
Yeah,
#1870 posted by
necros on 2005/03/14 10:04:55
the texture from Color of Anger are called Kothic.
well, at least, kell didn't correct me when i was calling them that. O_o

Teh
#1871 posted by
Fjoggs on 2005/03/15 12:08:23
haven't pimped in here for awhile now so I thought it was about time ;p
My "latest" map, Fjo3tourney1 is nearing beta3. (It's not my first map ;p)
A few screens.
http://www.infosprite.com/members/Fjoggs/Fjo3tourney1_beta2-1.jpg
http://www.infosprite.com/members/Fjoggs/Fjo3tourney1_beta2-2.jpg
http://www.infosprite.com/members/Fjoggs/Fjo3tourney1_beta2-3.jpg
Think i'll have the next beta ready in a few days.

More Pimp
More pimpage by Fjoggs(and me).
No new screens, but a new beta for invertedpenguin is up at
http://www.chimpans.se/map_invertedpenguin.pk3
Still a WIP, so some areas are very sparingly detailed.

Fjoggs
#1873 posted by
- on 2005/03/15 13:01:30
Fuck dude, looks nice... now my own map textured the same will look ass whenever I decide to finish it :(

Quite Neat Fjoggs
#1874 posted by Friction on 2005/03/15 22:38:21
How about adding some pipes? Gotta have pipes!

!
#1875 posted by
- on 2005/03/15 22:51:30
MY MAP HAS PIPES! YOU WIN THE BATTLE, BUT I WIN THE WAR FJOGGS!

Hmmm
#1876 posted by
Shambler on 2005/03/16 01:01:34
I tend to agree. Pipes are needed. Looks good although I personally find the texturing a bit....heavy. But build quality and lighting and all look great so that's cool.

Damn, Fjoggs
#1877 posted by BlackDog on 2005/03/16 02:07:04
Are you still grinding away at that map?

Doggy!
#1878 posted by
Fjoggs on 2005/03/16 02:25:22
Huhey, good to see you again.
I'm missing you on q3w (it's back up) <3
Yeah, I took a break on it for like 4-5 months, due to the .map file being borked three times so I had to decompile it and clean it up alot. :|
Thanks for the feedback. :)
Regarding the pipes: Not sure where I should actually place them and prevent them from looking totally out of place. There's a few pipes in one area, but I can agree that they'r presence is missing. I'll see what I can do. ;)

Omg Czg Is Making Hentai Doom
#1879 posted by
cant map on 2005/03/16 03:48:32

Hentai Hardcore
czg will you be modeling the schoolgirl, or making her out of patches? My suggestion would be model, as you could make some hawt animations, more wank-factor on her that way. Btw a bukkake button is probably needed too.

I Won't Try To Follow The Mighty Levelord In This
#1881 posted by
czg on 2005/03/16 05:26:09

Hahaahha
Hahhahahahaahahhha, I wonder how many people missed that one :D

OMG Tentacle Pipe Pr0n
#1883 posted by
Shambler on 2005/03/16 05:59:14
Friction you just got out-piped so badly I bet your ass is bleeding!

Typo Mismatch
#1884 posted by
JPL on 2005/03/16 06:04:39
I should have been named ASShole, rather than ASSault...
doh !! o_O

Oh... And
#1885 posted by
JPL on 2005/03/16 06:12:09
it also looks like a "spider head:.. like tarentula mouth...

Yeah
#1886 posted by
Kinn on 2005/03/16 06:28:18
Cheers for that JPLambert, but I think the "ass" joke was kind of implicit in the original title.

He He
#1887 posted by
JPL on 2005/03/16 06:29:40
I also have a thought for guys who understand quickly ... but after many long explanations... bleh...

... And Many Often...
#1888 posted by
JPL on 2005/03/16 06:40:05
.. I'm one of these "slow" guys ;)
#1889 posted by
- on 2005/03/16 08:00:34
No one missed it who played it... the phallic jumppad used shooter_plasma entities for a spermy suprise for anyone bouncing off that way.

Haha
hahah, where do I get that? :D

Bah
#1892 posted by
R.P.G. on 2005/03/16 16:03:00
You're all just in love with the original. Imitation is the most sincere form of flattery.
http://rpg.spawnpoint.org/images/blah/peniledevastation.jpg
czg: pipe hentai porn? Cthulhu would be proud.

Splinter Cell 3 Screenshots
#1893 posted by
JPL on 2005/03/17 00:06:57

I Just Passed...
#1894 posted by
. on 2005/03/17 02:15:13
Splinter Cell: Pandora Tomorrow
It's way too short and not too replayable, and multiplayer interest seems to be lacking. From what I read Chaos Theory is supposed to pick up the slack with less linearity.