Haha
hahah, where do I get that? :D
Bah
#1892 posted by
R.P.G. on 2005/03/16 16:03:00
You're all just in love with the original. Imitation is the most sincere form of flattery.
http://rpg.spawnpoint.org/images/blah/peniledevastation.jpg
czg: pipe hentai porn? Cthulhu would be proud.
Splinter Cell 3 Screenshots
#1893 posted by
JPL on 2005/03/17 00:06:57
I Just Passed...
#1894 posted by
. on 2005/03/17 02:15:13
Splinter Cell: Pandora Tomorrow
It's way too short and not too replayable, and multiplayer interest seems to be lacking. From what I read Chaos Theory is supposed to pick up the slack with less linearity.
Dm_carousel_beta
#1895 posted by
slipi on 2005/03/20 02:40:47
Hey peeps, check out my beta HL2DM map. I'd like to hear from you fockers before compiling the final build:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=256780&perpage=15&pagenumber=1
Looks Good Slipi
#1897 posted by
Blitz on 2005/03/20 15:54:46
I like what I see so far -- a nice interweaving town style DM map. The shots seem to have a competent build quality and well executed style. It looks like you're getting some advice on the Steam forums too from people that went through and played the maps. I read some of the commentary and I agree with what's being said -- the fog contrast against the tree models in the background doesn't look so hot, and you do need to optimize things for those on lower end machines. Other than that, it looks good and I can't wait for the final build :)
Carousel (final)
#1898 posted by
slipi on 2005/03/20 23:09:07
Thanks,
The fog is taken care of, as are most of the issues brought up during beta. I am testing the final right now, should be up within six hours.
Re: Carousel (final)
#1899 posted by
slipi on 2005/03/21 07:58:50
Cool That Its Done...
#1900 posted by
DaZ on 2005/03/21 08:13:38
but can we have non gay download link that doesn't require me to signup to something shit please? :)
Map looks nice though, will comment more when (if! :D ) I get it
In Time
#1901 posted by
slipi on 2005/03/21 08:20:46
I am still waiting for mirrors. Just keep checking the thread, I'll update it when people add their links.
Carousel Mirrors
#1902 posted by slipi on 2005/03/21 11:55:51
Tubular Thingy
#1904 posted by Friction on 2005/03/23 00:53:07
Cool!
#1905 posted by
R.P.G. on 2005/03/23 09:58:29
I don't think Friction really needs more comments telling him how good he is.
Thanks for sharing, Fric. :)
Friction You Suck And We Hate You
#1906 posted by
Lunaran on 2005/03/23 20:08:21
go back to espoo finland
A-ha!
#1907 posted by Friction on 2005/03/24 02:58:42
So that's why you asked if I still live in Espoo.
No, That Was Just Curiosity
#1908 posted by
Lunaran on 2005/03/24 07:52:12
It became relevant because it was still in my short term memory.
Demo
#1909 posted by
madfox on 2005/03/28 09:01:32
I made a demo for the first map of The Abandon - Beta.
It's just my own way of playing the level.
http://members.home.nl/gimli/aban01.dz
Happy Easter!
Quatrotski
#1910 posted by
madfox on 2005/03/28 18:09:41
Fjo3tourney1 - ECP - Beta 3
#1911 posted by
Fjoggs on 2005/03/29 06:51:53
Forgot to beta this last time, so I'll make it up now. xD
Hope this will be the final beta, starting to get tired of it.
Did alot of bot and player optimizing.
VIS is complete bollocks, due to ass construction in the beginning leaving it near imposs to hint and I honestly can't be arsed to do something about it.
Also did some work on the item placement, which I feel is quite good now, thanks Todt. :)
Shott'y's:
http://www.infosprite.com/members/Fjoggs/Fjo3tourney1_beta3-1.jpg
http://www.infosprite.com/members/Fjoggs/Fjo3tourney1_beta3-2.jpg
http://www.infosprite.com/members/Fjoggs/Fjo3tourney1_beta3-3.jpg
Download link:
http://www.infosprite.com/members/Fjoggs/Fjo3tourney1.zip
Re: Fjo3tourney1 - ECP - Beta 3
#1912 posted by
czg on 2005/03/29 07:54:20
Clipping on the grate under the rotating thingy is a bit weird.
The sound the platforms make is a bit weird, especially the stopping sound, and especially on the lift up to the RA.
Lighting is a bit flat.
The rocky corner area has what appears to be some brush cracks up towards the top, which brings me to...
I tried to noclip up there to see what was going on, but Quake 3 crashed with some error complaining about max_num_sky_vertexes or something like that. I dunno what's up with that.
I had a look in your pk3 file and you should sort out your textures and scripts folders. There shouldn't be anything 'borrowed' in there.
I DUNNO
WHATEVER
Nice map, Fjodor.
One Complaint
#1913 posted by
R.P.G. on 2005/03/29 12:01:43
One complaint from the screenshots: The walls are all brown, and the floors are all green. It might work well to add a bit more variation.
Q1 SP Screenshots
#1914 posted by
JPL on 2005/03/29 22:02:52
I'm not really about to finish this new map, but here are some screenshots of my last Q1SP... There is a foggy effect which I improved (I think) compared to my previous screenies... It's not dark any more, but more (dark-blue/green, with a lower density..)
As I already explained, this map was initially started for DKT3 Winter Pack, and because I was very (very very... etc..) late, I turned it in a bigger project..
http://lambert.jeanphilippe.free.fr/Divers/CDA1.jpg
http://lambert.jeanphilippe.free.fr/Divers/CDA2.jpg
http://lambert.jeanphilippe.free.fr/Divers/CDA3.jpg
http://lambert.jeanphilippe.free.fr/Divers/CDA4.jpg
So, verdict ??