LOL!
#1958 posted by DaZ on 2005/04/08 09:40:59
I am a bad luck charm obviously =)
And to clear up confusion, that isnt the q2 engine, its completely ripped up and rebuilt q2 engine =) using q3bsp and curves etc. and shaders. Basicly its q3 with some added knobs on :D
#1959 posted by cant map on 2005/04/11 06:08:13
sob
Blarg
#1960 posted by Friction on 2005/04/13 05:13:44
Friction
#1961 posted by Vondur on 2005/04/13 05:47:31
u rok
Fric
#1962 posted by Zwiffle on 2005/04/13 06:37:47
Unbelievability.
Good job, but please make something that can run on my computer.
Could Just Be The Shot
#1963 posted by nitin on 2005/04/13 06:54:08
but the foreground seems much more detailed than the rest. DO you have a different shot of that area?
Friction
#1964 posted by Kinn on 2005/04/13 09:10:37
<doom3world> "oMG TAHT SI TEH BSET LEVAL EVAR i AM CURENTLY HIRING LVEL DESINERS FOR MY MOD WUOLD YOU LEIK TO JOIN MY MOD TEEM" </doom3world>
Seriously though, it looks good (although I've being seeing shots of this map for so long now, I almost feel as if I've played it ^_~)
Looking forward to it :D
Yeah.
#1965 posted by Friction on 2005/04/13 13:16:10
http://www.kolumbus.fi/ville.nieminen/for_nitin.jpg
I guess I'll take a short break from abusing the F12, this is getting excessive.
Heh
#1966 posted by Kinn on 2005/04/13 13:28:32
now I *know* I've seen at least three different shots of that area now.
I've Handed My F12 Key To CZG
#1967 posted by Friction on 2005/04/13 13:38:23
Hope he's careful with it.
Lighting
#1968 posted by ProdigyXL on 2005/04/13 20:01:06
The map looks quality, but the light looks over bright for the room. I'd tone it down a bit, but besides, thats great sexiness.
Friction
#1969 posted by JPL on 2005/04/13 23:02:20
Really nice screenshot ! I love these blood splashes on the ground... terrific !
BTW, I agree with ProdXL, lower light level would increase insecurity feeling ... thought... ;)
Keep it up !
#1970 posted by Vigil on 2005/04/14 00:19:19
That's it, I vote that the name of this thread is changed to something more accurate, like Friction's Screenshots.
You Know There's Something Strange Going On
#1971 posted by Friction on 2005/04/14 00:39:56
When a Doom3 map is being too well lit. So beware!!
2nd Shot
#1972 posted by nitin on 2005/04/14 01:53:57
is much better at showing off the room. The lighting level is not the issue IMHO, it's just that it seems to be at a constant level throughout the room. Otherwise, it looks very good.
Rawr
#1973 posted by Blitz on 2005/04/15 23:52:02
Hmm
#1974 posted by DaZ on 2005/04/16 03:30:27
Walls look a bit bare imo, maybe its just a dull texture to use? try slapping some posters or anything to liven it up a bit perhaps!
Trim on the raised floor looks a bit too thick as well imo.
Lighting looks a tad dark, maybe move the spotlights closer to the walls to get some cool "V" shaped spotcones hitting them.
Hmm overly negative I geuss, but all easy to fix imo. GG
Aye
#1975 posted by Blitz on 2005/04/16 03:44:02
Point taken on the trims, lighting is going to be relatively unchanged, gg.
I Must Say
#1976 posted by Zwiffle on 2005/04/16 06:45:40
I'm not impressed from the Screen shot.
But, like DaZ said, it could be easy to fix and add some detail. I would add yellow-ish lighting to it. Because I'm cool like that.
Blitz
#1977 posted by R.P.G. on 2005/04/16 06:54:27
I don't really have any complaints with the lighting, but I have to agree about the walls. Too flat and not enough details. It seems awfully clean, so maybe some additional slime decals?
I Like It,
#1978 posted by HeadThump on 2005/04/16 09:48:10
to me it looks uncluttered which is the opposite of most HL2 dm maps. RPG is right about the flatness of the walls. Something as simple as raising or lowering that right sided wall could help it feel like a fuller volume of space.
Some Stuffage
#1979 posted by Kinn on 2005/04/17 14:13:59
#1980 posted by R.P.G. on 2005/04/17 15:18:30
Nice and dark instead of the usual bright and shiny stuff. Maybe could use a bit more brush detail on the supports and non-mechanical bits. And the floor is really dark (seems to be a problem with most screenshots of Doom 3 custom maps).
Now go finish the rest of this WIP!
Why Haven't
#1981 posted by . on 2005/04/17 15:21:48
People tried to do anything different apart from the usual Doom 3 base stuff?
Because
#1982 posted by Zwiffle on 2005/04/17 16:43:21
doom3 is mostly base stuff
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