How I Make A Counter Without Message
#16551 posted by Johnison Boa on 2016/06/19 18:18:33
Because are 2 scourges, when they get death activates a door for an ambush.
Me Noob #16551
#16552 posted by Johnison Boa on 2016/06/19 18:25:21
I found it. No reply :P
#16553 posted by Rick on 2016/06/19 18:26:10
In Netradiant, it's definitely a bug. I managed to figure out how it happens at one point but now I've forgotten. I use an older version of Netradiant, so it may be fixed now.
Crossed Wires
Looks Like A Bug
In Netradiant, it's definitely a bug.
Hang on -- are we talking about the weird gibberish label I asked about initially (#16546), or the absence of coordinates in the Entity list sub-menu (#16548)?
I Was Talking About TB
#16555 posted by SleepwalkR on 2016/06/20 00:34:27
Ah, ok. If you don't mind, I'd like to try and clean up my map a little first and/or see if I can figure out how to reproduce it before I report it as a bug on github. So far it's happening only in this one map, and as I wrote earlier, I'm embarrassed to share it publicly -- and without it, I'm guessing you'd have too little to go on anyway...
Problems With A Portal And The Reasons Of A Leak
#16557 posted by Johnison Boa on 2016/06/20 02:18:31
"Reached occupant at (1152 576 -256), no filling performed.
Leak file written to Qf1m1.pts"
Is needed that the teleport and the teleport_destination are together in the same air area?
I got make a room closed, no windows and any type of hole. It's Down of the main floor and beside the portal teleport, separated by a wall.
I don't know if is by the cause of the point file.
If you don't understand, I make a copy of my map if you can look it
https://drive.google.com/file/d/0B_cXcnPByRp5aXE2T2prYVNrMDg/view?pref=2&pli=1
You Can Also Send The Map Via Email
#16558 posted by SleepwalkR on 2016/06/20 08:15:36
I probably won't even look at it, only the source.
SleepwalkR
Ok, thanks. I'll get back to you on that; I want to try and clean up the map a little in the mean time (I know it's not necessary, but I'd feel better about it). Is the e-mail listed in your func_msgboard user profile the one I should use?
Netradiant Question(s)
Might as well ask this now as well, while I'm here: can someone perhaps tell me how I can add texture wads to Netradiant? I can't for the life of me figure it out.
And on the topic of Netradiant, does anyone know of any decent tutorials for beginners, preferably focusing on Quake mapping?
Kristian.duske@gmail.com
#16561 posted by SleepwalkR on 2016/06/20 19:13:15
Also if you switch to Netradiant for Quake editing, I'd be super grateful if you write down your reasons why. That would certainly help me tremendously in improving TB.
Not planning to switch, although I would like to learn Netradiant at some point just so as to know a second (more traditional?) editor. TrenchBroom is the first level editor I've ever used, and I feel I'd understand the process better if I get to know it from a second, different perspective too (kind of like how when you learn an additional language, it helps you grasp the underlying structure of languages in general better).
I also think I'd be able to give you better feedback on TB if I have something to compare it to -- e.g. "x is easier to do in Netradiant, can you implement that in TB?" (like with the grid coordinates).
In any case, that's a medium-term goal; the short-term goal is just to at least be able to look at my maps in Netradiant for comparison.
If -- hypothetically -- I should switch in the future, then yes, I will let you know why.
Right On
#16563 posted by SleepwalkR on 2016/06/20 20:40:33
#16564 posted by Rick on 2016/06/20 20:51:01
To add texture wads in Netradiant, just put them in the ID1 folder (where pak0.pak and pak1.pak are). It should find them automatically.
Rick
Ah, thanks! That did it.
Doors Are Driving Me Up The Wall
Ugh, I always have trouble with doors. I can never get two door brushes to slide in opposite directions. It always takes me forever to figure out what the angle value should be and it seems impossible to set two different angles (so that they don't just move together like one brush). Every time I edit one func_door's properties the other one changes automatically too.
My apologies for asking something that's probably been asked a million times before (it probably doesn't help that I'm really tired), but what are the correct values to give two func_doors to make them slide apart in opposite directions? Using TrenchBroom 2 Beta.
"angle" "0" And "angle" "180" Respectively
#16567 posted by czg on 2016/06/22 23:09:53
Thank You, Czg
Progs.dat
Is easy add new content to the progs.dat?
example: "progs/g_laserg.mdlLaser Cannon weapon_laser_gun" more or less this.
Also I Can add progs2.dat to directory?
Johnison Boa
#16570 posted by metlslime on 2016/06/23 02:31:38
you can only have one progs.dat (in normal engines at least) so you'll have to add the new content as new quakec files and then recompile all the quakec into a single new progs.dat.
Door Angles, Cont.
Could someone please tell me what the correct angle is to let a door move directly downwards?
(Sorry for these questions, but I don't get what the frame of reference is for door angles -- I mean, if it's a 360 degree circle, I don't know on which axis that circle is. And I've seen negative and positive values as door angles as well, and I just find it all utterly confusing.)
Up = -1, Down = -2
#16572 posted by czg on 2016/06/23 17:17:53
The 360 circle is always laying on the floor, 0 points to the east. -1 and -2 are special cases that are converted to straight up and down.
Thank You Once Again, Czg :)
I'm bookmarking this for future reference.
How does one know where east is in a map (apart from trial and error)?
jackhammer has an up or down option.
#16575 posted by czg on 2016/06/23 17:34:31
Think of the top down view as an actual paper map of the world hanging on the wall.
North is always up towards the ceiling, south is down towards the floor. East is always to your right and west is always to your left.
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