#176 posted by
PRITCHARD on 2016/12/19 06:35:37
I will stay strong and persevere, I suppose. Maybe i'll try sleeping in the bathtub.
@Mugwump
#177 posted by NewHouse on 2016/12/19 12:20:13
Just wondering if you're interested including that specific ambient track for my map I mentioned under the other topic B�ck then, you are free to do so(it is the track what I always hear when Playing it anyway). Only problem might be the size.. but I think it is good to Show people that there is some free tracks out there by different composers that might fits for some Quake maps
#178 posted by
Mugwump on 2016/12/19 12:38:03
The size is a problem, yes: if you encode it as .ogg with the best quality, it makes a 50Mb file... I'll try different settings to see how much I can reduce it.
My 2 Cents
#179 posted by
negke on 2016/12/19 12:38:33
I'm not too fond of this actually, in the same way that I don't condone including the whole of Quoth or AD. If you want to create or recommend certain music tracks to be used in combination with a map, which is fine by itself, offer them as seperate downloads and link them in the thread or the readme. Including them in the zip is, like I said earlier, unnecessary bloat and against established release practice, so to speak. I hope this doesn't spawn a new trend where everyone bundles up their releases with all kinds of stuff like mp3 files etc. just for the sake of it.
Also, try get maps/releases into a proper state before release to avoid having several version floating around. Sometimes a bugfix version is justified (if a critical is discovered), but minor fixes and especially unncessary things like "was too easy on Hard" don't warrant extra versions. This is against the backdrop of having the files hosted on Quaddicted where Spirit tries to maintain certain archival standards which having 'a mess of versions' goes against.
Just something to keep in mind for next time.
@negke
#180 posted by NewHouse on 2016/12/19 13:10:43
That is totally fine, if you feel that way.
To Make It Clear
#181 posted by NewHouse on 2016/12/19 13:59:13
Jam7 was fix, that fixed one skill mode (without that you couldn't beat it on one specific skill level), jam8 update I made because some people complaint a lot about DP support and only thing to fix that was to give These temporary solution commands, write then down on text file (and it was my mistake that I didn't know about portals back then), retrojam5 wasn't fix and I Just purely wanted to share it for those who was interested. I haven't never posted it in sense of replace by this or intented it to be fix or anything. But I really appreciate you want to keep rules around, and that is something I have kept in my mind after jam7 release.
What Negke Said...
#182 posted by
khreathor on 2016/12/19 14:32:16
+ what's the point of a map jam, if you can update content 2 months after deadline?
Maybe just prepare separate release with all this updates. Maybe call it patch or dlc, so people know it's additional content, different from what they got on the first release.
#183 posted by NewHouse on 2016/12/19 21:30:01
I see now what you're actually talking about (why not meantion it directly), mugswump, Nevermind about that track let it be like it was back then. Others who didn't have track can have now or not? if following this same idealogy.
@khreathor
#184 posted by NewHouse on 2016/12/19 21:40:47
But should it be called dlc anyway, since if there is extra content going to be. No extra maps, but everything else?
Then again, I really don't care at this point what is it going to be, dlc or not, it is not my job to decide that.