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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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A Cool New Area I Am Working On: 
Jago: 
http://www.planetquake.com/greyvoid/Curv_tut/curv_tut.htm

read it, love it. you got so many things off grid in places, which will only lead to more polygons being created. 
Scampie: 
dude, i've never seen that tut before. sweet jesus that explains a lot! thx a lot 
 
great answer meltlslime 
Hexen!! 
http://www.wadsinprogress.info/index.php?a=listwads&wad=471 people do care about hexen, even if its 2 :) 
I Don't Get This... 
I open a .WAV file in Soundforge, went to Special / Edit Sample, make the file a Sustaining Loop, saved. Opened a map using the file as an ambient sound in FitzQuake and it complains that "FILENAME is not looped". 
Hrm 
Its not fitzquake AFAIK. I had a hell of a time getting custom sounds to loop in quake. It involves setting some sort of flag, and a bunch of programs had the 'loop' option but i think I ended up using cooledit pro which somehow made them work looped in quake. (Isn't soundforge the new cooledit?) 
Nah 
adobe audition is the new cooledit pro.
Good program, by the way. 
looping sounds in quake has nothing to do with setting sustaining loops. you must set two cue points as a region to enable looping in quake. 
Hi Necros... 
...could you expand a bit on that, or point me to a tute?

Please.

The other thing, I seem to remember someone in Qmap days explaining how to link mp3 files to quake. Was that ever made into a tute? 
...and Sorry All! 
...my post should've been in the mapping help thread. 
YES 
Cue points, or something like that. Do elaborate, necros, as I'll be needing the info soon too 8-) 
... 
well, there's really not much to it. you put in two cue points, one for the start of the loop and another for the end. that's all. it's just that there's a difference between the markers that he's using and these ones.

i don't know what the difference is, except that quake looks for one and not the other. 
So 
What sound programs are capable of doing that? I didn't see an option in audacity. 
So 
What sound programs are capable of doing that? I didn't see an option in audacity. 
Argh 
I suck. 
Hm... 
CoolEdit2000, Sound Forge, Goldwave(?)
these are the ones i am aware of... probably others.
don't know about audacity -- never tried it. 
Gib 
Shot #1 looks interesting, even though you obviously haven't done any lighting work yet. I am not sure I would rotate that rock texture 90 degrees like you have in the middle though.

Shot #2 shows that you need to lit your floor better and also I don't think that the floor/stair texture you are using fits in with the ikblue textures you seem to be using. I would either add more non-ikblue detailing or change the floor texture to some blue one. 
Very Nice 
pretty stuff. I always like the more traditional gothic style. What textures are those by the way? They look great. 
Looks 
like the UT set chicoruins to me. 
Most textures were ripped from 'schloss' map after I downloaded it a few days ago.

The lighting isn't finished just yet still experimenting.

However, I will be going away for a week, tommorow and mapping will be on hold, but I think I should be able to finish this map when I get back. 
Gib 
Did you get my e-mail reply? 
Ah yea jsut noticed, ta 
Gib 
shot1 look really good. I like such a theme and texes. Shot2 is also rather nice, but I also think that floor texture doesn't fit the whole texture style good. 
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