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DOOM3 Release 
Further to Shambler's 1531 post, what's the deal? I thought end of July was the release date. 
Phait 
its not cheesiest trendho, it is aldready oldskool classic of design 8)) 
Burial-grounds Viralis Q3 Map Pak Recently Released, Looks Interesting 
Re - "DooM3 Release" 
http://www.gamespot.com/pc/action/doom3/news_6072105.html

This and other sites are claiming that the release date now is more likely early 2004.

But who knows ? It'll arive soon enough. 
Yo 
whats going on people.. its been soo long since I posted.
well actually I dont think I ever posted here, last time I posted was on Qmap.


So whats everyone been up to? 
Speeds 
oldskool classic? lol...

hmm, new perspective 
Hi Dane... 
Everyone has moved on from mapping and they all spend their time watching anime, drawing anime, or swapping anime over bittorrent.

Oh most people now have jobs mapping for crappy PS2 games though.

The few remaining mappers are mostly Q1 SP obssessed, despite the fact QExpo1 killed Quake and the recent QExpo2 merely confirmed it's death. Speedmapping is still popular though as people don't have to put any effort into anything remotely non-sucky and can quickly get back to anime or watching SPOG recreate gaming technology in his own deranged image.

#terrafusion is now full of cunts and modders and people with clan nicknames and other such trivial low-lifes who invariably idle and/or watch everyone else talk about anime. But at least scampie owns the channel which is something.

Oh and people posted some views (mostly gaming concerned) on here: http://celephais.net/board/view_thread.php?id=2492 but further investigation revealed it was all lies. 
Thanks Abyss, For The Reality Check ... 
Thanks for the link and info. Had not heard this ... too bad. I hope they are not just playing with movie studios about "added-value" for income. Id has a history of delivering engines which have dominated the game industry (if not the hardware industry), but from my read they have had enough time to get the engine and game product in line for release this year. I hope this not another Duke Nukem fakeout. The trailer release for D3 is great, and I think it is a great mistake to release this without delivering the product. 
Hmmmm 
Does anyone know what happened to the Quake Random Map Generator? It looks like it used to be at http://qrmg.quakecity.net/ but then packed up shop and left. I'd like to get my hands on the program or source. 
Thanks Abyss, For The Reality Check ... 
Thanks for the link and info. Had not heard this ... too bad. I hope they are not just playing with movie studios about "added-value" for income. Id has a history of delivering engines which have dominated the game industry (if not the hardware industry), but from my read they have had enough time to get the engine and game product in line for release this year. I hope this not another Duke Nukem fakeout. The trailer release for D3 is great, and I think it is a great mistake to release this without delivering the product. 
Hmm 
Dunno, there was this story back aways, that microsoft offered them a heap of money to make DooM3 an xbox exclusive, or release on the xbox first, or some such thing, so who knows?

anyway, it will get here, a few more months for the 3+gig processors and new vid cards to drop in price a bit, thats got to be on the positive side. I don't care to much when it comes out (within the bounds of reality and reason), as long as I know 2 weeks in advance, so I can upgrade and get ready, just incase the ride is an extra special event, I don't want my first trip through to be substandard.

I can wait, as long as its worth it, hope its not another Unreal II, man was that a disappointment. 
Rumours Are 
doom3 delayed by activision, to avoid direct competition with HL2 and some other business reasons 
More ... 
Please, more detail Unreal II and HL2. Liked the original. Why does this relate to D3? 
More ... 
Please, more detail Unreal II and HL2. Liked the original. Why does this relate to D3? 
Re: Hi Dane... 
Well sounds like I didnt miss much.
I havent touched a map editor in about a year, going to wait for HL2 or Doom3 to get back into it myself. The current crop of games havent interested me enough to bother.

As for me I've been living on the shacknews.com msg boards basically... 
Article An Architect's Perspective On Level Design Pre- Production 
^_^ 
RPG HAS UPDATED HIS WEBPAGE YOU SHOULD ALL READ IT.

http://rpg.spawnpoint.org 
Moan Grumble 
Id has a history of delivering engines which have dominated the game industry

Bleh? How many games over the last 5 years have had id engines? I'd be suprised if it was over 1%... 
Scampie 
That was a nice update you did on my webpage. Well done, dude! :D 
Maj: 
Firstly I suspect by the game industry he means the FPS/3PS game industry. And in that industry, which engines get used for more games than any other engines?? 
Epic's? :P 
No, really, I dunno, but I'm guessing it isn't enough to 'dominate'. 
Err 
I believe the Build engine has the record (or close to it) for the most engine licenses.

Ken Silverman must be one rich dude. 
Q3 Engine 
q3
fakk2
sof2
elite force
elite force 2
jedi outcast
jedi academy
moh
wolfenstein
call of duty (kind of...)

Need I go on? :) 
Ok ... But 
Maj ... point taken. I'm biased since ID games have got me hooked against my better nature. I spoke incorrectly in using the term dominate, so I offer the term "influence" instead. I think you are right about the demographics (gamographics?). Nonetheless, I think some games have made a great difference, and no disrespect to others, I think ID games have demonstrated this, even though the game numbers may not back it up.

Quake was the first game I played that provided some real ambience (i.e. not just an arcade game). I'm no expert, but as an observer (who has spent my professional life developing software and hardware), there are some things that explain why I made the previous comment:

Innovation on low hardware: Quake used a lot techniques that permitted high quality on what we would now consider low-end hardware. Pre-processing light, MIP mapped textures, thrifty amination frames, all combined to move game code to a higher level. I build PC systems, and I have not seen any other game used by CPU or GPU for benchmarking. Actually, when I setup a unit, I still install the ID game engines to check setup.

Mods: The pseudo-c QuakeC provided an extremely advanced interface to the game which provided a lot of room for modification. I think this is a little more than you can expect when you by a game.

Multiplayer: Any stats on maps, servers, and number of players? I'm not an MP gamer, but ther sure seems to be a lot of them.

Open Source: Wished I was young again. Carmack made a significant move in releasing engine code open source. Game industry is big time now, so not too many product release that can pay the rent. But the number of programmers learned from these releases are out there building the next generation of software. I can tell you when I hire a programmer, this kind of experience says a lot about their skill.

Style: Personal option, but I I found the ID games offered an artistic style that went beyond contemporary games provided.

Legends: I don't know of a game where "amateur" mappers became legends. Again the tools provided to users have resulted in a lot of great work (MEXX, ZER, mappers like Necros, Xenon, Daz, Tyrann, Tenebrae, speed map mappers, pope, mat, alk, ik, and the other great mappers).

So ... point taken. Your choice for a co. with as much influence? I can think of few (3DRealms et al), but I'd like to find a source of games that I would enjoy as much. 
Ok ... But 
Maj ... point taken. I'm biased since ID games have got me hooked against my better nature. I spoke incorrectly in using the term dominate, so I offer the term "influence" instead. I think you are right about the demographics (gamographics?). Nonetheless, I think some games have made a great difference, and no disrespect to others, I think ID games have demonstrated this, even though the game numbers may not back it up.

Quake was the first game I played that provided some real ambience (i.e. not just an arcade game). I'm no expert, but as an observer (who has spent my professional life developing software and hardware), there are some things that explain why I made the previous comment:

Innovation on low hardware: Quake used a lot techniques that permitted high quality on what we would now consider low-end hardware. Pre-processing light, MIP mapped textures, thrifty amination frames, all combined to move game code to a higher level. I build PC systems, and I have not seen any other game used by CPU or GPU for benchmarking. Actually, when I setup a unit, I still install the ID game engines to check setup.

Mods: The pseudo-c QuakeC provided an extremely advanced interface to the game which provided a lot of room for modification. I think this is a little more than you can expect when you by a game.

Multiplayer: Any stats on maps, servers, and number of players? I'm not an MP gamer, but ther sure seems to be a lot of them.

Open Source: Wished I was young again. Carmack made a significant move in releasing engine code open source. Game industry is big time now, so not too many product release that can pay the rent. But the number of programmers learned from these releases are out there building the next generation of software. I can tell you when I hire a programmer, this kind of experience says a lot about their skill.

Style: Personal option, but I I found the ID games offered an artistic style that went beyond contemporary games provided.

Legends: I don't know of a game where "amateur" mappers became legends. Again the tools provided to users have resulted in a lot of great work (MEXX, ZER, mappers like Necros, Xenon, Daz, Tyrann, Tenebrae, speed map mappers, pope, mat, alk, ik, and the other great mappers).

So ... point taken. Your choice for a co. with as much influence? I can think of few (3DRealms et al), but I'd like to find a source of games that I would enjoy as much. 
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