I Was Waiting For Someone To Say It.
#1742 posted by necros on 2003/08/15 20:05:53
i'm glad it was you.
#1743 posted by Vodka on 2003/08/15 20:07:49
to move the into more terrifying territory from 'Doom for Columbine' you must be planning 'HL2 9/11'
I dont care really.
You know, in ww2 many people died, yet they have no problems making silly games about it.
This Title Is Empty
#1744 posted by pushplay on 2003/08/15 20:15:59
You know, in ww2 many people died, yet they have no problems making silly games about it.
Yeah, 60 years after the fact.
Hehe
#1745 posted by dolo on 2003/08/15 21:20:16
It's just a game guys... LOL
I can't wait to put some really nasty shit in there. Should be a blast.
We're working on the cheerleader models now.
Their motto is, "Don't shoot my face!".
Abyss: I agree. We are better off away from GSN. I'm just waiting to see what happens with our current host because we might have to move from there and become permanent squatters.
I'm only making this for fun, so I don't really care who plays it or what people think about it. When you start seeing shots of the school, you may crap your pants, however. It's a yuppie school, so it will be really high rez, detailed and swanky.
You Are
#1746 posted by . on 2003/08/16 00:12:32
very fucked up.
I see a nice life in store for you.
Ah................... A Newcomer
#1747 posted by Abyss on 2003/08/16 00:44:49
And with that "Qmap Spirit" on by default. ;)
Yeah
What Phait and Scampie said.
Remove morons out of the way!
#1736, #1745,
#1749 posted by Shambler on 2003/08/16 05:08:37
Twat.
Read #1741 and learn it by rote.
Speedmupping...
#1750 posted by Shambler on 2003/08/16 05:09:58
If you are violently opposed to following any kind of theme then you could of course make a normal map instead, but it doesn't really help the coherence of the pack or the community spirit of the event.
How come, a few weeks ago, I suggested a theme, and people took the piss and then completely ignored it??
Well I Didnt Notice You Suggested A Theme
#1751 posted by starbuck on 2003/08/16 06:05:19
but the response to this theme has been to take the piss, and i predict it will be ignored later today
.
#1752 posted by H-Hour on 2003/08/16 06:13:11
Columbine is in an affluent area, but it's still a public school and schools in Colorado are built like prisons (no, I'm not trying to compare the institutions, just the structural design).
If by swanky you mean 7 shades of tan or light-blue concrete blocks, then yes, it's very swanky. Columbine is like a lot of public buildings that are built primarily for function, like hospitals, police stations, etc. Clean lines, flat walls and well diffused lighting. Not really swanky.
Don't get me wrong, there's plenty of money in the Columbine area, and plenty of it is in that school, but swanky it is not. You'll find the money in the parking lot and the lockers and the clothes on the kids back and the cell phones.
Also
#1753 posted by starbuck on 2003/08/16 06:38:30
you'll have to seriously work on the layout to get it good, as real life locations rarely (if ever) produce good gameplay
Premise
#1754 posted by dolo on 2003/08/16 08:17:34
Please allow me to correct a few of you.
We are not having this TC in the actual Columbine school. We could get sued for that.
The only reason it's called Doom for Columbine, is because the media blamed Doom for Columbine.
This TC takes place in the high class neighborhood of Mellowton, a fictitious place, at a fictitious highschool called Loyal Crown High.
This school is to be designed for Doom 3. We'll be testing it for gameplay from the ground up.
For those of you with nasty attitudes, I have this to say; grow up kids, it's just a game and your hatred for anything outside your moral boundaries, illuminates your ignorance for art.
No Hatred.
#1755 posted by Maj on 2003/08/16 09:28:44
Just pity.
Yeeesssss
#1756 posted by R.P.G. on 2003/08/16 09:35:36
Maybe if Charles Manson had said it was art instead of a social revolution, he would have got away with it!
</attempt at humor>
Aye
#1757 posted by Kell on 2003/08/16 11:01:00
warms the cockles of me 'eart, so it does :)
Two New Reviews At My Site:
<-- Fat Man Mooning You With His Oh-so-shiny Ass
#1759 posted by pjw on 2003/08/16 13:42:24
your hatred for anything outside your moral boundaries, illuminates your ignorance for art
Completely ignoring whatever moral quibbles I may or may not have about this mod in particular, that statement, aside from being grammatically fucked up, is retarded enough that I actually reread it multiple times thinking I had to be misreading it.
Frankly, whatever relative ignorance of</> art I have has very little to do with my morality. I wouldn't consider creating a game level where the player herds Jews into a furnace either, no matter how "artistic" it was, and that was a (relatively) long time ago.
The only reason it's called Doom for Columbine, is because the media blamed Doom for Columbine.
So you setting this mod in a school is just a coincidence then? Right. (Nice attempt to rationalize using the Columbine name without getting sued though.)
"Don't shoot my face!" (LOLOLOLOL) != art
trite bullshit designed for attention
Quoted for emphasis.
Oh Well, I Fucked Up The Tags.
#1760 posted by pjw on 2003/08/16 13:44:42
I trust the content remains clear.
<- - Cloud With Legs
#1761 posted by Kell on 2003/08/16 13:59:23
You think that's good, you should read his psychopathic spouting over at Map Center.
Or better yet, don't.
trite bullshit designed for attention
Quoted for sheer accuarcy. And giggles.
Kell
#1762 posted by starbuck on 2003/08/16 14:08:14
i think your 'at sea' skybox download link is broken. Please fix it, I want to download it :(
Oh
#1763 posted by Kell on 2003/08/16 14:16:19
Ok...gimme a sec
Starbuck
#1764 posted by Kell on 2003/08/16 14:30:34
Uploaded now.
Some of my others have gone mysteriously missing too. If you want any of the others, you can always download my compilation:
http://www.signsofkoth.co.uk/skyboxes-kothic.zip
...or get it from the Map Center downlaods section.
"I fly the friendly skies"
SPEEDMAPPING SESSION 45:: Coming Soon
#1765 posted by starbuck on 2003/08/16 14:34:00
in about 3 hours 30 minutes at the time of posting
come to #speedq1 in gamesnet.net at 10pm GMT
11pm uk time! 6pm EST!
the idea is to make a map in 100 minutes....
the suggested theme is to make a space map in SP or DM, but you don't have to! chill!
Re: Two New Reviews At My Site
#1766 posted by necros on 2003/08/16 14:35:29
np
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