I'll have to patch that then, looks like they fixed a lot, thanks : )
I've run into another water-related problem and I'm very confused now. It seems that if your map has leaks, then VIS will not run, and water will look weird -- That is, it will look weirder than it is normally supposed to look. It will be 100% opaque instead of transparent, and you can see other parts of the level if you look into the water... Pictures work better here:
https://i.imgur.com/cDSzy8L.png
https://i.imgur.com/iZaaPXK.png
https://i.imgur.com/8tq80zP.png
The water is definitely not supposed to look that way. It's 'supposed' to look like this:
https://i.imgur.com/2AS3Dei.png
A note -- whenever the water appeared opaque like that, that was an indication that my map had leaks. I was fairly sure I didn't have any... but I slowly 'chunked off' entire parts of the map with giant wall chunks, and deleting any lights, etc that would've been outside the map, to try and find where the leak was. I eventually enclosed the entire map with new, giant brushes, enclosing the large map to a single hallway -- made a test water brush, and it still didn't look right (which means VIS isn't running, I guess)
I thought, then, maybe my map file is corrupt, and I made a new map. Single room, 6 sides, 1 light, 1 playerstart, no leaks, little barrier in the corner with 1 water brush inside
... that's the room pictures in the first three screenshots. Water STILL looks incorrect. What is happening here?
I should reiterate that this wasn't happening before, and water looked transparent and looked totally correct (aside from the vertex manipulation warpy effect of the engine). I'm baffled as to how this could still be messed up on a brand new map?