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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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And Some More... 
Jago 
It looks cool... good work.. 
Zooloo-Mooloo: 1000b Map 
Ah 
You changed it! I hope it's a little tougher now. 
This Looks Promising... 
... 
can't people ever come up with new ideas instead of doing remixes of previous games? 
Heh. 
You should have been there for my rant on "new ideas" in #tf. 
To Be Fair 
the newer shots for this look really good. I've nothing against conversions if the team actually puts in a bit of effort. Of course, it would be better if they put that effort into an original idea. 
Re: Why Not Do An Original Idea? 
Becuase everybody has their own original idea. By doing a remake of an existing game, you have a better chance of getting a team of people willing to do that instead of pushing for their own ideas. 
Waste Of Time. 
Hexen conversion for D3 - go play Painkiller. Plus, how many set-in-stone die-hard hexen fans are around these days? 
Megazoid 
Me, for one. I love Hexen. LOVE IT. Like a significant other. Almost as much as I love Quake.

Scampie, go make Hexen 3!!! 
HEXEN 
I loved all the Hexen and Heretic games. 
I Stand Corrected 
lol :D 
A Cool New Area I Am Working On: 
Jago: 
http://www.planetquake.com/greyvoid/Curv_tut/curv_tut.htm

read it, love it. you got so many things off grid in places, which will only lead to more polygons being created. 
Scampie: 
dude, i've never seen that tut before. sweet jesus that explains a lot! thx a lot 
 
great answer meltlslime 
Hexen!! 
http://www.wadsinprogress.info/index.php?a=listwads&wad=471 people do care about hexen, even if its 2 :) 
I Don't Get This... 
I open a .WAV file in Soundforge, went to Special / Edit Sample, make the file a Sustaining Loop, saved. Opened a map using the file as an ambient sound in FitzQuake and it complains that "FILENAME is not looped". 
Hrm 
Its not fitzquake AFAIK. I had a hell of a time getting custom sounds to loop in quake. It involves setting some sort of flag, and a bunch of programs had the 'loop' option but i think I ended up using cooledit pro which somehow made them work looped in quake. (Isn't soundforge the new cooledit?) 
Nah 
adobe audition is the new cooledit pro.
Good program, by the way. 
looping sounds in quake has nothing to do with setting sustaining loops. you must set two cue points as a region to enable looping in quake. 
Hi Necros... 
...could you expand a bit on that, or point me to a tute?

Please.

The other thing, I seem to remember someone in Qmap days explaining how to link mp3 files to quake. Was that ever made into a tute? 
...and Sorry All! 
...my post should've been in the mapping help thread. 
YES 
Cue points, or something like that. Do elaborate, necros, as I'll be needing the info soon too 8-) 
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