desaturate the image, then colourise it to a green colour before applying the quake palette.
 @shamblernaut
#18552 posted by madfox on 2017/06/13 23:01:13
Thanx! I'll try.
 Really Stupid Question But...
#18553 posted by anonymous user on 2017/06/14 18:12:52
How do I launch TB after having compiled it in linux?
 Nevermind
#18554 posted by anonymous user on 2017/06/14 19:02:16
I got it running, but there's no games available in the preferences window, and also no .trenchbroom file in my home folder that I can set the paths manually. I heard about TB by using it a little on my friend's windows machine and really liked it, so I guess if nothing else I'll set up a small windows partition on my drive and see if it works there.
#18555 posted by ericw on 2017/06/14 20:00:26
IIRC if you launch it from the build directory without installing, there's a TB_DEV_MODE environment variable that needs to be set to tell it to find the resource (game configs, etc.) in the build folder:
TB_DEV_MODE=1 ./trenchbroom
Looks like this is an omission in the build instructions.
 Quake Chars / Quake Name Maker
#18556 posted by negke on 2017/06/15 15:10:09
I tried to get some red centerprints using the Quake Name Maker script on Quake Terminus as well as some standalone tool, but all it ever displays in game is gibberish. I doubt it's a problem with the script/program, but could it be Windows 10 messes up the output somehow?
 Text Color
#18557 posted by Qmaster on 2017/06/16 18:59:08
If you are trying ^1 type color callouts, they only work in Darkplaces. If you are trying the bold orange text use backslash b on either side of the text. But bold text only works on any engine other than Darkplaces.
 Func_train Sound
#18558 posted by generic on 2017/06/17 00:27:41
Is it possible to stop a func_train's sound when it reaches its last path_corner?
 Train Sound
#18559 posted by madfox on 2017/06/18 01:55:37
I tried several oppertunities, but I think it can only be archived with altering plats.qc.
Targeting to the same endposition only leads to a hanging sound. Killtarget won't work, and there's no killsound.
In what mod does the scuba gear appear?
#18560 posted by anonymous user on 2017/06/18 03:37:02
hipnotic
 Having Items Drop To Floor / Move
#18561 posted by Giftmacher on 2017/06/18 15:12:43
What ways are there to make items move, like removing a brush under them and have them fall down or similar stuff?
#18562 posted by madfox on 2017/06/18 17:36:40
When you place ammu or health on a plat or train it will travell the same direction.
So making a thin trigger under them will move them the way you want.
I don't know if you can add a clip texture, but if it works they'll be invissible.
Quake Remake has a code to make brushes (ie boxes) move in a way you can push them. But this is qc, not the ordinairy way.
Pingu had a map where there is a squaddamage in the air. As soon as a trigger is pushed, the added brush on which it stood (also a clipped trigger_once) was killtargetted.
It took me quiet long to retrace the way he had done it.
#18563 posted by Rick on 2017/06/18 18:47:39
I've found pushing items to be the most reliable method.
Weird things can happen though.
Such as pushing items through solid walls:
http://www.celephais.net/board/view_thread.php?id=4&start=8415&end=8415
 Automatically Compile Map When You Save It
#18564 posted by megaman on 2017/06/22 01:12:32
 Quake 4 Ericw Tools FGD
#18565 posted by DaZ on 2017/06/24 14:12:07
Dropbox updated their sharing / linking of public files and broke the old link, gg
https://www.dropbox.com/s/lv4r7tmcspcz2gt/quake4ericwTools.fgd?dl=0
That is the latest fgd, supports phong shading and all the new sky stuff / bounce lights in the last *official* release.
 For Quake, Or Quake4?
#18566 posted by megaman on 2017/06/24 15:12:15
 Did Anyone Expirement
#18567 posted by megaman on 2017/06/25 02:51:00
with randomized monster spawns yet?
 Try
#18568 posted by madfox on 2017/06/25 03:00:24
Quonquer, mapjam 5.
It has the option for waves of different (randomized) monsters.
hey,
so I'm new to mapping and I've got questions :)
- is there any way to block sounds? like teleporter ambience behind the wall? I can't hear it, but I shouldn't.
- is there any way to block lights from lighting your gun. For example my gun is being lit by colored light from behind the closed door, I don't want that to happen.
- is it possible to make brushes passable for projectiles, but still appear as solid geo?
thanks!
I meant 'I can hear it' regarding teleporter sounds
#18571 posted by ericw on 2017/06/25 20:48:31
for #3, func_illusionary will look solid but let everything pass through (players monsters projectiles). adding a clip brush will block players and monsters. (add a brush to the world and give it the texture "clip")
#18572 posted by madfox on 2017/06/25 20:51:33
you can('t) hear it, but you shouldn't?
You can dimm your shotgun light, but then tou'll need to alter the weapon.qc
You can use teleporting /players only, or /silent.
thanks guys! editing quake c files beyond my level of expertise, but 2 out of 3 will do :) thanks
#18574 posted by Mugwump on 2017/06/25 21:29:28
I can hear it but I shouldn't (...) my gun is being lit from behind the closed door
Would thickening the walls and doors solve the issue? Is there any doc on minimum thickness to prevent that?
#18575 posted by metlslime on 2017/06/25 22:28:46
You basically have to light around doors so that it looks good whether the door is open or closed. Alternate: for one-time doors, toggle the light on when the door opens.
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