I Always Offer Choices
#143 posted by pjw on 2005/01/08 01:01:45
a) Learn that peoples' tastes differ; I liked the game quite a bit and even made a bunch of tracks for it.
-or-
b) what my time <--Learn to spell when pissed off and/or smoking the crack pipe.
-or-
c) Lick a dogs asshole until it bleeds.
I offer these options with all the kindness of my heart. I hope they help.
Learn To Grammar, Mr Williams.
#144 posted by BlackDog on 2005/01/08 01:48:23
The asshole belongs to a dog, making the correct noun usage: dog's. Not dogs.
Insult properly plz kthx moran.
#145 posted by - on 2005/01/08 01:51:57
plz
kthx
neither are words. don't use aolspeak when correcting someone's grammar. and moron is spelt like this, you moron.
now everyone quit fighting and discuss other games.
I'll Get A DS...
#146 posted by metlslime on 2005/01/08 01:57:02
in like a year when the redesign the case to look sexy, like the PSP. In the meantime, i have lots of SP games to play.
Morans
#147 posted by . on 2005/01/08 04:17:51
Conway's Game Of Life
#148 posted by megaman on 2005/01/08 04:22:42
http://en.wikipedia.org/wiki/Conway's_Game_of_Life
The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players. It runs on a grid of squares ("cells") which stretches to infinity in all directions. Each cell has eight "neighbours", which are the cells adjacent to it, including diagonally. Each cell can be in one of two states: it is either "alive" or "dead". (The terms "on" and "off" are also used.) The state of the grid evolves in discrete time steps. The states of all of the cells at one time are taken into account to calculate the states of the cells one time step later. All of the cells are then updated simultaneously.
The transitions depend only on the number of live neighbours:
A dead cell with exactly 3 live neighbours becomes alive (or is "born").
A live cell with 2 or 3 live neighbours stays alive; otherwise it dies (from "loneliness" or "overcrowding").
been faszinated by this since we had to program it for uni.:)
C) Lick A Dogs Asshole Until It Bleeds.
#149 posted by Shambler on 2005/01/08 05:03:13
My vote!
Phait Knows His Morans
#150 posted by BlackDog on 2005/01/08 09:54:54
Scampie; go lick a cellular automaton's asshole until it bleeds.
One of the things I did when teaching myself some programming was a quick'n'dirty version of Conway's Game. It was more than a little creepy seeing little blobs of pixels doing things that I really hadn't told them to...
#151 posted by pjw on 2005/01/08 16:06:43
now everyone quit fighting and discuss other games.
Yeah, that post was a bit out of character for me; I was a bit stunned that someone would be cranky about such a thing.
Black Dog: I didn't even think about your nick; you must be embarrassed. Next time I'll suggest a moose, or manatee, or some other animal that starts with "M" so as not to include you in the proceedings. Sorry man. :(
*shifts gears*
I'm continuing to play through HL2 and am fairly near the end. Does anyone else feel that this game is more difficult (on Normal skill) than many other shooters? Seems like I am having to work a bit harder than normal. Note that's not a complaint; I'm enjoying the game a great deal.
PJW.
#152 posted by Shambler on 2005/01/08 16:17:13
Aside from the Striders in the city, no.
Hmmn.
#153 posted by pjw on 2005/01/08 16:38:41
Odd. As one example, the various "hold the fort for X amount of time" parts. <--I don't think I've gotten *one* of those on the first try without having to reload at least once.
I get the feeling though, that I'm not making as effective use of my various weapons as I could...maybe I'll try mixing it up more. I also tend to forget about the alt-fire.
Or perhaps I just suck. :)
My Tactic.
#154 posted by Jaj on 2005/01/08 17:41:34
I had some problems in "Entanglement", where you have to resist for a time, the zone where there are 3 turrets at your disposal...
When i was becoming to desperate and getting very angry with myself, i used a ridiculous tactic and it worked!!:
After killing 4 or 5 combines or so more or less when they started to knock down my turrets, i decided to hide into one cabin where the turrets where placed originally and simply waited... hehe an infantile tactic but it workedm, sometimes a combine crossed just in front of me and i shooted at him, no problem... i waited listening to the voices of them and Alyx, until finnally i heard her voice calling me, then i dared to get out.
I'll try that part as a brave soldier later, but now i want to finish the game =).
Heh.
#155 posted by pjw on 2005/01/08 18:41:38
Yeah, that took a few tries.
[SPOILERS BELOW]
I finally ended up stacking crates which allowed me to climb up on the second floor, and placed the turrets to mow them down as they came up the stairs. That actually made it pretty easy. You have plenty of time, since the soldiers don't actually spawn in until you grab the third turret...
Easier Still...
#156 posted by bal on 2005/01/08 19:02:05
On that part, you can climb up to the first floor on one side with crates and the grav gun, before the combine get there, take the turrets with you, and just wait in the back while the turrets kill them off (ocasionaly they will lob a grenade up there, which might tip over the turrets, but just put them back up, or even better, blow the grenades outta the sky with the grav gun...).
There's another turret part, where u can stop the combine soldiers from getting near you by blocking the passages with tables or other junk lying around... "Oh no boss! There's a wooder table in the way! it's at least 1 cm thick, what will we do?!?" smart AI my ass... �_�
It's True The Second Floor!
#157 posted by Jaj on 2005/01/08 20:40:30
How didn't i think about it?!, Maybe i'm aging... I'll try that as soon as i'll finish the game.
I had thought about that way of avoiding the grenades and however never did it, don't know why, i'll have to prove it too.
Another cool use with the gravity gun is to capture a "Man Hack" (those little flying bastards) and throw it against a combine.
#158 posted by pjw on 2005/01/08 20:43:57
Just walking around holding onto one and using it like a chainsaw is pretty cool too.
Hmm...
#159 posted by metlslime on 2005/01/08 21:31:18
All i did was set up two turrets to guard one door, and the other turret and myself to guard the other door. If one gets knocked down by a grenade, pick it up again.
Caveat:
#160 posted by metlslime on 2005/01/08 21:31:38
medium difficulty.
2nd Floor
#161 posted by Blitz on 2005/01/08 23:09:54
I tried to get up there but couldn't. This was the section that took me the longest...no matter what configuration I setup, I could NOT fucking beat it. Finally I put all three of them in virtually the same spot out of frustration, and I had planned to quit and come back later after that try figuring it wouldn't work. Well of course that configuration worked!
Pee Jay Woubleyou
#162 posted by BlackDog on 2005/01/08 23:38:41
There's no problem with my nick and your post, I was just ribbing you.
<3
Oh Yeah
#163 posted by BlackDog on 2005/01/08 23:43:01
That bit in HL2, I fucking hated it. I hadn't realised that the turrets could be ressurected, so I was basically being swamped after the first few waves inevitably took out a turret.
After what was probably forty attempts, I gave up, switched the difficulty to easy and went shotgunning.
#164 posted by pjw on 2005/01/09 01:31:12
BlackDog: I was just messin' back. We have no problems. :)
Shamb: I just finished the game, and oddly enough, I had *far* less trouble with the striders than I did with the "hold the fort" bits. It was a bit of rectal discomfort finding that one crate of rockets that I was supposed to find while being fired upon by everything in the world, and the one coming up behind in the subway tunnel was a bit of a shocker--that one killed me once until I reloaded and ran like a scared weasel to the cover of the building.
I think the only strider that gave me trouble was the last one that you had to take out with the gravity gun/energy balls. It took me three or four tries to get a good safe spot to sit and bank energy balls at him...
I liked the ending a LOT.
That Hold This Against Combines Spot
#165 posted by megaman on 2005/01/09 03:07:36
i played that when i first saw hl on a friends laptop. i have no clue what difficulty was set, but even with my 1337 lame q3 aim/movement it was hard. very hard.
maybe cause i refused to hide in a corner and camp. thats probably what made hl2gameplay so bad for me - most of the scenes ive played you just _couldnt_ run around strafing, jumping, tricking cause the ai aims 100% after a short reaction time(at least thats what it felt like[hello snipers]).
oh man, how cool the fights against the soldiers in hl1 were. pity.
.
#166 posted by necros on 2005/01/09 03:27:03
well, the game is meant to be treated a little more realistically than the original, so you're supposed to take cover in houses and whatnot and fight "smart".
yeah, i prefer strafing and going nuts too. ;)
PJW
#167 posted by Shambler on 2005/01/09 05:21:45
Actually, in retrospect there were a few damn frustrating sections, I guess I was meaning that the overall standard of the game was fine if you average it out.
Facing the last strider was gay, I quicksaved about 180 times going down the corridor.
As for the turret bit, thank fuck I had some warning about this. I took the tables and filing cabinets and shit and blocked off not one but two of the entrances. Even so it was still pretty annoying. After it was over I stacked X amount of shit to try to get on the second level, but couldn't.
P.S. How the fuck do you right turrets? Pick them up (at the same stupid angle they fell at), then what? Drop them down again? At the same stupid angle they fell at... Never got the hang of that.
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