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Map Jam 2 - Deadline 27th July
Map Jamming is about creating maps of any size or detail level over a couple of weeks using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 27th July 2014
Theme - IKBlue + IKWhite inspired maps

Guidelines for Map JamTextures Wads + Map Prefabs

UPDATE: Released! news thread is here.
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Heh 
as someone in academia, if you think what Lunaran said was pretentious, you have no idea.
I always wondered why Honey was visually compelling (which it was) despite the e4m8 (ie, bland) texturing. That describes it well.

I'm aiming at providing some in-game shots next week. My sin as a mapper is impatience; it always feels like I'm taking forever. 
Speaking Of Impatience, And Re: Skacky 
Don't full maps ALWAYS look super messy in Hammer?
http://www.quaketastic.com/files/screen_shots/hammermess.jpg

I saw another new shot on there too. 
I Don't Have A Single Area Of My Map Even Close To Finished 
How promising, I know. Time has been hard to come by this month.

Another editor shot:

http://s296.photobucket.com/user/voiceofthenephilim/media/jam2_ionous_WIP2_zps4891625d.jpg.html?sort=3&o=0 
There's Still 2 More Weeks! 
 
Tronyn 
That looks good, glad to see a different theme too, like RoQ's, and to see a mapper that uses ikblue on an ikwhite base like me.

It is better to use ikblue to add touches to ikwhite like that, i tried to use ikblue as the base but it didn't worked that well. Have you tried too? How it went? 
Good, Scampie. 
 
Progress... 
Nice. 
So layout is done and on to the visuals? 
 
Pretty much, Drew.

It's not going to a massive map, but hopefully it will be a better end-to-end experience than my jam1 map (large parts of it were really unfinished and it didn't end like I wanted it to). 
Ionous 
That looks great. My mind turns to mush trying to work out how you kept all that floor detail looking correct while curving around. 
Tronyn That Looks Insane! 
Cool progress everyone! Here's a fresh batch for mine. The way from the start to the silver key is 95% done. 6 secrets so far too. :p

http://i.imgur.com/wpzqPed.jpg
http://i.imgur.com/zZsFEUi.jpg
http://i.imgur.com/0yLshzi.jpg
http://i.imgur.com/ak2pLb1.jpg 
Man Skacky 
that all looks so cool!
Awesome mapper you are.
Cheers! 
Some Pictures From Rajastan 
Hey Dude, Where The Fuck Is All The Pollution And Poverty ? 
Okay, just to equilibrate a bit those (nice) pictures a bit :

What an electrician nightmare India is :
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/17.jpg

"Hey guys, did you found my underwear yet ?" :
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/18.jpg

"Haa, Sun and fresh air, ... it's so fun to live outside. What a lucky guy am I!" :
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/19.jpg

Huho, is that a fiend lost in the night, looking for someone to eat ?
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/20.jpg

Hmmm, thousands of pigeons shiting on the tourists food (and the tourists too!). Yum !
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/21.jpg

Holly Cow ! (from Duke Nukem). Eating trash to shit more trash, is my motto!
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/22.jpg

Fuck I love this world ! 
 
 
" The ikwhite theme is a disguised way of showing off brushwork with lighting. The texture set finds a thematically appropriate way to step backwards in contrast and importance, making even subtle changes in color and brightness into showcases. Some people will grasp this (although maybe fewer, since even the original ikspqs don't provide as clear an example as honey and saint), and others will take it to mean only 'use that white brick everywhere.'"

It's a nicer way of saying ikwhite's blandness promotes shitty visuals unless you're good at lighting and angles instead to bring some contrast out, because the textures won't do it. But at least ikblue is in there, I like ikblue. Dislike ikwhite. Can't help feeling that skacky's screens would have looked even more awesome with some different tones/colours in the textures instead of all dirty grey. ie unreal, q3, heretic, dkt textures.

Has anyone tried layers, one level ikblue, then above it ikwhite? ikwhite with ikblue trims/details clearly didn't look right. 
Lun 
I've been to that place, have more pics too. Just need to find some time to upload them. 
 
Barnak

It's a poor country. We get that. Traveling there is still an experience I want to have before I die. It's a country with incredible history and depth. 
Willem 
I agree with you, India is one billion times worth it. I actually LOVE India. Been there two times, and want to go back there during the following years.

Everything is beautifull there, **even** the pollution and the poverty.
You could took some nice pictures of the shit on the floor (no jokes!). Here's an example :

http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/23.jpg

Traveling through India is like an awesome road adventure movie.
Everything you see is extraordinary. For example, I came across these guys on the road. Only in India you could see things like this :

http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/24.jpg

I could post literally thousands of pictures of incredible India here.

Just to stay on topic :

WTF DUDES, I FOUND A REAL OLD QUAKE1 TELEPORT DOOR, FLOATING ON THE GROUND ! :
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/25.jpg 
 
Is That... 
...The gateway to he Realm of Black Magic?

Or the Quake dimension itself? 
Lunaran: 
use r_oldwater 0 
Who Doesn't? 
(besides everyone who played jam1 because sock put oldwater 1 in quake.rc for some reason) 
Oh Man 
everyone should put that portal somewhere in their map

praise Vishnu! 
Started My Map 
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