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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Okay, Keeping For Now 
the facial features were unplanned for, but I guess they're somewhat charming, albeit cheesy.

Reminds me of http://memory-alpha.wikia.com/wiki/Vaal 
Maybe Not Directly Related But It Made Me Think Of This 
https://images.gr-assets.com/books/1303070823l/117859.jpg

I once wanted to make a Rune level like that, but could not get it to to work. Maybe one day in Rune 2. 
More Dreadfulness 
I assembled a new snapshot of dreadful things. The "Dreadful Dreadbase of Dread" (base1) always was intended to be part of a short campaign I call "Zernichter".

I zipped up the current state of a custom start map ("Paths aplenty") and base1.

https://maikmerten.de/zernichter/zernichter-20171226.zip

Changes:

- Start: All new start map for all four difficulties. Of course, the entryway for the hardest difficulty needs to be discovered first. Also includes a hidden reference to another video game franchise.

- Base1: Added another secret, put some gameplay into the existing secrets. Got rid of a boring elevator and replaced it with a more exciting arrangement of stairs. Made sure the first Shambler-fight doesn't derail due to monster infighting.

- Canyons: Not yet playable enough, so not included yet. When finishing base1 it's thus normal to have an error message that canyons.bsp cannot be found.


Screens:

https://imgur.com/a/7w49S 
Nice Rocks Man. 
 
 
https://twitter.com/warrenmarshallb/status/947871992644014080

Dipping my toes back in the water, as I do every xmas break, to see where things are at. The current state of Quake editing is so good, it's surreal. 
Vibes Man. 
Love the light and atmosphere. Wooden struts seem a bit spindly but that might be deliberate and work well in context. 
 
I did a thing.

Ever imagined de_dust in Quake?

Probably not but I did it anyways.

https://twitter.com/muk0r/status/950108111208988672

http://quaketastic.com/files/demos/de_dust.zip

Theres an included readme that attempts to explain the entity chain.

also dont ask me why i put it in demos :P i feel dumb 
 
and in case its not implied, feel free to use this set up in your maps. the readme explains how to expand upon it with some simple find/replace of the appropriate values.

Only want one bomb? Remove the extra sets of trigger_counter/relays and bombs.

This set up is actually really generic and could power more than just a bomb site :P 
Cool Shit 
the real question is if it works in team multiplayer games :P 
New Dreamcast/Windows 3D Platformer Based On The Quake Engine! 
Hey there! Just wanted to post my project I'm creating! It's a minimalist styled 3D platformer for the Dreamcast using the Makaqu Quake engine!

Patreon Trailer:
https://www.youtube.com/edit?o=U&video_id=FMYbk__x4Mc

Alpha Tech Demo:
https://www.youtube.com/edit?o=U&video_id=2HUUavrCdgs

Future Player Character w/ animations:
https://www.youtube.com/edit?o=U&video_id=z426n8krhyc

The game is a tribute to my late Uncles music! I need some QuakeC coders for the project so it would be great if you are willing to help! Contact me at rizzoislandgame@gmail.com if you are interested!

Otherwise, the games Patreon is here if you wish to donate to the project, but it's okay if you can't!

https://www.patreon.com/rizzoisland

Tell me what you think based on the stuff you see! 
#15457 
youtube links are broken; they link to creator studio. 
Oops! Here Are The Correct Ones! 
Patreon Trailer:
https://youtu.be/FMYbk__x4Mc

Alpha Tech Demo:
https://youtu.be/2HUUavrCdgs

Future Player Character w/ animations:
https://youtu.be/z426n8krhyc 
Look Good And Old School ! Dreamcast Lives ! 
 
A Gun (spoiler) 
I said I wouldn't share anymore so as not to spoil more stuff (assuming that's even an issue). If you do care about spoilers, don't look :D

video (all the usual disclaimers: WIP, unfinished skin, unbalanced, etc).

This gun almost got cut/totally redesigned and was the last to get modeled since I kept pushing it back because I just wasn't able to execute properly. The design did get simplified quite a bit (the intended design was asymmetrical and had a couple broken ribs instead of all metal "claws" as well as some intricate mechanical bits to move them).

Modeling all the other guns first really helped me get over the mental block/lack of experience. I'm not super happy with it, but satisfied overall considering I thought I was going to have to trash it up until the very end of its production.

I like how I come here intending to post a link then end up writing an essay. Sorry about that :P 
 
Reminds me of a Flak Cannon 
Very Unreal. 
But that's not a bad thing. Really like the teeth/claw style. I think less obvious green might be better tho. 
Unreal Tournament 
Others have said it's reminiscent of UT and I assumed they meant the bio-rifle (I've only played UT3). I guess previous iterations of the flak cannon were similar to this? 
 
Gameplay Wise 
i think it is like a Bio-Rifle and less bouncy RL's grenades. I suppose that the Flak Cannon is mentioned due to how the weapon launchs its projectiles through it. And by the way i am talking about UT, as I never saw much point in UT2003 and 2004 over UT and forgot about them quickly. 
Killpixel 
I have a suggestion regarding this weapon if you want to hear it:

Keep the teethy stuff, but turn it into a cursed gauntlet that the player wears, it bites into the players arm, curses it and morphs the arm itself into a weapon that shoots the green cursed goop or something similar.

Could have some fun sounds, like this: https://www.youtube.com/watch?v=VXvIjR8RWMs

or maybe a bit fleshier.

You could even do fun stuff like 1hp of life is one shot. Would make for an interesting risk / reward thing. 
Great Suggestions 
But there already is a gauntlet type weapon that consumes (a large portion of health) as ammo. However, this mechanic can be exploited by activating the 'life siphon' artifact if you have it.

Cool idea, I think. My current design for the gauntlet is less magic/cursed and more gory/mechanical (think of the absurdity of the bees plasmid in bioshock, sorta that kinda feel). 
The "Get-away-car" For One Of My 3 Projects 
@killpixel 
That looks neat. Reminds me of the spore launcher in HL: opposing force. 
#15461 
That is super Bio-Rifle-esque in its operation. TBH I always found UT's Bio-Rifle quite unsatisfying to use. I love your model and animations though. Maybe you could swap the green goop for something a bit less "50's B-Movie". Try changing to a purpley colour if you want it to be more Quakey, and maybe when it explodes the blob should really quickly expand rather than just dissipating like a wet fart. 
First One 
Hi! Kind of new here.
Started something simple, I looove Trenchbroom!

https://imgur.com/a/JmL35 
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