer dude to approve my pipeline entry so i dont have to good around with my server anymores 
	 
		
		
K 
#177 posted by inertia on 2003/05/06 17:37:05
		i know this is the 02349238442th post about my stupid curvy map but check pipeline.fov120.com for the shots of it that will reliably stay online 
	 
		
		
OMG... 
#179 posted by 
distrans on 2003/05/12 02:18:03
 
		
		
[insert Title Here] 
#180 posted by 
grahf on 2003/05/25 19:14:38
hehe, that "in-editor" shot looks like that unreleased q1dm that vondur posted screens of somewhere (might have been on the old qboard, in which case, they be gone fer good). 
	 
		
		
Http://www.planetquake.com/speedy/textures/cr8_sheet.jpg 
#181 posted by 
Vodka on 2003/05/31 23:25:14
 
		
		
Nice 
#182 posted by 
metlslime on 2003/05/31 23:51:57
you're getting pretty good. 
	 
		
		
Speedy 
excellent stuff.
 
 someone use them in a map, they look great. 
	 
		
		
They Look Good 
#184 posted by 
pushplay on 2003/06/01 05:31:39
But they're too brown for my taste.  I like happy maps now. 
	 
		
		
Power To The Striplight! 
#185 posted by 
pope on 2003/06/01 05:40:43
yeah baby...
 
 now for some triangles
 
 
 werd 
	 
		
		
W0000t... 
#186 posted by 
distrans on 2003/06/02 03:14:29
Now these, I like. Any idea when the full set will be ready Speedy? 
	 
		
		
Yes 
#187 posted by 
Dietz on 2003/06/02 13:25:19
Triangular lights are a must :> 
	 
		
		
So. 
#188 posted by inertia on 2003/06/02 14:07:10
		MROE POLYGONZ PLZ
 
 TANK U 
	 
		
		
Screenshots 
#190 posted by MadFox on 2003/06/07 11:45:36
		
	 
		
		
Ships Ahoy 
#191 posted by 
grahf on 2003/06/07 13:41:27
I have to say that ship map looks pretty interesting.  Maybe not 100% in execution, but it's neat idea. 
	 
		
		
Vis 
#192 posted by MadFox on 2003/06/07 14:31:18
		Ever waited 24houres on a vising theme,
 and stopped, to reconcile it was 24h30min vising? 
	 
		
		
		#194 posted by Scampie on 2003/06/08 01:21:36
		Ever dance with the devil in the pale moonlight? 
	 
		
		
Batman Rocks 
#195 posted by 
nitin on 2003/06/08 01:39:32
and the lihgting in those shots looks way too bright. 
	 
		
		
Von Braun Revisited... 
#196 posted by 
necros on 2003/06/08 12:01:35
http://www.planetquake.com/necros/levels/nesp13/nesp13_1.jpg
 
 http://www.planetquake.com/necros/levels/nesp13/nesp13_2.jpg
 
 it might look too dark for some of ya...  i'm using aguire's q1rad this time, and although it's a great looking light program, it meant i had to put in a lot less lights.  i find it makes it much more atmospheric though.  ;)  woohoo surface lights!  :)
 
 also, anyone know why switching and flickering lights don't get lit the same way, instead, they are just 100% light all the way to their perimeter? 
 
	 
		
		
Necros 
#198 posted by 
R.P.G. on 2003/06/08 13:21:55
anyone know why switching and flickering lights don't get lit the same way, instead, they are just 100% light all the way to their perimeter?
 
 I'm no l33t person with l33tage knowladge and stuff, but maybe because calculating the bounce for a dynamic light would just cost way too much CPU time. 
	 
		
		
Aguire, Rpg 
#199 posted by 
necros on 2003/06/08 16:38:01
aguire:  are you not Bengt Jardrup?
 could have swore you modified riot's util...
 
 ---------
 
 rpg:  yes, but what i meant is that there is no falloff at all.  it just goes 100% intensity all the way to the light's perimeter, than zero... 
	 
		
		
Oops, 
#200 posted by 
necros on 2003/06/08 16:40:02
sorry.  i looked at the vis output, which is yours, and got it mixed up with the light output.  sorry Riot!  :)