Jago
#1596 posted by
JPL on 2004/11/30 03:56:58
It looks cool... good work..
Zooloo-Mooloo: 1000b Map
#1597 posted by
Jago on 2004/12/05 16:04:34
Ah
#1598 posted by
Zwiffle on 2004/12/05 16:21:55
You changed it! I hope it's a little tougher now.
...
#1600 posted by
necros on 2004/12/12 02:22:49
can't people ever come up with new ideas instead of doing remixes of previous games?
Heh.
#1601 posted by
Blitz on 2004/12/12 03:29:16
You should have been there for my rant on "new ideas" in #tf.
To Be Fair
#1602 posted by
starbuck on 2004/12/12 07:18:24
the newer shots for this look really good. I've nothing against conversions if the team actually puts in a bit of effort. Of course, it would be better if they put that effort into an original idea.
Re: Why Not Do An Original Idea?
#1603 posted by
metlslime on 2004/12/12 18:11:33
Becuase everybody has their own original idea. By doing a remake of an existing game, you have a better chance of getting a team of people willing to do that instead of pushing for their own ideas.
Waste Of Time.
#1604 posted by
Megazoid on 2004/12/13 15:01:05
Hexen conversion for D3 - go play Painkiller. Plus, how many set-in-stone die-hard hexen fans are around these days?
Megazoid
#1605 posted by
Zwiffle on 2004/12/13 15:23:03
Me, for one. I love Hexen. LOVE IT. Like a significant other. Almost as much as I love Quake.
Scampie, go make Hexen 3!!!
HEXEN
#1606 posted by
Jago on 2004/12/13 17:00:36
I loved all the Hexen and Heretic games.
A Cool New Area I Am Working On:
#1608 posted by
Jago on 2004/12/19 15:25:21
Jago:
#1609 posted by
- on 2004/12/19 18:40:09
http://www.planetquake.com/greyvoid/Curv_tut/curv_tut.htm
read it, love it. you got so many things off grid in places, which will only lead to more polygons being created.
Scampie:
#1610 posted by
Zwiffle on 2004/12/19 19:01:00
dude, i've never seen that tut before. sweet jesus that explains a lot! thx a lot
Hexen!!
#1612 posted by truskoski on 2004/12/27 03:35:48
I Don't Get This...
#1613 posted by
Jago on 2004/12/28 14:26:48
I open a .WAV file in Soundforge, went to Special / Edit Sample, make the file a Sustaining Loop, saved. Opened a map using the file as an ambient sound in FitzQuake and it complains that "FILENAME is not looped".
Hrm
Its not fitzquake AFAIK. I had a hell of a time getting custom sounds to loop in quake. It involves setting some sort of flag, and a bunch of programs had the 'loop' option but i think I ended up using cooledit pro which somehow made them work looped in quake. (Isn't soundforge the new cooledit?)
Nah
#1615 posted by
starbuck on 2004/12/28 16:50:01
adobe audition is the new cooledit pro.
Good program, by the way.
.
#1616 posted by
necros on 2004/12/28 19:04:26
looping sounds in quake has nothing to do with setting sustaining loops. you must set two cue points as a region to enable looping in quake.
Hi Necros...
#1617 posted by
distrans on 2004/12/28 20:14:16
...could you expand a bit on that, or point me to a tute?
Please.
The other thing, I seem to remember someone in Qmap days explaining how to link mp3 files to quake. Was that ever made into a tute?
...and Sorry All!
#1618 posted by
distrans on 2004/12/28 20:30:34
...my post should've been in the mapping help thread.
YES
Cue points, or something like that. Do elaborate, necros, as I'll be needing the info soon too 8-)