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Quake Coagula Contest 2!
What!? The second Quake Coagula Contest. Coagula maps are maps made floating in a space void. If you want to download the first Coagula Contest to get some inspiration, ideas, make sure you understand what a coagula map is... then click this link: http://www.planetquake.com/dl/dl.asp?tronyn/coagulacontest.zip

When!? From Now: Dec 28th 2002 - Until March 1st 2003 (all maps must be sent to me by March 1st, 2003).

Rules!? Not many really. Map has to be a Coagula Map! Maps MUST be singleplayer as a minimum, deathmatch is optional. However, I am going to judge them based on there singleplayer gameplay aspect only. All maps must have a readme with them. maps should be playable in standard software and glquake.

Theme!? You can build in any theme you want, use custom textures etc etc ... coagula maps are all about using your imagination, the deliberately surreal setting should inspire you. Download the coagula contest pack above, as already mentioned, if you need more ideas.

etc. The pack with be released on March 2nd. Your map MUST be finished and sent to me by March 1st. If you plan to make a map, please post here, or somehow tell me so I can be sure of who and who not to expect maps from. I want every who maps to get their map into the pack.

Discuss kthx.

(note: this has been reposted from Qmap3, (for the original thread, see http://qmap.peej.co.uk/?thingid=-1809982394 ), as people seem to be moving/posting here now.)
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I Need To Finish Soon... 
Cause in 2 days I start my first job. Yeah. 
Heh, After All That... 
...looks like I won't be able to finish tonight. And I won't get another chance to map until Thursday due to work 8(.

Anyway, here's another screenshot:
http://planetquake.com/tyrann/images/coag-pre3.jpg 
!@#$%^&*() 
I had this idea.
The idea was great (to me).
I tried the idea.
Wasn't happy with what I had.
Tried again.
Wasn't happy.
Tried one more time.
Wasn't happy.

I'm out. 
No One Like The Whiners 
... 
nice one speedy. 
Phait 
I've never heard of anyone making a great map on their first go. You'll get better by doing your best and then releasing and starting a new one, not by beating yourself up. 
Phait 
Or at least finish them before not releasing them.

My philosophy, which I'm sure people will find fault with, is a good SP map is basically a big steaming pile of stuff, with excellent gameplay. I have little preference for "wow" over "WTF?" as long as it plays good and isn't "blah." 
Yeah, So... I Don't Think This Map Will Be Done On Time... 
[nt] 
Necros 
maybe you should suggest a deadline..lol, mine dont seem to work. I would really like everyone to get their maps in, but we cant delay the deadline forever..... 
Linedead 
I've started my map - tho the chances of it being finished for -anyone's- deadline is slim :P 
Linedead 
lets set it to july (this year :))
there might be Qexpo2 around that time 
Why Deadlines Don't Work 
It's pretty simple really - because there are an extremely low number of entrants.

If uwf was to just cut off all the people who haven't finished on time, you'd just have a pak with one or even no maps at all. So, pressure can't really be applied like that until at least a couple of people are finished - which is why I'm keen to hear from anybody who is close. I myself am pretty close, with just a bit of lighting and monster/trigger/etc. placement to go.

Maybe if I can finish this week it will help get others moving? 
Tyrann 
Agreed.
I've made headway with my map; enough that I've established what I'm doing with it, texture theme, details, etc. But there's no real layout yet.
I'm still dealing with the Q3 -> Q1 conversion thing.
It will be built. 
... 
i guess i was mistaken about deadlines, seems its best just to let things run naturally then.... 
Uwf 
Well, I think you've taken the right approach thus far - i.e. setting deadlines, but being flexible. The current problem is simply that you can't release the pak without enough complete entries. Unfortunately there's nothing you can do about that...

I guess we'll have to wait and see how things progress from here... 
Uwf... 
it's just that i don't really want to work on the map anymore... sort of lost the momentum on the sucker i guess...

i'll see what i can do, but with the map still floundering at less than 1000 brushes, and only really one room done, (albeit a big room) this map still has a long way to go.

aw fuck. i'll go work on it now. :) 
Kell, Necros,Distrans Etc.... 
what would you like to do about a deadline?
Do you want to suggest one of your own?

You are all experienced, quality mappers, and i think your maps will be worth waiting for. :) 
... 
truth is, i was trying to finish another map... i get sidetracked pretty easy...

give me a few weeks, anyway, 2 or 3... how's that for everyone else who's still working? does that bother you, Tyrann, to have to wait like this? 
Necros 
Nah, doesn't bother me. When I'm done I'll just email it to uwf and forget about it. I might spend a bit more time tuning the deathmatch mode though. 
Well, 
I'm working on it now with some Q2 textures. Gonna add some detail to this bitch. I need to just be patient with myself. I'm glad there's more time though.

But hell, I know we're all impatient to see eachother's work. 
Still Working On It... 
but I've had to put it aside until next Tuesday due to gigs, conferences and my MA supervisor wanting a draft of chapter one ASAP.

Will finish it eventually and would appreciate being able to release via your site uwf at some stage, if not before then definitely during QExpo. 
- - - 
I love deadlines; I love the 'whooshing' noise they make as they go by.
I just want to make my map and send it to uwf. QExpo would be the obvious place to release these. 
So... 
no more deadlines, Kell's suggestion of a release of the pack at QExpo2003, seems sensible and wonderful. 
Yeah, 
as well as being really cool to have more than a couple of entries. besides, it just means qexpo will be that much more cooler. :) 
So Uh.. 
when's QEXPO 2003? And what is that? ((><)) 
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