So Uh..
#168 posted by . on 2003/04/04 00:05:47
when's QEXPO 2003? And what is that? ((><))
I'm Sorry..
#169 posted by . on 2003/04/04 00:06:43
flog me with a barbed wire whip. I found it's site. I am informed.
QExpo
#170 posted by Wazat on 2003/04/04 10:29:17
QExpo is being discussed at http://forums.inside3d.com
Most of the discussion is in the Events forum:
http://forums.inside3d.com/wwwthreads.pl?action=list&Board=QExpo
It'll be sometime in late June or early July.
Qexpo...
#171 posted by ELEK on 2003/04/12 17:41:21
This sounds cool. Unless my memory fails me, Coagula3 was released during the last Qexpo.
A Request
#172 posted by metlslime on 2003/04/16 01:47:22
i`m having some trouble getting my map started -- do you think we could push the deadline back to the next qexpo? I think by 2005 my map should be ready. I bet some other people could use the extra time, too.
LOL
#173 posted by R.P.G. on 2003/04/16 01:50:44
[nt]
Yaaaaaay...
#174 posted by distrans on 2003/04/16 02:43:35
Metlslime is doing a coagula map. Cannot wait!
Distrans:
#175 posted by metlslime on 2003/04/16 02:52:21
But you`re going to have to wait, at least 2 or 3 years! Actually, can we move that deadline back to 2006? I just started over again, you see.
Now Now
#176 posted by . on 2003/04/16 03:17:10
I am the poster boy for starting over and over and over and over...
Hey Metlslime...
#177 posted by distrans on 2003/04/16 04:09:37
Way to go getting round the no apostrophe thingy.
Now you just need to get those sarcasm tags working...
`
#178 posted by Vodka on 2003/04/16 21:52:59
if you see metlslime name it already means sarcasm
btw i`v been using "the console key" for apostrophe being sure that its the same
Bringing Threads Back From The Dead
#179 posted by pushplay on 2003/04/29 02:39:04
I'm throwing my hat into the ring.
How do I get that cool starfield from the first contest's start map?
Pushplay
cool.
i dont know about the starfield.
someone will though.
/waits
Hmm
#181 posted by nonentity on 2003/04/29 13:44:07
Pushplay
#182 posted by Kell on 2003/04/29 14:02:36
I extracted the starsky from cogstart.bsp and stuck it in a wad. I also added my own starsky from the knave wad. And a few others of various stellar densities for your perusal :P
6 in total.
http://www.signsofkoth.co.uk/func/starfields.zip
Making these is a piece of piss; if you don't like these, dl Universe sharewar from:
http://www.diardsoftware.com/
and make yer own. You'll need Texmex too obviously.
All these starfields are yours. Use them together. Use them in peace.
Kickass
#183 posted by pushplay on 2003/04/29 17:52:03
Thanks Kell.
I'd been using Wally up to this point, which lets me open up pak files but not bsps as far as I can tell. There's no good single repository for Quake1 information, it's all over the damn place.
Pushplay
#184 posted by Abyss on 2003/04/29 19:05:07
You can use a utility called bsp2wad, to extract textures from a .bsp file to a .wad file. I can't recall where you can get it at the moment, but could send it to you if you like.
Thanks Abyss
#185 posted by pushplay on 2003/04/29 20:18:00
But with Wally, Winpack, and TexMex I think I'm covered.
Bringing Threads Back From The Dead Again
#186 posted by pushplay on 2003/05/23 06:22:03
I've been taking screenshots as I work again. I just like taking screensots. I should have been a photographer.
http://www.cursesandepithets.com/quake1/pushcoag/
Gosh!
#187 posted by Shambler on 2003/05/23 08:06:17
Dood it's a Q3A floater!!
I like the pink tho =)
Q3A Floater
#188 posted by pushplay on 2003/05/23 21:51:04
No, it's way more vertical than that.
Hehe...
#189 posted by distrans on 2003/05/24 07:56:12
No screens for me at this stage, my machina chokes on the .map :P But I'm sending it off to Scraggy tomorrow so he can crunch it with his sys. Not long now UWF :) I'm definitely having complete DM implementation in line with ELEK'S original notion of what constitutes a Coagula map.
W000000t...
#190 posted by distrans on 2003/05/28 21:45:46
3.5 hours on Scraggy's sys and me gets a fully compiled alpha.
r_speeds are way up there so if you're allergic to grey flash then no go for anything under "accelerated WinQuake". Apparently not a huge problem for SP...
and biff has accepted the job of DM DJ even with the r_speeds as they are. Player spawns, tele destinations and weapons/armour/powerups are implemented. Biff will further advise on ammo and health placement when Scraggy compiles the beta one.
Community can be a wonderful thing :)
Need Some Info
#191 posted by ChAiNeR on 2003/05/31 10:28:32
This competition looks interesting.. i'm quite new to mapping but i would be interested in having a try.
A few things however.. i don't know what a 'cogula' map should look like, and that link you posted doen't seem to work, can anyone describe it to me? From the pictures i've seen people post am i right it guessing it's a map set in space.. is there anything else special about the map theme though?
And also, should the finished maps be emailed to the same address you used on your review site?
thanks in advance
Textures
#192 posted by ChAiNeR on 2003/05/31 10:37:56
one more thing.. can anyone point me to somewhere where i can download custom textures? i only have the original quake ones.
thanks again
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