Miscellany
#165 posted by inertia on 2003/05/02 01:13:09
And
#166 posted by inertia on 2003/05/02 01:13:38
Curve Map
#167 posted by nitin on 2003/05/02 01:33:31
looks very good, so does the other one but I take it they`re both fullbright ATM?
Actually No
#168 posted by inertia on 2003/05/02 07:36:35
they are not fullbright... they`re not properly lit by any means but i believe in some of the pics shadows are visible... I have used just a couple point sources of light scattered about to light using q1rad so that it doesn`t look like shite (also, to my understanding, q1rad does not become a sweet lighting program until the map is vis-ed, is this true?)
Actually
#169 posted by inertia on 2003/05/02 07:38:01
the shots of bwdm1v2 DO look like shite, thats because the light entities have their brightness turned up way too high
Nice:
#170 posted by Drannerz on 2003/05/02 07:38:14
bwdm1: Floor texture on the ceiling? You fucking maniac!
Looks nice tho. Finish it!
Pah
#171 posted by daftpunk on 2003/05/02 12:45:48
floor or ceiling, same thing :-)
both look cool. the curvy one, provided not too intense on processor is nice indeed. see if you can add a little texture variety. no need for lots of textures (else it ruins the flow of curves which gives a kinda organic feel) but maybe just a little extra.
just IMO.
.
#172 posted by necros on 2003/05/02 17:17:11
the architecture alone on the curvy map looks awesome. unique and cool!
the bw_dmX shots are all right, but have much simpler brushwork, it looks like... plus that lighting is pretty bad...
Yar
#173 posted by inertia on 2003/05/02 21:40:55
thanks for the feedback guys... im trying to currently get a coherent style together for the curvy map and possibly something will come of it =]
Yar
#174 posted by inertia on 2003/05/02 22:14:25
thanks for the feedback guys... im trying to currently get a coherent style together for the curvy map and possibly something will come of it =]
:(
#175 posted by Wazat on 2003/05/05 17:14:54
Those links aren`t working, inertia. :(
Wazattttt
#176 posted by inertia on 2003/05/05 21:51:31
sorry, my server is down -- im waiting for that killer dude to approve my pipeline entry so i dont have to good around with my server anymores
K
#177 posted by inertia on 2003/05/06 17:37:05
i know this is the 02349238442th post about my stupid curvy map but check pipeline.fov120.com for the shots of it that will reliably stay online
My Next Cube Masterpiece
#178 posted by pushplay on 2003/05/08 05:03:19
OMG...
#179 posted by distrans on 2003/05/12 02:18:03
[insert Title Here]
#180 posted by grahf on 2003/05/25 19:14:38
hehe, that "in-editor" shot looks like that unreleased q1dm that vondur posted screens of somewhere (might have been on the old qboard, in which case, they be gone fer good).
Http://www.planetquake.com/speedy/textures/cr8_sheet.jpg
#181 posted by Vodka on 2003/05/31 23:25:14
Nice
#182 posted by metlslime on 2003/05/31 23:51:57
you're getting pretty good.
Speedy
excellent stuff.
someone use them in a map, they look great.
They Look Good
#184 posted by pushplay on 2003/06/01 05:31:39
But they're too brown for my taste. I like happy maps now.
Power To The Striplight!
#185 posted by pope on 2003/06/01 05:40:43
yeah baby...
now for some triangles
werd
W0000t...
#186 posted by distrans on 2003/06/02 03:14:29
Now these, I like. Any idea when the full set will be ready Speedy?
Yes
#187 posted by Dietz on 2003/06/02 13:25:19
Triangular lights are a must :>
So.
#188 posted by inertia on 2003/06/02 14:07:10
MROE POLYGONZ PLZ
TANK U
#189 posted by Vodka on 2003/06/02 22:58:22
soon.
maybe.
no.
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