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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Mememind 
Congrats on your fist map. I'm sure you'll get some constructive criticism here once it's released. But at least you are taking the first steps. 
Mememind 
You're straight on grid with textremely and brush. I would concern to use more corner brushes to get rid of the blocky look. And use flat lights at the ceiling to avoid clipping cause. 
Mememind 
BSP Builder By Sock? 
Where get the whole tutorial? 
Sock's Twitter 
was the source... and there was no "BSP builder" tutorial, just that image - maybe sock was working on a book or website... not sure what the status is. 
It Is A Pity, Of Cource 
that book was unrealized. This man could tell a lot of interesting things. Should to give a credit to the testmaps sources it created. This is an invaluable help for young and experienced mappers. 
#15806 Posted By Poorchop On 2018/08/30 18:11:45 
Seems to be this gem was lost in the time and buried by author. Perhaps it would be correct to post it to quaddicted?

Links by author:

https://i.imgur.com/GkR7bv5.jpg
https://i.imgur.com/7HWAVOu.jpg
https://www.dropbox.com/s/3c3lxpm34yta63a/mahoganyb1.zip?dl=0 
First Map (i Ever Dared To Release) 
Hi guys, I've been trying to learn some level design with Quake. I've spent many many hours since February mapping, texturing, creating scenarios and trying other dumb experiments I had in mind. Most of those experiments are in a scraps folder, but because most of them will be useful for me in the future.

I've never had a closer experience with game development or level designing before, but here it is, my first attempt at a release-able map. It's mostly inspired on DM maps, and the idea behind the gameplay is to "emulate" CoD Zombies with a quick button hunt.

Here, have some screenies:

https://cdn.discordapp.com/attachments/464536104809398336/856938300422225930/spasm0002.png
https://cdn.discordapp.com/attachments/464536104809398336/856938318578057226/spasm0003.png
https://cdn.discordapp.com/attachments/464536104809398336/856938322773278770/spasm0004.png
https://cdn.discordapp.com/attachments/464536104809398336/856938323704545310/spasm0005.png
https://cdn.discordapp.com/attachments/464536104809398336/856938326371860500/spasm0000.png
https://cdn.discordapp.com/attachments/464536104809398336/856938331883438110/spasm0001.png


Yes, art is not my forte and on the Quake Mapping discord I got some recommendations regarding texture selection. It looks a bit better now, I'd say.

So let me know what you think guys. This is not finished: any suggestion will be taken in consideration and any issues will be fixed asap.

Nacht Der Un-Quake-n 
@CV 
Wow! This Poorchop map is pretty nice. I'll see if I can do that. :) 
AD Hunter Remake 
Just want to share this cool looking robot Bal is making:

https://twitter.com/BafuBal/status/1386059635824734210

It's a replacement for the AD "hunter" robot (previously from Rubicon Rumble Pack), which originally used a model from Malice. 
RingGhost 
Always felt QUAKE had some remenicense with the lord of the rings, so it needs ghostrider.

ShadowRider 
Madfox 
looks groovy 
 
This fits in good with the idea someone had about Knights domesticating Fiends 
It was more work than I thought. As it are two monsters in one it kept breaking the limits. But I felt there had to be a ghost rider, as there is a ring of shadows.

And yes.., it gave me a hell of a nightmare.
Seriously. 
@madfox 
Oh yeah, that reminds me, You never fixed the attack with the Chasm skeleton. The chasm Skeleton's current idle pose is suppose to be a melee attack pose. 
did. 
 
oh you did? I apologize. maybe I don't have the latest version. But the skeleton should have four attacks total. melee attack, two sword attacks, and a blast attack. 
 
I started a map a few years back when I had a little time off. I was absolutely blown away by the quality of the maps in mapjam2 so I wanted to make something in the same vein. I got as far as making about 1% of what I had in mind.

screenshot 1
screenshot 2

I started getting frustrated since I couldn't come close to what I saw in mapjam2. I thought that skacky's texture usage was brilliant but I couldn't match it, so I started a DM map to try and get more comfortable with the textures.

screenshot 3

I couldn't finish it before things got busy. I like the texture set though and it would be cool to see more ikwhite/ikblue maps. The maps in that pack almost present as a greatest hits collection. In addition to skacky's texture usage, I couldn't believe what mfx, Scampie, sock, and Tronyn managed to pull off as well. 
Beta DM Map DeathJam21 
Salbrox: 
I had never heard of DeathJam before, reading about it I can only find references to past events (2018/2019) -- is it still an active thing? 
Yep 
Next one is on this November. Was meant to be in June but there was covid lockdown in Ireland. Things are only starting to get back to normal here now. 
Yep 
It's on in November. Was meant to be on in June but got postponed due to covid lockdown. Ireland is only getting back to normal now. 
Double Post My Bad. On Phone. 
 
 
I made a new Quake1 model inspired by the Future vs. Fantasy model "demon2". It is a creeping low ground figure that has a shambler lile outfit. I thought it moved a bit "wacky"so I reconstruckted it to a model that stays lowground, so it can creep underneath ledges.

gif

demon2.zip 
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