Working on some colored lighting in a map. I had been tinkering around with the Arcane Dimensions stuff, and left those settings on when I originally setup the lights. My lights look really good in AD. Later, when playing the map in Quakespasm with no mod, I noticed the colored lights are pretty crappy by comparison, and I'm not sure if its a matter of settings or if Arcane Dimensions just had a different lighting setup than Quakespasm can do on its own. I feel like there's a setting I'm missing or something, perhaps a rendering setting in the engine I need set in the config?
Shabby Lighting
Screenshot 1 with Quakespasm:
https://imgur.com/bhmaPJv
Screenshot 2 with Quakespasm:
https://imgur.com/avdiEJk
Pretty Lighting
Screenshot 1 with Quakespasm + AD mod:
https://imgur.com/jA1Jjys
Screenshot 2 with Quakespasm + AD mod:
https://imgur.com/fcMKFl1
Bonus Question: Does Arcane Dimensions mod always use the new health and ammo models or is there a way to tell it (in map settings) to use the classic models?
OS: Windows 7 64bit
Client: Quakespasm v0.93.0 x64
Editor: J.A.C.K. 1.1.1064 64bit