Dteam
#1733 posted by Vigil on 2003/08/15 16:47:48
Those fellows formerly over at http://www.planetquake.com/dteam were kind of forced to pack up their things and leave. And this because they announced that they were doing a TC called 'Doom for Columbine' for Doom3. It's supposedly based around the Columbine shooting event. Is GSI being outrageous or just using common sense?
For more information, go to:
http://executebusiness.com/article.php?p=33
Oh, And...
#1734 posted by Vigil on 2003/08/15 16:48:20
That is of course quite a one-sided article, but I really can't be arsed to check PlanetQuake to see if there are news about Dteam there.
I'll Map
#1735 posted by Scampie on 2003/08/15 16:52:47
but not in the theme. instead, i'll map in the theme 'pretty pink roses growing wings and flying out of my bellhead'
Dteam
#1736 posted by dolo on 2003/08/15 16:53:01
Thanks for posting this vigil. We have found a good home on my consulting site for now. We might even move the TC into more terrifying territory now that we don't have GSI suits barking at us.
I think what happened was that they didn't want to be connected with a TC that was disturbing.
Doom 3 looks pretty disturbing, if you ask me, so I don't know what the hell they were thinking.
Kudos for posting heads up, vigil!
Speedmapping Session 44!
#1737 posted by starbuck on 2003/08/15 16:57:28
our next speedmapping session will take place soon!
The time
10pm GMT on Saturday, 16th August
that corresponds to 11pm UK time, or 6pm EST
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
This week we'll be making coagula themed maps. For those not in the know, this entails making a map that is floating in space, or the 'void'. You can use any textures you want, and your map can be SP or DM.
If you are violently opposed to following any kind of theme then you could of course make a normal map instead, but it doesn't really help the coherence of the pack or the community spirit of the event.
Oh and the coagula theme was NotoriousRay's idea, nice thinking dude :)
Oh Bollocks
#1738 posted by starbuck on 2003/08/15 17:00:09
and its sm45 not sm44
Vigil:
#1739 posted by Scampie on 2003/08/15 17:02:09
i think everyone got that news in their email (at least, me and Speedy did)
Dteam/GSI
#1740 posted by Abyss on 2003/08/15 17:21:58
Now let me say this first, I don't give a rats arse about GSI, but,
It is stated in the above linked article,
"It's our right as free citizens."
Which is true, but, it is also GSI's "right as free citizens" to allow/disallow what ever they like on their services, after all, they own it, and are providing it to people for free.
and,
"I compare this to when the hippies in the 60's all took corporate jobs and became yuppies."
I take this (right or wrong) to alude to the fact that they sold out/compromised ?
And then you say
"We might even move the TC into more terrifying territory now that we don't have GSI suits barking at us."
Which gives the impression that you yourselves were "selling out/compromising", because while you were under GSI's roof, you were apparently taming things down, to make them happy?
Maybe you are better off not being under GSI's roof. Anyway, good luck with the move, hope it all works out for you.
The best things in life aren't necessarily free!!
...
#1741 posted by Scampie on 2003/08/15 19:20:28
so wait, the mod was based on SAVING people from columbine? so there's only 2 enemies? gamespy probabally kicked you off becuase it's a fucking stupid mod idea with a 'shock' gimmick. did you see how well Postal 2 did in sales? people like games, not trite bullshit designed for attention.
I Was Waiting For Someone To Say It.
#1742 posted by necros on 2003/08/15 20:05:53
i'm glad it was you.
#1743 posted by Vodka on 2003/08/15 20:07:49
to move the into more terrifying territory from 'Doom for Columbine' you must be planning 'HL2 9/11'
I dont care really.
You know, in ww2 many people died, yet they have no problems making silly games about it.
This Title Is Empty
#1744 posted by pushplay on 2003/08/15 20:15:59
You know, in ww2 many people died, yet they have no problems making silly games about it.
Yeah, 60 years after the fact.
Hehe
#1745 posted by dolo on 2003/08/15 21:20:16
It's just a game guys... LOL
I can't wait to put some really nasty shit in there. Should be a blast.
We're working on the cheerleader models now.
Their motto is, "Don't shoot my face!".
Abyss: I agree. We are better off away from GSN. I'm just waiting to see what happens with our current host because we might have to move from there and become permanent squatters.
I'm only making this for fun, so I don't really care who plays it or what people think about it. When you start seeing shots of the school, you may crap your pants, however. It's a yuppie school, so it will be really high rez, detailed and swanky.
You Are
#1746 posted by . on 2003/08/16 00:12:32
very fucked up.
I see a nice life in store for you.
Ah................... A Newcomer
#1747 posted by Abyss on 2003/08/16 00:44:49
And with that "Qmap Spirit" on by default. ;)
Yeah
What Phait and Scampie said.
Remove morons out of the way!
#1736, #1745,
#1749 posted by Shambler on 2003/08/16 05:08:37
Twat.
Read #1741 and learn it by rote.
Speedmupping...
#1750 posted by Shambler on 2003/08/16 05:09:58
If you are violently opposed to following any kind of theme then you could of course make a normal map instead, but it doesn't really help the coherence of the pack or the community spirit of the event.
How come, a few weeks ago, I suggested a theme, and people took the piss and then completely ignored it??
Well I Didnt Notice You Suggested A Theme
#1751 posted by starbuck on 2003/08/16 06:05:19
but the response to this theme has been to take the piss, and i predict it will be ignored later today
.
#1752 posted by H-Hour on 2003/08/16 06:13:11
Columbine is in an affluent area, but it's still a public school and schools in Colorado are built like prisons (no, I'm not trying to compare the institutions, just the structural design).
If by swanky you mean 7 shades of tan or light-blue concrete blocks, then yes, it's very swanky. Columbine is like a lot of public buildings that are built primarily for function, like hospitals, police stations, etc. Clean lines, flat walls and well diffused lighting. Not really swanky.
Don't get me wrong, there's plenty of money in the Columbine area, and plenty of it is in that school, but swanky it is not. You'll find the money in the parking lot and the lockers and the clothes on the kids back and the cell phones.
Also
#1753 posted by starbuck on 2003/08/16 06:38:30
you'll have to seriously work on the layout to get it good, as real life locations rarely (if ever) produce good gameplay
Premise
#1754 posted by dolo on 2003/08/16 08:17:34
Please allow me to correct a few of you.
We are not having this TC in the actual Columbine school. We could get sued for that.
The only reason it's called Doom for Columbine, is because the media blamed Doom for Columbine.
This TC takes place in the high class neighborhood of Mellowton, a fictitious place, at a fictitious highschool called Loyal Crown High.
This school is to be designed for Doom 3. We'll be testing it for gameplay from the ground up.
For those of you with nasty attitudes, I have this to say; grow up kids, it's just a game and your hatred for anything outside your moral boundaries, illuminates your ignorance for art.
No Hatred.
#1755 posted by Maj on 2003/08/16 09:28:44
Just pity.
Yeeesssss
#1756 posted by R.P.G. on 2003/08/16 09:35:36
Maybe if Charles Manson had said it was art instead of a social revolution, he would have got away with it!
</attempt at humor>
Aye
#1757 posted by Kell on 2003/08/16 11:01:00
warms the cockles of me 'eart, so it does :)
|