Trigger_push Stucking The Player
So this is the final thing that needs to be done before this map is officially done:
The map have a bell tower that can only be accessible in the top via a secret teleporter. In this is a Quad Damage, and taking it drops the player inside the tower, which is a narrow downwards tunnel. Once he reaches the bottom of the tower, a trigger_push is put to push him forward, which opens the tower's door in front of him, getting him out of the tower fast.
At least that's the idea on paper. Indeed, said trigger_push activates, but the push speed is next to none (when falling the player descends extremely slow), so much that I have to struggle moving forward to get out of the brush and finally make the push work at the intended speed.
First try was just having the downward tunnel and having said trigger_push made like a platform flat on the ground. Same thing happened when I made the brush thinner.
Then I tried to make a downward trigger_push in the downward tunnel, and then have the second (original) trigger_brush be a ramp, thinking it would do it, but no.
Then I tried to separate the vertical tunnel and the horizontal one and make a teleport brush at the bottom of the first one, and have the teleport_destination being inside a trigger_brush, but still no dice (see
http://image.noelshack.com/fichiers/2016/16/1461155513-triiger-push-fuckery.png).
What should I do?