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Remix Quake Mapping Challenge
New Quake mapping challenge in the tradition of good ol' 100brush and Coagula contests. Only this time the theme is "remix".

Game: Quake, sp

Theme: remix/remake of an original Quake sp map.

You cant take first episode E1M*maps though (because Kell is doing them).

get original map sources here: http://rome.ro/2006/10/quake-map-sources-released.html
or http://www.speeds.quaddicted.com/quake_map_source.zip

Mod: no mod

Engine : Fitz ( so go ahead use a skybox if you want)

Submission deadline is 1st June so you have more than 2 months.
(I think its more than enough time, considering you have small maps and the source files to build on. But if you dont think so - let me know )

Judges: yes there will be few, to review and rate the maps (metlslime is one of them)
Im not judging, I will be making a map myself.

people interested so far: Zwiffle, Trinca, Zombie, GomJabbar, Spirit

maybe Voodoochopstiks, Gibbie, Neg|ke�

Post comments if you want to take part.
Please state what map you are going to make. No more than two people on the same map please

(or catch me on IRC quakenet #terrafusion)
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Hah Yes 
What kind of a rule is that? That's like saying "no brushes" when you're making a Quake map :)

DaMaul was right to break that rule... a victory for common sense and righteous justice! 
Kell 
 
Snapshot - E4m1RMX1 
Heres a pic of what I've done for the first room:

http://shub-hub.com/files/images/e1m1rmx1.jpg 
404 - Hold On.... 
 
 
try this:

http://shub-hub.com/files/images/e1m4rmx1.jpg

typo - e1m1rmx (oops! soory judges...) 
Aren't You Doing E4m1? 
in any case, look great! 
 
You seem to pay great attention to accurate texture alignment on rotated faces, which is good. 
 
Looks sick, Ricky! Love the attention to texture alignment. 
Heehee... 
...I seem to remember there was more than just wizmet at stake...

Anyhoo, I'm liking these remakes that involve twisting the texture scheme. People are stepping right away from the "stricter" remix protocols of kell et al. Don't get me wrong, I strongly believe e1 should continue to be revisioned in line with the painstaking and brilliant work that has already begun. However, I'm getting a nice kick out of some the skewing being wrought upon levels from the other eps.

RickyT23, if you keep going the way you've started, e4m1 may well finally be worth playing :)

Scampie, I'd never have thought of doing it but I look forward to the results. Please don't let the editing process bring you down so much you don't finish.

Here's to a bit of fun in the making.

And no, I'm too busy trying to get dis_dp6 out the door...along with creating the prefabs for a mapping competition. 
 
the editing process ain't bringing me down. in fact, it's fucking awesome for me to be doing level design rather than the work I've been doing the last few weeks. 
<--- Dancing Man 
...w0000t... 
 
RickyT23, if you keep going the way you've started, e4m1 may well finally be worth playing

bah, heresy! e4m1 rocks! 
Heehee... 
...Come in spinner! 
 
RickyT23 you are getting a pro man!!! guess u�ve born to map :p 
On Behalf Of Willem 
http://wantonhubris.com/blog/2008/04/13/e3m4-progress/

looking cool :)

Yes, I read your blog. It's ok, I'm not a stalker. 
 
Thanks! 
 
oh nice. I havent even compiled once and yet to place any lights 
Yup 
Dat look cool :-)
Interesting architecture! 
 
"oh nice. I havent even compiled once and yet to place any lights"

I know guys who can do that but I can't. I need to see solid results and finished areas as I progress. :) 
 
I spend more time compiling and running around in the map than mapping, that should explain a lot. 
I Like To Do It Speeds Way 
TBH. Not always, depends. It's often easier to implement ents at the end because the map seems less cluttered.

Problem being your'e almost building blind I spose. One thing I like to do is build different areas seperately then stick them together.

As for gameplay, I plan roughly what's gonna happen as I create the world stuff. I just dont implement any monsters till the end? 
Half And Half Here 
I spend a long time working on the first area of the map to define look and style, and get get decent lighting, so I spend a lot of time going back and forth then compiling. Once I'm reasonably happy with the look and lighting, I'll just use those light ents and the defined style throughout the rest of the map so I don't have to constantly recompile and take a look. 
'Nother Shot... 
Fuck Sake! 
Well i've accidentall uploaded both shots as e1m4, but they should be e4m1 (obviously)

http:/shub-hub.com/files/images/e1m4rmx.jpg

Wallop! (sigh) 
 
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