I Need To Finish Soon...
#143 posted by . on 2003/03/29 20:44:44
Cause in 2 days I start my first job. Yeah.
Heh, After All That...
#144 posted by Tyrann on 2003/03/30 07:21:05
...looks like I won't be able to finish tonight. And I won't get another chance to map until Thursday due to work 8(.
Anyway, here's another screenshot:
http://planetquake.com/tyrann/images/coag-pre3.jpg
!@#$%^&*()
#145 posted by . on 2003/03/30 22:53:01
I had this idea.
The idea was great (to me).
I tried the idea.
Wasn't happy with what I had.
Tried again.
Wasn't happy.
Tried one more time.
Wasn't happy.
I'm out.
No One Like The Whiners
#146 posted by Vodka on 2003/03/30 23:26:35
...
nice one speedy.
Phait
#148 posted by pushplay on 2003/03/31 01:17:47
I've never heard of anyone making a great map on their first go. You'll get better by doing your best and then releasing and starting a new one, not by beating yourself up.
Phait
#149 posted by spentron on 2003/03/31 17:00:40
Or at least finish them before not releasing them.
My philosophy, which I'm sure people will find fault with, is a good SP map is basically a big steaming pile of stuff, with excellent gameplay. I have little preference for "wow" over "WTF?" as long as it plays good and isn't "blah."
Yeah, So... I Don't Think This Map Will Be Done On Time...
#150 posted by necros on 2003/03/31 17:19:44
[nt]
Necros
maybe you should suggest a deadline..lol, mine dont seem to work. I would really like everyone to get their maps in, but we cant delay the deadline forever.....
Linedead
#152 posted by Kell on 2003/03/31 22:39:34
I've started my map - tho the chances of it being finished for -anyone's- deadline is slim :P
Linedead
#153 posted by Vodka on 2003/03/31 22:45:06
lets set it to july (this year :))
there might be Qexpo2 around that time
Why Deadlines Don't Work
#154 posted by Tyrann on 2003/03/31 23:06:57
It's pretty simple really - because there are an extremely low number of entrants.
If uwf was to just cut off all the people who haven't finished on time, you'd just have a pak with one or even no maps at all. So, pressure can't really be applied like that until at least a couple of people are finished - which is why I'm keen to hear from anybody who is close. I myself am pretty close, with just a bit of lighting and monster/trigger/etc. placement to go.
Maybe if I can finish this week it will help get others moving?
Tyrann
#155 posted by Kell on 2003/04/01 02:14:16
Agreed.
I've made headway with my map; enough that I've established what I'm doing with it, texture theme, details, etc. But there's no real layout yet.
I'm still dealing with the Q3 -> Q1 conversion thing.
It will be built.
...
i guess i was mistaken about deadlines, seems its best just to let things run naturally then....
Uwf
#157 posted by Tyrann on 2003/04/01 02:36:10
Well, I think you've taken the right approach thus far - i.e. setting deadlines, but being flexible. The current problem is simply that you can't release the pak without enough complete entries. Unfortunately there's nothing you can do about that...
I guess we'll have to wait and see how things progress from here...
Uwf...
#158 posted by necros on 2003/04/01 20:27:21
it's just that i don't really want to work on the map anymore... sort of lost the momentum on the sucker i guess...
i'll see what i can do, but with the map still floundering at less than 1000 brushes, and only really one room done, (albeit a big room) this map still has a long way to go.
aw fuck. i'll go work on it now. :)
Kell, Necros,Distrans Etc....
what would you like to do about a deadline?
Do you want to suggest one of your own?
You are all experienced, quality mappers, and i think your maps will be worth waiting for. :)
...
#160 posted by necros on 2003/04/01 20:35:52
truth is, i was trying to finish another map... i get sidetracked pretty easy...
give me a few weeks, anyway, 2 or 3... how's that for everyone else who's still working? does that bother you, Tyrann, to have to wait like this?
Necros
#161 posted by Tyrann on 2003/04/01 20:37:44
Nah, doesn't bother me. When I'm done I'll just email it to uwf and forget about it. I might spend a bit more time tuning the deathmatch mode though.
Well,
#162 posted by . on 2003/04/01 20:52:02
I'm working on it now with some Q2 textures. Gonna add some detail to this bitch. I need to just be patient with myself. I'm glad there's more time though.
But hell, I know we're all impatient to see eachother's work.
Still Working On It...
#163 posted by distrans on 2003/04/01 20:52:19
but I've had to put it aside until next Tuesday due to gigs, conferences and my MA supervisor wanting a draft of chapter one ASAP.
Will finish it eventually and would appreciate being able to release via your site uwf at some stage, if not before then definitely during QExpo.
- - -
#164 posted by Kell on 2003/04/01 21:33:31
I love deadlines; I love the 'whooshing' noise they make as they go by.
I just want to make my map and send it to uwf. QExpo would be the obvious place to release these.
So...
no more deadlines, Kell's suggestion of a release of the pack at QExpo2003, seems sensible and wonderful.
Yeah,
#166 posted by necros on 2003/04/03 20:47:05
as well as being really cool to have more than a couple of entries. besides, it just means qexpo will be that much more cooler. :)
So Uh..
#167 posted by . on 2003/04/03 23:56:30
when's QEXPO 2003? And what is that? ((><))
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