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Quake Coagula Contest 2!
What!? The second Quake Coagula Contest. Coagula maps are maps made floating in a space void. If you want to download the first Coagula Contest to get some inspiration, ideas, make sure you understand what a coagula map is... then click this link: http://www.planetquake.com/dl/dl.asp?tronyn/coagulacontest.zip

When!? From Now: Dec 28th 2002 - Until March 1st 2003 (all maps must be sent to me by March 1st, 2003).

Rules!? Not many really. Map has to be a Coagula Map! Maps MUST be singleplayer as a minimum, deathmatch is optional. However, I am going to judge them based on there singleplayer gameplay aspect only. All maps must have a readme with them. maps should be playable in standard software and glquake.

Theme!? You can build in any theme you want, use custom textures etc etc ... coagula maps are all about using your imagination, the deliberately surreal setting should inspire you. Download the coagula contest pack above, as already mentioned, if you need more ideas.

etc. The pack with be released on March 2nd. Your map MUST be finished and sent to me by March 1st. If you plan to make a map, please post here, or somehow tell me so I can be sure of who and who not to expect maps from. I want every who maps to get their map into the pack.

Discuss kthx.

(note: this has been reposted from Qmap3, (for the original thread, see http://qmap.peej.co.uk/?thingid=-1809982394 ), as people seem to be moving/posting here now.)
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So Uh.. 
when's QEXPO 2003? And what is that? ((><)) 
I'm Sorry.. 
flog me with a barbed wire whip. I found it's site. I am informed. 
QExpo 
QExpo is being discussed at http://forums.inside3d.com

Most of the discussion is in the Events forum:
http://forums.inside3d.com/wwwthreads.pl?action=list&Board=QExpo

It'll be sometime in late June or early July. 
Qexpo... 
This sounds cool. Unless my memory fails me, Coagula3 was released during the last Qexpo. 
A Request 
i`m having some trouble getting my map started -- do you think we could push the deadline back to the next qexpo? I think by 2005 my map should be ready. I bet some other people could use the extra time, too. 
LOL 
[nt] 
Yaaaaaay... 
Metlslime is doing a coagula map. Cannot wait! 
Distrans: 
But you`re going to have to wait, at least 2 or 3 years! Actually, can we move that deadline back to 2006? I just started over again, you see. 
Now Now 
I am the poster boy for starting over and over and over and over... 
Hey Metlslime... 
Way to go getting round the no apostrophe thingy.

Now you just need to get those sarcasm tags working... 
if you see metlslime name it already means sarcasm
btw i`v been using "the console key" for apostrophe being sure that its the same 
Bringing Threads Back From The Dead 
I'm throwing my hat into the ring.

How do I get that cool starfield from the first contest's start map? 
Pushplay 
cool.

i dont know about the starfield.

someone will though.

/waits 
Hmm 
Pushplay 
I extracted the starsky from cogstart.bsp and stuck it in a wad. I also added my own starsky from the knave wad. And a few others of various stellar densities for your perusal :P
6 in total.

http://www.signsofkoth.co.uk/func/starfields.zip

Making these is a piece of piss; if you don't like these, dl Universe sharewar from:

http://www.diardsoftware.com/

and make yer own. You'll need Texmex too obviously.

All these starfields are yours. Use them together. Use them in peace. 
Kickass 
Thanks Kell.

I'd been using Wally up to this point, which lets me open up pak files but not bsps as far as I can tell. There's no good single repository for Quake1 information, it's all over the damn place. 
Pushplay 
You can use a utility called bsp2wad, to extract textures from a .bsp file to a .wad file. I can't recall where you can get it at the moment, but could send it to you if you like. 
Thanks Abyss 
But with Wally, Winpack, and TexMex I think I'm covered. 
Bringing Threads Back From The Dead Again 
I've been taking screenshots as I work again. I just like taking screensots. I should have been a photographer.

http://www.cursesandepithets.com/quake1/pushcoag/ 
Gosh! 
Dood it's a Q3A floater!!

I like the pink tho =) 
Q3A Floater 
No, it's way more vertical than that. 
Hehe... 
No screens for me at this stage, my machina chokes on the .map :P But I'm sending it off to Scraggy tomorrow so he can crunch it with his sys. Not long now UWF :) I'm definitely having complete DM implementation in line with ELEK'S original notion of what constitutes a Coagula map. 
W000000t... 
3.5 hours on Scraggy's sys and me gets a fully compiled alpha.

r_speeds are way up there so if you're allergic to grey flash then no go for anything under "accelerated WinQuake". Apparently not a huge problem for SP...

and biff has accepted the job of DM DJ even with the r_speeds as they are. Player spawns, tele destinations and weapons/armour/powerups are implemented. Biff will further advise on ammo and health placement when Scraggy compiles the beta one.

Community can be a wonderful thing :) 
Need Some Info 
This competition looks interesting.. i'm quite new to mapping but i would be interested in having a try.

A few things however.. i don't know what a 'cogula' map should look like, and that link you posted doen't seem to work, can anyone describe it to me? From the pictures i've seen people post am i right it guessing it's a map set in space.. is there anything else special about the map theme though?

And also, should the finished maps be emailed to the same address you used on your review site?

thanks in advance 
Textures 
one more thing.. can anyone point me to somewhere where i can download custom textures? i only have the original quake ones.

thanks again 
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