Weird...
#1882 posted by metlslime on 2003/08/24 17:58:37
it doesn't load slowly for me at all. Must be related to traffic in your area or something.
Re: Qmap.org
#1883 posted by metlslime on 2003/08/24 18:02:03
There are plenty of people/companies who snatch up domains as soon as they expire, and direct them to a generic ad-portal type thing. I assume Peej let the domain expire, and this is what happened.
Oh...
#1884 posted by metlslime on 2003/08/24 18:03:20
I guess that's not what happened at all, once i read the fine print at the bottom.
Slow Loading Func_Msgboard.............................
#1885 posted by Abyss on 2003/08/25 03:25:56
It only happens with this site, everything else is fine. Sometimes it loads fine, but more often than not, it's slow. Oh well, as long as I can still get here I guess. I'm from Awstraylya, as I think is Nitin.
Abyss/nitin:
#1886 posted by metlslime on 2003/08/25 04:49:06
does celephais.net load slowly, too?
Celephais.net
#1887 posted by Abyss on 2003/08/25 04:58:42
No, thats super fast. Since my last post (03:25:56 Board Time) this has been the first time I have been able to access Func_
Hmm,
#1888 posted by Abyss on 2003/08/25 05:06:02
Having said that, every time I have tried to access celephais.net I haven't been able to load the site at all. Same as Func_ really :(
That Should Be
#1889 posted by Abyss on 2003/08/25 05:08:00
Having said that, every time I have tried to access celephais.net since, I haven't been able to load the site at all. Same as Func_ really :(
Does This....
#1890 posted by quaketree on 2003/08/25 08:55:08
Flash movie use the Quake rocket launcher?
http://www.newgrounds.com/portal/view.php?id=118564
Never said in the credits.
It Sounds Like It
#1891 posted by R.P.G. on 2003/08/25 12:55:18
But it's quite possible that the original Quake rocket launcher sound came from a sound effects CD, in which case it's perfectly legitimate that it's used in that movie.
All this goes back to the Oh-I-was-watching-a-sci-fi-movie-and-a-door-opened-and-it-sounded-like-Doom effect that sometimes happens because the sound came from a sample CD and wasn't created from scratch.
...
#1892 posted by necros on 2003/08/25 15:32:19
http://www.cthulhu.org/
nice. could be intersting to americans...
Not So Sure..
#1893 posted by . on 2003/08/25 15:32:50
Didn't Trent work on all sounds as well as the music?
Also yeah.. I've noticed Doom sounds in "The Santa Clause" and other movies
Phait
#1894 posted by R.P.G. on 2003/08/25 15:50:37
Didn't Trent work on all sounds as well as the music?
If by "work on" you mean "rip from the CD and place directly into the game", then yes. The ogre sound effects are also used in Duke Nukem 3D for the pigcops. If I'm not mistaken, Duke3D was released before Quake; therefore, not all sound effects were original to either game.
Q1SFX
There's an interview with Reznor somewhere where he mentions that some of his original sound effects were considered too scary or something...
And yes, the pigcop's sight sound is that of the ogre, just slowed down. In rooting about in Build-based game files, I've noticed that sometimes the sound effects are grotesquely stretched...
Stretched
#1896 posted by Kell on 2003/08/25 20:37:13
yeah, if you open up some ofthe Q1 sounds and squash them, they sound like the sound engineer gargling into a mic
Who knows...
Weird...
#1897 posted by metlslime on 2003/08/25 20:59:52
func was just really slow for me for about one hour. Now it seems fine.
Q3 Forest Map
#1898 posted by nitin on 2003/08/26 03:23:28
looks pretty cool and atmospheric, gameplay is sucky as you'd expect but I didnt even think this could be done with this engine :
http://www.quake3world.com/ubb/Forum6/HTML/026250.html?
Metl, yeah I can connect sometimes at all like abyss said.
...
#1899 posted by necros on 2003/08/27 12:38:33
anybody on the SoE team care to comment?
http://www.planetdescent.com/lyris/
(check the last three)
i don't remember you guys had music in there. i haven't had time to download them either.
Shambler
#1900 posted by R.P.G. on 2003/08/28 00:30:06
Mind if I rip your bit on TEAMShambler about allocating more RAM to Quake and put it in my next map's readme?
RPG:
#1901 posted by Shambler on 2003/08/29 03:23:26
No I don't mind, go for it (maybe a "Taken from www.teamsmabler.com" would be appropriate).
Hmmm
#1902 posted by Abyss on 2003/08/29 03:38:10
I don't beleive I know this site "teamsmabler"
Nitin
#1903 posted by Abyss on 2003/08/29 03:44:38
you still having probs loading Func_ Msgboard?
It's becoming very hard for me to access the site at all. :(
Sometimes, about 1% of the time, it's as if nothings wrong, then it all goes south. Most times I don't even get enough time to read all the unread threads before it refuses to load again.
Interview With Id Software
#1904 posted by Abyss on 2003/08/29 08:22:05
Abyss
#1905 posted by nitin on 2003/08/29 21:54:18
yes, it is.
Sometimes I just keep on trying http://celephais.net till it gets through and then go the board, seems to work better at times then trying to come straight here.
Works Great For Me
#1906 posted by pushplay on 2003/08/29 22:48:17
Maybe you're doing it wrong. ;)
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