Spawnflags
#127 posted by nb on 2003/03/20 20:14:37
256 - not in easy
512 - not in normal
1024 - not in hard
2048 - not in deathmatch
You can probably alter the entity def file or whatever they use nowadays to include this.
Say I Didn't Want It In Hard Or Easy...
#128 posted by necros on 2003/03/21 22:01:29
i would add the two up, right?
so spawnflags would be 256 + 1024 = 1280?
how do you change skill settings for other games that are sp? (like Wolf and stuff)
Title Goes Here...
#129 posted by nb on 2003/03/21 22:31:46
Yes, and I don't know.
Hmm
#130 posted by Vodka on 2003/03/21 23:39:07
the correct enteties.def file should give you all the flags in editor
?
#131 posted by necros on 2003/03/22 19:27:35
could someone send me the .def file for a sp game please? (wolf3d or the like)
Necros
#132 posted by Vodka on 2003/03/25 22:50:32
I think all the skill setting flags were removed from GTK ( I was wrong - they are editor thing and are not stored in entities.def)
But they are still present in Q3Radiant 202.
You could use that to place monsters.
Mapping Tutorial
#133 posted by Vodka on 2003/03/25 22:59:19
Clip and skew, rather advanced, but should be easy to get it. Check out
http://www.planetquake.com/speedy/tut_pipe.htm
However...
#134 posted by metlslime on 2003/03/25 23:04:45
they COULD be added to the entities.def. QER just happened to have them hard-coded in.
Bleh...
#135 posted by necros on 2003/03/26 19:43:57
unfortunatly, i don't know how. :/
i'll probably try using q3rad 202 then, to add the skill flags...
just to check, but the q2 skill flags (which i assume are the ones were talking about) are the same bits as the q1 ones, right?
Shubby
#136 posted by . on 2003/03/29 00:51:22
Nevermind my bullshit bout leavin the board, change of mind. Anywho...
How do I accomplish setting up Shubby in WC? The teleporter-spikey-ball and all. I looked at id's end.bsp but it's missing some things (de-compiled it w/ BSP).
Thanks.
This Guy...
#137 posted by metlslime on 2003/03/29 02:24:23
has now retired twice and come out of retirement twice, all in a couple weeks. Impressive. He's like fern and xenon combined and concentrated into a fine powder, and then sprinkled over a scoop of vanilla ice cream.
Lmfao
#138 posted by . on 2003/03/29 02:39:45
Niiiice.
Phait
#139 posted by Kell on 2003/03/29 03:06:45
I just worked out how to do it. I'll put the sample map in a zip along with a short tut in .txt format.
Dowload linkage imminent.
Setting Up The Defeat Of Shub-Niggurath
#140 posted by Kell on 2003/03/29 04:20:42
Thank You Very Much.
#141 posted by . on 2003/03/29 04:26:51
BTW - care to interview me for Pherrous sometime? :P
Thank You Very Much.
#142 posted by . on 2003/03/29 04:32:46
BTW - care to interview me for Pherrous sometime? :P
Phait:
#143 posted by metlslime on 2003/03/30 07:03:09
or you could interview yourself!
Re: Mapping Tutorial (#133)
#144 posted by Vrajgh on 2003/03/30 08:21:59
That's a useful tutorial speedy. :) I'd managed to get as far as the 45 degree one from trial and error but never managed to satisfactorily(sp??) "bend" things any better than that. I'll have to make note of that technique.
Oh a couple (read: 3) typos you might want to fix:
(thats why the bush have to be made at gid 4 or greater).
Regarding The Daikitana Episode 3 Textures
#145 posted by leviathan on 2003/03/30 20:47:52
If anyone has a download link, i would appreicate it.
Ta Vrajgh
#146 posted by Vodka on 2003/03/30 22:31:46
No idea how damn bush sneaked in there ;) Fixin
Leviathan
#147 posted by R.P.G. on 2003/03/31 08:12:05
I think nonentity had them uploaded on his PQ site. Let's see if he has an answer. If not, I have them, but I would have to upload them to my site, and QuakePit.com doesn't like zip files.
Thanks RPG
#148 posted by leviathan on 2003/03/31 20:45:14
I checked out the site, but i guess that it is no more, since all content seemed to be removed.
If you have the texes, try emailing them to leviathanthegatekeeper@yahoo.com
Um...
#149 posted by R.P.G. on 2003/04/01 08:17:18
Hotmail won't let me send a file greater than 1mb, and the E3 textures zipped are 2.3mb. I think I can still e-mail them to you from an old address; however, I don't have time right now, so please send me an e-mail as soon as you read this. That will remind me to do it later when I get the opportunity.
Does
#150 posted by daftpunk on 2003/04/10 18:51:28
quakepit like .rar?
or you mean it dont like any big files uploaded?
Help For Texture
#151 posted by here on 2003/04/15 03:41:39
how to create animated texture ?
|