News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
The Bloody Sun... 
Hey Breezeep, ya I do agree with you on the flat sun. The reason I've got _sunlight2 right now is because of frustration. I had a sunlight mangle setup, trying to replicate the sun in the skybox and I end up with super vibrant areas of sun, and dead black goofy looking areas of shadow. The shadows are so bad that I place lights everywhere to fill them. I keep replacing lights, compile, hate it, replace, repeat. So I went with sunlight2 for less ridiculous shadows.

Maybe I could try a much smaller mangle, I'll keep experimenting, but I'm really not too impressed with _sunlight. 
 
Combining _sunlight2 and _sunlight is a good bet.

_sunlight gives you sun light coming from a particular direction that matches the skybox (but fully black shadows), and _sunlight2 is coming from all directions (anywhere that can see sky texture) and helps light up the harsh shadows a bit.
I have a screenshot on https://ericwa.github.io/tyrutils-ericw/ in the "sunlight" section, click on "sunlight + sunlight2" 
^^Thanks 
I never thought to try them both at once, I'll give that a go.

If there is anyone else that has the time to test my beta, please post here and either email me or give your email and I can send you the beta files. I saw that it was actively discouraged to post betas on quaketastic anymore, and to handle it privately, so I'm going that route. 
Switching To Models 
Sprites are awesome but impractical and will be the death of the project if I don't ditch them :(

in-game oppressor model + test animation

original sculpt

retopo

It turns out models are 10x easier and faster to produce than sprites and way more flexible. Go figure. It was a naive pursuit and I was too hard-headed to realize it. Note to self: try to avoid such blunders in the future. 
 
As someone who prefers Quake, as cool as the sprites were I think that models are better.

I think you made the right decision :) 
Good. 100% Prefer Models. 
 
Same Here 
 
@killpixel 
Yup. And he looks spectacular in-game. Life is all about learning or at least it should be. 
Thanks Guys, Glad To See Models Are Well Received :D 
@dumptruck - I agree. Sometimes stubbornness pays off, not so much this time. However, I'm optimistic about the model route and moving full speed ahead! 
 
I hope you can achieve the same feel with models. I really liked the aesthetic. 
Models Look Really Great 
I can't wait to see more! 
Just Stumbled Upon This Today, 
thought I had to share: http://quakeone.com/forum/quake-mod-releases/works-in-progress/276445-arenagate-q3dm1-remake-for-arcane-dimensions

Yes, you read that right: Soulmarine is remaking Q3 maps for AD, with MP (duh!) but also SP added in. Even got a little help from our own dumptruck_ds... 
Design And Textures Need A Bit Of Work But Good On Him. 
I quite like the idea if he can pull it off. 
Do Not Use The AD (Arcane Dimension) Name For Your Own Mod 
duh 
AFAIK, 
it's not a mod but a map pack/episode for AD. 
 
I really dont think the guy is calling it "his" by any means. 
Is There 
A way to overwrite something I've uploaded to quaketastic later when I've updated it or is google drive share link better? 
 
Same file name overwrites previous one i believe. 
Variations 
on a Chasm Rift Dino 
@madfox 
You managed to extract the models from Chasm? 
Rift 
I think it's not possible to extract the data from Chasm.
With the viewer are just the first two models to see, the lizard and the knight. All others have a different format in the color gamma, some sort of customization.

After trying out the older programs, I don't think that a clear 3d file could be extracted, or a more efficient coder should have a try. Most are still available under the dos box, but had a dos extender to an older command.com.

So I made an example of the dino by using the viewer. A bit of foul texture, but a good looking Turok. First model I suceeded in a split UV filter.

lizard 
@madfox 
Nice! hope you can do something with the morg and the faust 
Sure 
Thing is I only have the screenshots of the site, which are quiet flat. Gameresolution is also small, so I have to use my imagination.
I wonder how they managed to obtain the gibbin in partial body corpses. 
Madfox 
You can use Panzerchasm to load up Chasm, then you can increase the resolution to get a better look at the monster 
 
The screenshots on the site give me enough info.
It was just the intention to extract the files like in Hexen or Doom.
It seems as there are no editors left to handle the stubborn *.30 extentions. I tried Noeesis, Gmax, no way.

To modify new models that look like them is something else.
I'm already glad I got the chasm.wad together. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.