 Okay
#1774 posted by Lunaran on 2005/02/11 22:24:26
what does any of it have to do with me?
 No Thing
#1775 posted by madfox on 2005/02/12 07:07:39
just wondered why you're not content with the icons things.
 Some Screenshots
#1776 posted by Ankh on 2005/02/14 07:04:15
This are some pictures from the starting outdoor area of my new map. It just shows the basic idea. Texturing, lightning, details and so on not done yet. Level will expand below the surface into base style architecture.
http://republika.pl/quake_1/project2_1.jpg
http://republika.pl/quake_1/project2_2.jpg
http://republika.pl/quake_1/project2_3.jpg
 Ankh
#1777 posted by Shambler on 2005/02/14 08:16:37
YOUR HUD AND ICONS ARE FUCKED MATE. I THINK THE GRAPHICS MIGHT BE CORRUPTED. I'D RE-INSTALL QUAKE IF I WERE YOU. ALSO CHECK YOU HAVE THE LATEST DRIVERS FOR YOUR GFX CARD.
P.S. map style looks nice. Roll on another map, w3rd/
 Ankh
#1778 posted by R.P.G. on 2005/02/14 10:22:54
Evile. I like the concept, but I think it would look better if it had more of a visual flow to it, and the brush shapes were less recognizable.
 Mmm
#1779 posted by necros on 2005/02/14 10:45:43
yeah... the brushwork seems ok, but the brimstone texture is terrible here. it's repeating all over the place. either use a bigger texture, scale it up 2x, (or 1.5x) or make more indentations into the rock to make lighting change more along the surfaces.
i do like how the light is low and close and you can't see the ceiling or walls. it makes it seem very large when it could be only a little bigger than the area itself.
keep it up! :)
 Betatesting (duh?)
#1780 posted by Zwiffle on 2005/02/14 21:08:16
for my Lost Chapters map currently. Please have the necessary chapters files so you can test it properly, no offense to distrans but being able to fight the monsters is mandatory. :)
Preferably someone who has also worked with the content so that those who aren't making a map for it aren't exposed to it prematurely.
I should only need one, maybe two at the max to help betatest. Thx.
 I'll Beta Test. :)
#1781 posted by necros on 2005/02/15 00:27:24
but being able to fight the monsters is mandatory.
yes... although it can be funny at times. ^_^
email me at the email listed here. :)
 Shambler, R.P.G, Necros - Thanks For Feedback
#1782 posted by Ankh on 2005/02/15 00:54:06
Necros you are right about the brimstone texture, I will have to find another if rescaling won't give good effect. Maybe someone can suggest a better one. A set of red textures would help me a lot. Additional indentation would be problematic due to r_speeds I think.
Shambler don't worry about my HUD. It's ok (in the right corner you can read the time, kills and secrets count, the other parts are hidden).
 Ankh
#1783 posted by JPL on 2005/02/15 00:57:39
I agree with necros, you should scale texture up by 2, in order to break this unifromity feeling I had when looking to the screenshots.
IMHO, some light effects near the ground with fire, or torches near pillar will help the player to find his way in this dark cave..
Nice work realy, keep it up !
 Title Goes Here
#1784 posted by Friction on 2005/02/15 07:18:34
 Friction
#1785 posted by czg on 2005/02/15 07:26:33
Blue & yellow wire texture sucks
 Friction
#1786 posted by starbuck on 2005/02/15 07:48:05
use less textures please.
Also, go map ;)
 I'm Using Too Much Texture Memory
#1787 posted by Friction on 2005/02/15 12:34:39
And it feels so good.
 Friction
#1788 posted by R.P.G. on 2005/02/15 12:59:08
That's a really good start, but make sure you make the floor darker so the player has an even harder time seeing where he's going.
 Impressive
#1789 posted by Blitz on 2005/02/15 14:04:41
Friction that looks like some kind of evile space station/spaceship. It looks somehow different from the rest of the Doom 3 maps out there...I think it might be the ceiling/upper wall detailing...anyway good work, keep it up.
 Necros
#1790 posted by Zwiffle on 2005/02/16 12:54:38
Did you get my email? Just wondering, I don't think I've received anything from you yet.
 I Got It This Morning.
#1791 posted by necros on 2005/02/16 14:08:23
i'll play it tonight and let you know tomorow.
 Friction
#1792 posted by JPL on 2005/02/17 00:00:26
Like Blitz, I think this screenshot if so far the best I've seen for Doom3. Nice complex architecture of a spaceship/lab/or something like this, but really nice ! Well... as usually said here: go map ;)
 It Broke Down.
#1793 posted by Friction on 2005/02/19 15:16:30
 Still Think Those Colorful Wires Are Gay.
#1794 posted by czg on 2005/02/19 15:26:52
And since we know you are awesome Friction, we can be really picky with you. That texture in the top left corner is sad.
Not going to fawn because you know it's awesome yourself without me telling you.
 Add...
#1795 posted by . on 2005/02/19 18:36:19
even more little debris, and some debris/dirt/bitgs decal on the floor and such.
 ^
#1796 posted by . on 2005/02/19 18:36:42
bits, not bitgs
 .
#1797 posted by necros on 2005/02/19 23:18:34
finaly, a d3 screenshot that isn't so dark i can't see anything!
some of the wires should hang down, possibly with some ripped completly out and sparking and swinging around. :) (if that's possible o_o)
the rest looks fine to me.
 Well.
#1798 posted by Friction on 2005/02/20 23:52:35
Swinging wires and sparks definitely are doable, but as I just broke 100.000 r_speeds in that area, I'm bit worried about adding extra detail.
What are acceptable FPS rates anyawys? Did the ID maps cause framerates to drop below 20 when not in combat for anyone here? Because that's what happening here..
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