Ankh
#1583 posted by
Zwiffle on 2004/11/25 09:12:28
Some screenies look good, some look quite bad however. 6 and 4 look awful to me, but some of the others look really good. It doesn't seem like the map stays consistent, but you can't really judge it from screenies anyway. So, do what Vondur said and release it. Oh, finish it first, of course.
DKT Compo Map
#1584 posted by
Jago on 2004/11/25 12:04:01
http://img111.exs.cx/img111/9684/dkt-1.jpg
Finally got started. I am not sure I'll manage to meet the competition deadline :/
...
#1585 posted by
necros on 2004/11/25 13:33:25
what's with the disco nailgun? O_o
Ankghod...
#1586 posted by
Shambler on 2004/11/25 13:59:32
Shots look okay overall but need some improvement.
But man, your weapon models and HUD are fucked, that's some serious glitch/bugs you got there. I'd reinstall Quake if I were you!
1000brush Map
#1587 posted by
Zwiffle on 2004/11/26 00:38:58
I'm betatesting for my 1000brush map if anyone would like to help.I just need 1 or 2 people to help go through and squeeze out anything that's not good, and scrupulously desolve my self-esteem by pointing out mistakes I've made. Any takers?
RE:
#1588 posted by Ankh on 2004/11/26 03:41:50
Vondur - it's oldskool i think, made with worldcraft
Zwiffle - I will check if another texture mix in shot 4 can help.
Shambler - those are different models than the standard ones. Have installed them recently. On the shots the HUD is hidden. Only the speedbar from qdqstats is visible.
Thanks for opinion.
PS. From this moment "Ankh" :)
To The Artist Formerly Known As "Ankhgod":
#1589 posted by
Kinn on 2004/11/26 07:57:34
I hope that custom model/engine stuff is optional - that kind of jazz doesn't usually recieve a very warm reception 'round these parts.
Custom HUD
#1590 posted by
Kell on 2004/11/26 08:15:26
doesn't usually recieve a very warm reception 'round these parts
KILL THE HERETIC! BURN HIM AND HIS BLASPHEMOUS WEAPON MODELS!!!
:)
#1591 posted by Ankh on 2004/11/26 08:39:19
Don't worry. The models won't be included. These are only for my viewing pleasures :). The release will contain bsp and txt file.
If someone however likes the models you can find them here
http://members.optusnet.com.au/~plaguespak/
Zwiffle
#1592 posted by
R.P.G. on 2004/11/26 08:46:18
Err, I probably shouldn't, but I might be able to squeeze in some beta time on your map.
Zwiffle...
...I'd love to help you betatest your map, if the ranks are not full yet...
Some Progress On The 1000b Map...
#1594 posted by
Jago on 2004/11/29 20:20:32
Jago
#1596 posted by
JPL on 2004/11/30 03:56:58
It looks cool... good work..
Zooloo-Mooloo: 1000b Map
#1597 posted by
Jago on 2004/12/05 16:04:34
Ah
#1598 posted by
Zwiffle on 2004/12/05 16:21:55
You changed it! I hope it's a little tougher now.
...
#1600 posted by
necros on 2004/12/12 02:22:49
can't people ever come up with new ideas instead of doing remixes of previous games?
Heh.
#1601 posted by
Blitz on 2004/12/12 03:29:16
You should have been there for my rant on "new ideas" in #tf.
To Be Fair
#1602 posted by
starbuck on 2004/12/12 07:18:24
the newer shots for this look really good. I've nothing against conversions if the team actually puts in a bit of effort. Of course, it would be better if they put that effort into an original idea.
Re: Why Not Do An Original Idea?
#1603 posted by
metlslime on 2004/12/12 18:11:33
Becuase everybody has their own original idea. By doing a remake of an existing game, you have a better chance of getting a team of people willing to do that instead of pushing for their own ideas.
Waste Of Time.
#1604 posted by
Megazoid on 2004/12/13 15:01:05
Hexen conversion for D3 - go play Painkiller. Plus, how many set-in-stone die-hard hexen fans are around these days?
Megazoid
#1605 posted by
Zwiffle on 2004/12/13 15:23:03
Me, for one. I love Hexen. LOVE IT. Like a significant other. Almost as much as I love Quake.
Scampie, go make Hexen 3!!!
HEXEN
#1606 posted by
Jago on 2004/12/13 17:00:36
I loved all the Hexen and Heretic games.