Neon Jam?
#135 posted by Orl on 2016/10/23 15:49:59
So we go from one mod having no colors to another mod having so many colors that it gives us a blinding migraine?
He Had The Most Noir Title Of The Lot
#136 posted by Mugwump on 2016/10/23 19:29:20
and the screenies looked promising, so I was really looking forward to it and I'd be disappointed if he didn't release it as a DLC for this jam.
@negke Neon jam Is this a joke or are you serious? BTW neons are more 80's than 90's.
@Orl Neons come in white, too... ;)
Neon Jam?
#137 posted by NewHouse on 2016/10/23 19:37:35
It feels like making all these base/city maps.. my first section will be finished quite fast.. and that is good, so it can be stylished dark but still colorful lights right? Can it be like future metropolitan with red lights?
Uh Huh.
#138 posted by Shambler on 2016/10/23 21:10:28
Downloaded.
Installed.
Ran mod.
Opened in a small low-res windowed mode with all my configs overriden.
Exited.
Uninstalled.
Went back to Tomb Raider.
Shambler
#139 posted by Mugwump on 2016/10/23 21:26:10
Wow. That's some laziness you got going. What happened to deleting the included config?
@Shambler
#140 posted by NewHouse on 2016/10/23 21:39:18
Opened in a small low-res windowed mode.. . So that is what happened? Though it happened to me just later.
Is this easy to fix?
#141 posted by Mugwump on 2016/10/23 21:46:11
Yeah, run it in fullscreen... ;) The included config overrides the one in \id1. Delete it and you should be good to go.
Okay I Played Them.
#142 posted by Shambler on 2016/10/23 21:52:18
Good executions of an interesting theme. Good variety and unusual designs. I didn't manage to complete one as I found it harder than normal to see what was going on and what my health was doing. But it was still neat to see what had been done in this style.
Also The "feet" Command Stopped Working...
#143 posted by Shambler on 2016/10/23 21:53:46
...which was fairly unbearable until OTP rescued me with the temp1 524288 command.
#144 posted by PRITCHARD on 2016/10/24 00:58:46
If this jam ever makes it to Quaddicted, I hope it gets repacked. No offense to Shamblernaut, but an out of date AD and included config files that mess with people's settings is going to give people a lot of Shambler-esque reactions.
I Agree
#145 posted by Mugwump on 2016/10/24 01:21:34
And it should also include NewHouse's update as well as the recommendations for DP users regarding r_useportalculling 0 and using a recent build with alpha masked texture support.
And Remove That Horribly Compressed Map_hacker.jpg Pic
#146 posted by dwere on 2016/10/24 03:16:41
I promise the game doesn't need it!
What's With That Pic, Anyway?
#147 posted by Mugwump on 2016/10/24 03:42:04
I've seen it in at least one other release. Is it referencing something specific?
Map_hacker.jpg
#148 posted by muk on 2016/10/24 04:10:09
Wasnt included directly by the Map Jam authors. Its from ad_v1_42final.zip
Guys, Check This Out
#149 posted by Mugwump on 2016/10/25 05:45:46
Seven has just released an add-on for the jam that adds film grain and scratches. Of course, we're talking about Seven here so it's for Darkplaces. Download here: http://quakeone.com/news/site-news/12463-map-jam-8-film-noir-released-3.html
Shamblernaut & Ionous
#150 posted by Mugwump on 2016/10/25 18:30:41
I'm gonna try to build a HD texture pack for the jam but I'm lacking the info on the texture wads used in the start map and Buried by Time and Dust. Can you guys tell me?
I used mostly kingpin textures, I used a little id vanilla stuff and maybe some knave, there were a few mafia 1 / 2 textures as well.
You can extract the textures straight from the maps via JACK.
#152 posted by Rick on 2016/10/25 18:56:51
or TexMex.
#153 posted by Mugwump on 2016/10/25 18:58:20
You can extract the textures straight from the maps
Yes, I know, but it doesn't tell me the textures' origin. I need to know that to find hi-res replacements. Thanks. Ionous?
#154 posted by Some Guy on 2016/11/05 21:29:24
Is this going to be uploaded to Quaddicted at some point? The first 7 Func Map Jams are there, after all.
#155 posted by Mugwump on 2016/11/06 02:53:33
Probably, but Ubiquitous' Symphony of Science isn't even there yet while it was released almost a full month ago. Spirit must be busy with other stuff.
Just Wondering
#156 posted by Newhouse on 2016/11/12 21:28:04
I sent him e-mail days ago, asking about this "packing" since I'm noob. How normally this custom quake content ends up being in Quaddicted site? Do we need to sent them for someone or through some system?
#157 posted by Mugwump on 2016/11/12 21:34:35
Usually you just have to send a PM to Spirit with your map in a .zip archive.
Does anyone know what's up with Spirit? Why is it taking so long?
Moving House?
#158 posted by distrans on 2016/11/13 08:00:04
...
Nobody has sent the pack to him, the pack needs to be patched with the latest AD map and have the config.cfg removed.
I've been to lazy to do this. Feel free to do it yourself if you like.
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