Lun
#1840 posted by Blitz on 2005/02/28 16:07:00
You know people have been putting that in their readmes since the days of Quake. Some people just like to build high-poly stuff, and there probably isn't too much he can do to comprimise r_speeds without the looks taking a serious hit.
Nehahra, for example, might have caused a slowdown for some on lower end machines, but would it be prudent to accuse them of laziness just to cater to the minority of people?
Unless Creutzenberg means that we need an X850 512MB to play the map, it's not really fair to say that he isn't doing his job as a mapper, just because the r_speeds are a little higher than normal.
fake edit: I see Kinn basically said the same thing in far fewer lines. He will receive a gold star for the day.
Heh
#1841 posted by czg on 2005/02/28 16:12:13
I was about to make the same statements Lun made. Thanks Lun for being a witch instead of me!
I Don't See That It's A Big Deal Either Way
#1842 posted by R.P.G. on 2005/02/28 16:19:26
People have been doing it a long time--czg himself with czg07--and if someone wants to map that way, let him.
However, having said that, poor optimizations (if they exist) and making something that is only playable by a small portion of the potential audience should be the foremost concern of all designers.
RPG...
#1843 posted by distrans on 2005/02/28 17:31:08
... how's the optimization on sm82 going?
For Some Reason...
#1844 posted by Friction on 2005/03/01 05:00:18
Mentioning the fact, that a map requires bit more beefy computer than usually tends to make mappers go silly.
I wonder if there is any "I MAKE MY MAPS TO RUN SMOOTHLY ON A SHOEBOX, WHICH IS ALSO MY COMPUTER" factor in it.
Bleh !
#1845 posted by JPL on 2005/03/01 05:15:21
Shoeboxes suck... go map ;)
Distrans
#1846 posted by R.P.G. on 2005/03/01 05:16:32
Well, your crazy Australian question has misled me and instead of actually answering your question I've typed this otherwise unreasonable response.
I Just Answered That Blitz
#1847 posted by Lunaran on 2005/03/02 05:24:55
You five posts ago: Nehahra, for example, might have caused a slowdown for some on lower end machines, but would it be prudent to accuse them of laziness just to cater to the minority of people?
Me five posts before that: Yeah, well, Quake wasn't released six months ago.
#1848 posted by cant map on 2005/03/02 06:02:10
good point friction
btw gf4 was obsolete even at the time of doom3 release (if not before)
increasing load on the PC is fine if its justified by the enhanced visuals (or features)
Lun must be calmed down
Bzzzzt!
#1849 posted by Friction on 2005/03/05 13:29:06
Looks Cool
#1850 posted by than on 2005/03/06 11:01:31
looking forward to this (kinda, it is doom 3 after all :( )
#1851 posted by anonymous user on 2005/03/07 04:46:51
doom3 rockes!
(just set g_kicktime "0")
#1852 posted by anonymous user on 2005/03/07 04:56:05
doom3 rockes!
(just set g_kicktime "0")
Dostoevsky
#1853 posted by cant map on 2005/03/11 05:48:45
Pfff
#1854 posted by JPL on 2005/03/11 06:12:43
Shame on you, there is no merit to fight with an old woman... doh !!!
JPL
#1855 posted by R.P.G. on 2005/03/11 08:41:30
But what if she's possessed by Cthulhu? Is there merit to kill her then?
Uh...
#1856 posted by necros on 2005/03/11 09:25:06
what is that?
i don't recognize it.
That's The Moneylender
#1857 posted by metlslime on 2005/03/11 10:46:45
from Crime and Punishment
R.P.G
#1858 posted by JPL on 2005/03/12 09:04:20
Oh, if she's possessed by Cthulu, I have to apologize... Let's kill all Hell's gran'Ma ;)
Why
#1859 posted by pushplay on 2005/03/12 15:32:34
Is the moneylender wearing a vinyl vest?
Mixom Performance Racing Exhausts
#1860 posted by Friction on 2005/03/13 13:21:27
Invertedpenguin
http://www.chimpans.se/ip/
I and a friend called Fjoggs are making this, its of course a WIP. Its a 2vs2 for quake 3 CPMA.
Btw, very nice engine there Friction.
That Looks Good
#1862 posted by Zwiffle on 2005/03/13 14:15:33
Being a WIP, I won't point out that some halls look kinda bland, cuz I figure you guys will fix that. But looks quality so far, gl with it.
Voodoo
#1863 posted by Kinn on 2005/03/13 14:33:34
Some interesting textures there - some look almost kothic-ish. Where are they from?
Textures
flamel by http://www.planetunreal.com/undulation/
(ut textures) if anyone wants them in jpg, just ask.
And then some textures by www.badmeat.com mixed from all over his maps.
I love kothic, but its a very narrow set, I would like a follow up someday :D
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