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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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Re: Acually...
#1638 posted by necros on 2003/08/05 14:00:57
no, it's
0,1,2,3,4,5,6,7,10,11,12,13,14,etc...
because there's no 8th digit in base 8, since there can only be eight digits , 0 to 7 makes eight.
there's no ten digit in base ten, only 0 - 9. ;)
Cheers Rpg
#1639 posted by nitin on 2003/08/05 21:10:11
looks like he's abandoned it.
TRON Inspired Q3 Map
#1640 posted by nitin on 2003/08/05 21:24:24
http://www.quake3world.com/ubb/Forum6/HTML/026095.html?
Works reasonably well despite lowish framerates and even if it's an eye sore after a while.
Oops...
#1641 posted by distrans on 2003/08/05 21:59:49
I stand corrected.
Maj
#1642 posted by nitin on 2003/08/06 08:40:52
cheers, much appreciated.
I was trying sv_botchat and sv_bot_chat.
Another Interesting Q3 Map
#1643 posted by nitin on 2003/08/07 07:54:52
http://www.quake3world.com/ubb/Forum6/HTML/026101.html?
Very big, looks good for TDM or large FFA's, tech-organic theme.
Nice Map
#1644 posted by Abyss on 2003/08/07 09:31:02
I never had any problems with bots dieing while trying to get the railgun, as mentioned in that thread, (I got nailed, or is that railed, quite a few times by the bots). The only bot problem I see, is that they don't go for/get all items. But hey.......
Ta muchly
Q1sp Hyperevolt
#1645 posted by here on 2003/08/07 07:37:49
I try to make a Q1sp map but it's a beta version . Try and give me your opinion .
Q1sp Hyperevolt
#1646 posted by here on 2003/08/07 07:40:02
This is my first q1sp map it ' a beta version
Test it and give me your opinion .
Screenshots and downloads : http://membres.lycos.fr/here/heresp1/heresp1.htm
Q1sp Hyperevolt
#1647 posted by here on 2003/08/07 13:45:48
Note:
#1648 posted by metlslime on 2003/08/07 14:10:08
all three of those posts were news submissions. Rejected becuase it's a beta map.
Hm...
#1649 posted by necros on 2003/08/07 17:46:14
does anyone know how to map for startrek elite force 2? or any good sites with info on how to do so?
Jof3dm1
#1650 posted by pushplay on 2003/08/07 17:48:11
That sucker is a winner on every count.
Heresp1
#1651 posted by pushplay on 2003/08/07 17:55:31
Having the lg inches from the open level exit is a horrible tease.
Heresp1.
#1652 posted by Shambler on 2003/08/07 18:22:18
Good:
Interesting theme.
Kinda nice sky.
Architecture shows promise.
Scale and design although unusual, works reasonably well.
Gameplay is pretty good and a bit different.
Red armour bit was fun, telefragging monsters.
Bad - needs fixing:
Bugs: Various items suspended in the wrong place. Loads of gaps and seams in the architecture. Caves are not opened by keys (locked doors are).
Lighting is dodgy. The bright bits work outdoors but the dark bits are too dark and the internal lighting is unsourced and too bright.
Grunts don't go with medieval monsters unless you have a really 1337 theme and story.
Liquid texture blows goat ass and looks like slime.
Quake guy poster sucks and detracts from theme.
Rocks a bit boring.
Architecture needs some more detailing, small or large, preferably something to give it a stronger theme and sense of place.
Item balance is wacky. Starts harder and then gets easier - should be other way around.
Scale could be better used - maybe put something in it, whether it's monsters, items, architecture or other stuff. Larger areas can get a bit purposeless if they are just space.
Ummm yeah and stop fucking up Metl's news submissions :P.
Q1sp Hyperevolt
#1653 posted by here on 2003/08/08 02:40:23
This is my first q1sp map
please give me your comment in order to make some progress !
dl and shots :
http://membres.lycos.fr/here/heresp1/heresp1.htm
[ rejected news, becuase it's a beta]
Here:
#1654 posted by metlslime on 2003/08/08 03:41:39
It's my policy to make final map releases news, but not beta map releases.
For The Fourth Time
#1655 posted by Abyss on 2003/08/08 04:06:32
;)
Heresp1
#1656 posted by aguirRe on 2003/08/08 05:10:53
The map is sealed with a big box ( always bad) and when reading what editor that has been used, I understand why.
If you want to map for Q1, I suggest that you stay away from Qoole. It's an extremely bad editor and will cause you major grief.
Better editors are BSP, WorldCraft or QuArK. You can even use non-Q1 editors like Hammer or GtkRadiant, but then you'll need conversion tools as well.
Also, if you want your minlight to work, you'll have to switch compile tools. Take a look at http://user.tninet.se/~xir870k and http://www.planetquake.com/tyrann .
!!! FFS !!!
#1657 posted by Shambler on 2003/08/08 05:16:49
If you can't even use a simple forum properly why are we trusting you to make maps?!
#1658 posted by . on 2003/08/08 13:58:38
It's not what you use but how you use it.
I've read comments on one or 2 of Here's maps that were good - I think that accounts for something.
Let him be himself.
Errr
#1659 posted by DaZ on 2003/08/08 15:18:44
Qoole is the worst and shittest piece of software ever released by far, even worse than windows.
"It's not what you use but how you use it".
This maybe true in the bedroom, but for map editors it is not, again : Qoole is the utter bollocks of the universe, I would rather pose nude for loads of french weirds to draw me (on their fucking wacoms!) than use that editor.
...Ahem, but of course if he likes causing himself immense pain by using it then by all means carry on :)
Additional
#1660 posted by DaZ on 2003/08/08 15:20:25
Someone please post the link to worldcraft 1.6 so Here can try it out, I would do it myself but I lost the link :/
Here : Give it a go, worldcraft is so much better and you'll be able to create much better stuff with it.
Here It Is Here, Here
#1661 posted by starbuck on 2003/08/08 15:56:49
Better Still
#1662 posted by Abyss on 2003/08/08 18:02:24
Use GTK Radiant, it's head and shoulders above the rest IMO, a little bit of messing around to set it up, but nothing to painfull, and once your up and running, you'll never turn back :)
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