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Posted by underworldfan on 2003/01/16 12:04:59 |
What!? The second Quake Coagula Contest. Coagula maps are maps made floating in a space void. If you want to download the first Coagula Contest to get some inspiration, ideas, make sure you understand what a coagula map is... then click this link: http://www.planetquake.com/dl/dl.asp?tronyn/coagulacontest.zip
When!? From Now: Dec 28th 2002 - Until March 1st 2003 (all maps must be sent to me by March 1st, 2003).
Rules!? Not many really. Map has to be a Coagula Map! Maps MUST be singleplayer as a minimum, deathmatch is optional. However, I am going to judge them based on there singleplayer gameplay aspect only. All maps must have a readme with them. maps should be playable in standard software and glquake.
Theme!? You can build in any theme you want, use custom textures etc etc ... coagula maps are all about using your imagination, the deliberately surreal setting should inspire you. Download the coagula contest pack above, as already mentioned, if you need more ideas.
etc. The pack with be released on March 2nd. Your map MUST be finished and sent to me by March 1st. If you plan to make a map, please post here, or somehow tell me so I can be sure of who and who not to expect maps from. I want every who maps to get their map into the pack.
Discuss kthx.
(note: this has been reposted from Qmap3, (for the original thread, see http://qmap.peej.co.uk/?thingid=-1809982394 ), as people seem to be moving/posting here now.) |
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Now Now
#176 posted by . on 2003/04/16 03:17:10
I am the poster boy for starting over and over and over and over...
Hey Metlslime...
#177 posted by distrans on 2003/04/16 04:09:37
Way to go getting round the no apostrophe thingy.
Now you just need to get those sarcasm tags working...
`
#178 posted by Vodka on 2003/04/16 21:52:59
if you see metlslime name it already means sarcasm
btw i`v been using "the console key" for apostrophe being sure that its the same
Bringing Threads Back From The Dead
#179 posted by pushplay on 2003/04/29 02:39:04
I'm throwing my hat into the ring.
How do I get that cool starfield from the first contest's start map?
Pushplay
cool.
i dont know about the starfield.
someone will though.
/waits
Hmm
#181 posted by nonentity on 2003/04/29 13:44:07
Pushplay
#182 posted by Kell on 2003/04/29 14:02:36
I extracted the starsky from cogstart.bsp and stuck it in a wad. I also added my own starsky from the knave wad. And a few others of various stellar densities for your perusal :P
6 in total.
http://www.signsofkoth.co.uk/func/starfields.zip
Making these is a piece of piss; if you don't like these, dl Universe sharewar from:
http://www.diardsoftware.com/
and make yer own. You'll need Texmex too obviously.
All these starfields are yours. Use them together. Use them in peace.
Kickass
#183 posted by pushplay on 2003/04/29 17:52:03
Thanks Kell.
I'd been using Wally up to this point, which lets me open up pak files but not bsps as far as I can tell. There's no good single repository for Quake1 information, it's all over the damn place.
Pushplay
#184 posted by Abyss on 2003/04/29 19:05:07
You can use a utility called bsp2wad, to extract textures from a .bsp file to a .wad file. I can't recall where you can get it at the moment, but could send it to you if you like.
Thanks Abyss
#185 posted by pushplay on 2003/04/29 20:18:00
But with Wally, Winpack, and TexMex I think I'm covered.
Bringing Threads Back From The Dead Again
#186 posted by pushplay on 2003/05/23 06:22:03
I've been taking screenshots as I work again. I just like taking screensots. I should have been a photographer.
http://www.cursesandepithets.com/quake1/pushcoag/
Gosh!
#187 posted by Shambler on 2003/05/23 08:06:17
Dood it's a Q3A floater!!
I like the pink tho =)
Q3A Floater
#188 posted by pushplay on 2003/05/23 21:51:04
No, it's way more vertical than that.
Hehe...
#189 posted by distrans on 2003/05/24 07:56:12
No screens for me at this stage, my machina chokes on the .map :P But I'm sending it off to Scraggy tomorrow so he can crunch it with his sys. Not long now UWF :) I'm definitely having complete DM implementation in line with ELEK'S original notion of what constitutes a Coagula map.
W000000t...
#190 posted by distrans on 2003/05/28 21:45:46
3.5 hours on Scraggy's sys and me gets a fully compiled alpha.
r_speeds are way up there so if you're allergic to grey flash then no go for anything under "accelerated WinQuake". Apparently not a huge problem for SP...
and biff has accepted the job of DM DJ even with the r_speeds as they are. Player spawns, tele destinations and weapons/armour/powerups are implemented. Biff will further advise on ammo and health placement when Scraggy compiles the beta one.
Community can be a wonderful thing :)
Need Some Info
#191 posted by ChAiNeR on 2003/05/31 10:28:32
This competition looks interesting.. i'm quite new to mapping but i would be interested in having a try.
A few things however.. i don't know what a 'cogula' map should look like, and that link you posted doen't seem to work, can anyone describe it to me? From the pictures i've seen people post am i right it guessing it's a map set in space.. is there anything else special about the map theme though?
And also, should the finished maps be emailed to the same address you used on your review site?
thanks in advance
Textures
#192 posted by ChAiNeR on 2003/05/31 10:37:56
one more thing.. can anyone point me to somewhere where i can download custom textures? i only have the original quake ones.
thanks again
Textures
#193 posted by R.P.G. on 2003/05/31 12:48:28
Hmm
#194 posted by R.P.G. on 2003/05/31 12:55:17
I would appear that I forgot to mention the wonderful IKBase and IKBlue texture sets, both by the talented Iikka "Fingers" Ker�nen.
http://www.planetquake.com/dl/dl.asp?ikq/ikbase_r2.zip IKBase
http://www.planetquake.com/dl/dl.asp?ikq/ikblue.zip IKBlue
Chainer
ah...filepanet *subsumed* planetquake links!
thanx for reminding me, i found that out when i updated my hall of fame, try this link:
http://www.fileplanet.com/dl.aspx?/planetquake/tronyn/coagulacontest.zip
Send the map to me when you are done, yep same email address. the new plan [forget the old crappy "deadlines" idea] is to have the coagula maps ready for release at QExpo 2003.
And you can find out about Qexpo here:
http://www.celephais.net/board/view_thread.php?id=3358
RPG is a top man, and has provided you will a nice bunch of links for custom textures, which i just sent you an email about before i came here! :)
Thanks
#196 posted by ChAiNeR on 2003/05/31 18:35:35
Thanks R.P.G. and underworldfan.. those levels are awesome! especialy the rocky/metallic one which came joint third.. that was my favourite, probably favourite single level out of all the ones i've played, does the guy who made it have a profressional mapping job? if not i think he should try and get one :)
R.P.G. i only had the time to download a few of those but i have to say i love those deconwad ones. i've got an idea for a map with them already! i'll get working on it right away :)
Heh
the "rocky/metallic one" is not a very sepcific description!, tell us the file/map name...
Haha Sorry
#198 posted by ChAiNeR on 2003/05/31 19:21:20
just went and checked.. it's called "The Emptyness Without", and looking at the readme file its by a guy called necros.
also reading that, i noticed that there were two entries by the same author.. does that mean we can submit more than one map?
W00t
ah emptiness without!, reviewed here:
http://www.planetquake.com/underworld/hofEmptandAtrocity.html
and yes, you can submit as many maps as you desire :)
Heehee...
#200 posted by distrans on 2003/06/02 03:08:22
necros has a fan...
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