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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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LOL! 
I am a bad luck charm obviously =)

And to clear up confusion, that isnt the q2 engine, its completely ripped up and rebuilt q2 engine =) using q3bsp and curves etc. and shaders. Basicly its q3 with some added knobs on :D 
 
sob 
Blarg 
Friction 
u rok 
Fric 
Unbelievability.

Good job, but please make something that can run on my computer. 
Could Just Be The Shot 
but the foreground seems much more detailed than the rest. DO you have a different shot of that area? 
Friction 
<doom3world> "oMG TAHT SI TEH BSET LEVAL EVAR i AM CURENTLY HIRING LVEL DESINERS FOR MY MOD WUOLD YOU LEIK TO JOIN MY MOD TEEM" </doom3world>

Seriously though, it looks good (although I've being seeing shots of this map for so long now, I almost feel as if I've played it ^_~)

Looking forward to it :D 
Yeah. 
http://www.kolumbus.fi/ville.nieminen/for_nitin.jpg

I guess I'll take a short break from abusing the F12, this is getting excessive. 
Heh 
now I *know* I've seen at least three different shots of that area now. 
I've Handed My F12 Key To CZG 
Hope he's careful with it. 
Lighting 
The map looks quality, but the light looks over bright for the room. I'd tone it down a bit, but besides, thats great sexiness. 
Friction 
Really nice screenshot ! I love these blood splashes on the ground... terrific !
BTW, I agree with ProdXL, lower light level would increase insecurity feeling ... thought... ;)
Keep it up ! 
 
That's it, I vote that the name of this thread is changed to something more accurate, like Friction's Screenshots
You Know There's Something Strange Going On 
When a Doom3 map is being too well lit. So beware!! 
2nd Shot 
is much better at showing off the room. The lighting level is not the issue IMHO, it's just that it seems to be at a constant level throughout the room. Otherwise, it looks very good. 
Rawr 
Hmm 
Walls look a bit bare imo, maybe its just a dull texture to use? try slapping some posters or anything to liven it up a bit perhaps!

Trim on the raised floor looks a bit too thick as well imo.

Lighting looks a tad dark, maybe move the spotlights closer to the walls to get some cool "V" shaped spotcones hitting them.

Hmm overly negative I geuss, but all easy to fix imo. GG 
Aye 
Point taken on the trims, lighting is going to be relatively unchanged, gg. 
I Must Say 
I'm not impressed from the Screen shot.

But, like DaZ said, it could be easy to fix and add some detail. I would add yellow-ish lighting to it. Because I'm cool like that. 
Blitz 
I don't really have any complaints with the lighting, but I have to agree about the walls. Too flat and not enough details. It seems awfully clean, so maybe some additional slime decals? 
I Like It, 
to me it looks uncluttered which is the opposite of most HL2 dm maps. RPG is right about the flatness of the walls. Something as simple as raising or lowering that right sided wall could help it feel like a fuller volume of space. 
Some Stuffage 
 
Nice and dark instead of the usual bright and shiny stuff. Maybe could use a bit more brush detail on the supports and non-mechanical bits. And the floor is really dark (seems to be a problem with most screenshots of Doom 3 custom maps).

Now go finish the rest of this WIP! 
Why Haven't 
People tried to do anything different apart from the usual Doom 3 base stuff? 
Because 
doom3 is mostly base stuff 
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