#1658 posted by . on 2003/08/08 13:58:38
It's not what you use but how you use it.
I've read comments on one or 2 of Here's maps that were good - I think that accounts for something.
Let him be himself.
Errr
#1659 posted by DaZ on 2003/08/08 15:18:44
Qoole is the worst and shittest piece of software ever released by far, even worse than windows.
"It's not what you use but how you use it".
This maybe true in the bedroom, but for map editors it is not, again : Qoole is the utter bollocks of the universe, I would rather pose nude for loads of french weirds to draw me (on their fucking wacoms!) than use that editor.
...Ahem, but of course if he likes causing himself immense pain by using it then by all means carry on :)
Additional
#1660 posted by DaZ on 2003/08/08 15:20:25
Someone please post the link to worldcraft 1.6 so Here can try it out, I would do it myself but I lost the link :/
Here : Give it a go, worldcraft is so much better and you'll be able to create much better stuff with it.
Here It Is Here, Here
#1661 posted by starbuck on 2003/08/08 15:56:49
Better Still
#1662 posted by Abyss on 2003/08/08 18:02:24
Use GTK Radiant, it's head and shoulders above the rest IMO, a little bit of messing around to set it up, but nothing to painfull, and once your up and running, you'll never turn back :)
Re: Better Still & Qoole Stuff
#1663 posted by necros on 2003/08/08 20:43:06
yes yes, very true! i love gtkr
qoole sucks because it makes tons of problems that are easily avoidable in newer editors with better tools and stuff. for instance, it's easy to make brushes that are not convex and have the qbsp compiler kick you in the balls. new programs like gtkradiant will either flat out not let you shape the concave brush or else delete it later.
.
#1664 posted by pushplay on 2003/08/08 21:23:54
I've never seen a convex brush in gtkradiant, although I did once get a brush only defined by three points.
I Never Was Very Good At Computer Games.
#1665 posted by Mike Woodham on 2003/08/09 05:04:17
I am sorry but I don't know where to turn to and I am sure you guys wont mind helping me ...?
How do I kill (for good) the Commander in Devastation? I know I shouldn't be playing it but I got sunstroke and my mind went all funny!
Pretty please.
I Never Was Very Good At Computer Games.
#1666 posted by Mike Woodham on 2003/08/09 05:04:51
I am sorry but I don't know where to turn to and I am sure you guys wont mind helping me ...?
How do I kill (for good) the Commander in Devastation? I know I shouldn't be playing it but I got sunstroke and my mind went all funny!
Pretty please.
Oh Bugger!
#1667 posted by Mike Woodham on 2003/08/09 05:05:51
Didn't mean to double post, sorry.
You're Not Very Good At Just Single Posting Either...
#1668 posted by Shambler on 2003/08/09 05:06:13
But since a double post is kinda mild by the usual standard around here, you're forgiven.
Lol
#1669 posted by Abyss on 2003/08/09 05:44:54
:)
Editor Wars
#1670 posted by cyBeAr on 2003/08/09 10:08:32
Qoole (2.50) was nice but the bad .map export screwing up things makes it a bad choice for anyone not happy with axial angles everywhere. After I realised that (all my non-sm released quake maps are made in qoole) I went on what now is called "the great editor hunt". The result was that I couldn't stand any of the quake editors and didn't do any mapping until I found radiant through q3.
Hmm...
#1671 posted by ProdigyXL on 2003/08/09 11:41:39
I recognize about 8 or 9 names in the last 400 posts. Where has everyone gone?
I Dunno, Prod
#1672 posted by R.P.G. on 2003/08/09 13:45:14
Probably the same place you went.
TRONYN!
#1673 posted by DaZ on 2003/08/09 16:30:46
Did you get my e-mail I sent you a month or two ago about TNJ?
Please reply :)
5quid..New Q3 Map From Charon
#1674 posted by Abyss on 2003/08/09 18:02:21
http://www.interactivedeath.net/htmlquake-charon3dm13.php
Should be good, going on his previous work. Downloading now.................
Tyrann!
Did you get my email i sent you about 2 days ago?
UWF
#1676 posted by Tyrann on 2003/08/10 02:04:38
Yes, and I got the other messages asking me about the first message. I've sent the reply twice now, so something must be up with your mailbox...
GF FX 5900 Ultra
#1677 posted by Abyss on 2003/08/10 02:08:05
Anyone got one of these yet? I am thinking of Ordering one in the next couple of weeks, from the reveiws I have seen the speed is way up there, but I am just wondering about the noise. They say they have fixed it from the previous versions, but......
And the P4 3.00/3.06gig CPU's, 3.00gig 800mhz FSB, 3.06gig 533mhz FSB, with the 800mhz FSB, I would require new Ram (DDR400)and Motherboard, with the 533mhz FSB I could use the Ram I have now, So would there be much difference between the 2?
I was going to waite till closer to DooM3's release, but, don't know if I can :(
Tyrann
everything is ok, small technical problem at my end, now fixed. :)
Quake Speedmap Later Today!
#1679 posted by Scampie on 2003/08/10 03:26:06
#speedq1 is the place to be for HOT HOT speedmapping action! When you ask? 3pm EST! fuck knows when that is GMT, but it's about 12 hours from the time of this post! I'll be your host on this magical journey of mapping and EXCITEMENT! Join me as we make either SINGLE PLAYER or DEATHMATCH levels, depending how you swing baby. wink wink.
But in all seriousness folks, We'll be building FULL MAPS in only 100 minutes! And your creative abilities will not be hampered by a theme or any of that jive, but I'll be there to inspire your heart and mind if need be. prrrr, me-ow.
And not be worried if you're shy, you can always email me a map before 4pm est and I'll be happy to include that lovely little bit into the pack. E-mail's scampie@spawnpoint.org, and don't you be afraid to use it!
Maps will be posted at the 'still very much in progress (no, we're not stealing Paul's site!)' BRAND NEW Quake Speedmap Archive! http://speedq1.spawnpoint.org will soon be THE place to be! yowsa!
Quake Speedmap Later Today!
#1680 posted by Scampie on 2003/08/10 03:27:50
#speedq1 is the place to be for HOT HOT speedmapping action! When you ask? 3pm EST! fuck knows when that is GMT, but it's about 12 hours from the time of this post! I'll be your host on this magical journey of mapping and EXCITEMENT! Join me as we make either SINGLE PLAYER or DEATHMATCH levels, depending how you swing baby. wink wink.
But in all seriousness folks, We'll be building FULL MAPS in only 100 minutes! And your creative abilities will not be hampered by a theme or any of that jive, but I'll be there to inspire your heart and mind if need be. prrrr, me-ow.
And not be worried if you're shy, you can always email me a map before 4pm est and I'll be happy to include that lovely little bit into the pack. E-mail's scampie@spawnpoint.org, and don't you be afraid to use it!
Maps will be posted at the 'still very much in progress (no, we're not stealing Paul's site!)' BRAND NEW Quake Speedmap Archive! http://speedq1.spawnpoint.org will soon be THE place to be! yowsa!
JIMMINY CRICKETS!
#1681 posted by Scampie on 2003/08/10 03:28:32
Just look what I've done! A thousand apologies!
Nutmeg
#1682 posted by pope on 2003/08/10 03:33:58
great
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