Mugwump
#126 posted by Barnak on 2016/10/22 05:02:25
I'm the guy who were asking for start maps, since they put you into the proper mood and atmosphere. It's like preliminaries in sex... sort of.
I guess some guys here don't like preliminaries, and want to ejaculate as fast as possible... poor girl ! (or guy ?).
#127 posted by Mugwump on 2016/10/22 05:26:04
@adib OK, cool.
@Barnak Yeah, and this particular one is as moody as they come. I love it! I totally agree with you and when I'll get to release maps, I'm thinking about making start maps, even for one single map. Walking through a slipgate is so much more fun than typing commands in the console!
@Mugwump
#128 posted by NewHouse on 2016/10/22 10:41:58
Thanks for your highly detailed review* And it makes me happy you liked my map and things I put there.. I am glad that quite many has give me such a good feedback and surely try to keep improving for my next realises.
I try answer some of your questions now:
Working time -> 2 weeks - school, since after week and half I needed to start everything from the scratch (remember seeing early images of my map? Those doesn't look anything like this end result).
Why so much grates, you ask? -> well grates has two purposes here. 1) they have real purpose to be part of sewer systems. 2) symbolic meaning that you're trapped inside, you're like in a prison with all these zombies and future alien soldiers. I wanted to make a feeling that player can't escape what is coming next.
Why so linear? -> adding alternative paths can increase the level complexity yet level designer can easily lost the main focus. And also non-linearity might not have made anything good for the map's flow, simce even though this was quite linear there still was some parts the pacing might not be the best possible... so personally I want learn to make first quite linear maps, before trying something I am not familiar with yet.
Also thank you for sharing information about my first update in QuakeOne, you literally was faster than I.
#129 posted by Mugwump on 2016/10/22 17:25:38
The amount of work you managed to do in so little time is really impressive! Coincidentally, I tried similar brick detail in my first test map and it took me an insane amount of time.
@linear Yes, I get that. Also with a time limit you don't have the luxury to complexify much.
@sharing You're welcome. I just happened to see Talisa's post and wanted to give DP users a heads-up before too many of them played the jam without the fixes.
So... Any Word On Skacky's Map?
#130 posted by Mugwump on 2016/10/23 01:35:29
#131 posted by NewHouse on 2016/10/23 13:02:17
Maybe he will keep it kind of a secret, so everyone forgets it first. Then after that, he will release it and everyone will be surprised.
Skacky's Map Will Be Released As Part Of The Upcoming Neon Jam
#132 posted by negke on 2016/10/23 13:29:48
#133 posted by NewHouse on 2016/10/23 13:49:14
And when that is gonna be?
The 90s
#134 posted by negke on 2016/10/23 15:32:35
Neon Jam?
#135 posted by Orl on 2016/10/23 15:49:59
So we go from one mod having no colors to another mod having so many colors that it gives us a blinding migraine?
He Had The Most Noir Title Of The Lot
#136 posted by Mugwump on 2016/10/23 19:29:20
and the screenies looked promising, so I was really looking forward to it and I'd be disappointed if he didn't release it as a DLC for this jam.
@negke Neon jam Is this a joke or are you serious? BTW neons are more 80's than 90's.
@Orl Neons come in white, too... ;)
Neon Jam?
#137 posted by NewHouse on 2016/10/23 19:37:35
It feels like making all these base/city maps.. my first section will be finished quite fast.. and that is good, so it can be stylished dark but still colorful lights right? Can it be like future metropolitan with red lights?
Uh Huh.
#138 posted by Shambler on 2016/10/23 21:10:28
Downloaded.
Installed.
Ran mod.
Opened in a small low-res windowed mode with all my configs overriden.
Exited.
Uninstalled.
Went back to Tomb Raider.
Shambler
#139 posted by Mugwump on 2016/10/23 21:26:10
Wow. That's some laziness you got going. What happened to deleting the included config?
@Shambler
#140 posted by NewHouse on 2016/10/23 21:39:18
Opened in a small low-res windowed mode.. . So that is what happened? Though it happened to me just later.
Is this easy to fix?
#141 posted by Mugwump on 2016/10/23 21:46:11
Yeah, run it in fullscreen... ;) The included config overrides the one in \id1. Delete it and you should be good to go.
Okay I Played Them.
#142 posted by Shambler on 2016/10/23 21:52:18
Good executions of an interesting theme. Good variety and unusual designs. I didn't manage to complete one as I found it harder than normal to see what was going on and what my health was doing. But it was still neat to see what had been done in this style.
Also The "feet" Command Stopped Working...
#143 posted by Shambler on 2016/10/23 21:53:46
...which was fairly unbearable until OTP rescued me with the temp1 524288 command.
#144 posted by PRITCHARD on 2016/10/24 00:58:46
If this jam ever makes it to Quaddicted, I hope it gets repacked. No offense to Shamblernaut, but an out of date AD and included config files that mess with people's settings is going to give people a lot of Shambler-esque reactions.
I Agree
#145 posted by Mugwump on 2016/10/24 01:21:34
And it should also include NewHouse's update as well as the recommendations for DP users regarding r_useportalculling 0 and using a recent build with alpha masked texture support.
And Remove That Horribly Compressed Map_hacker.jpg Pic
#146 posted by dwere on 2016/10/24 03:16:41
I promise the game doesn't need it!
What's With That Pic, Anyway?
#147 posted by Mugwump on 2016/10/24 03:42:04
I've seen it in at least one other release. Is it referencing something specific?
Map_hacker.jpg
#148 posted by muk on 2016/10/24 04:10:09
Wasnt included directly by the Map Jam authors. Its from ad_v1_42final.zip
Guys, Check This Out
#149 posted by Mugwump on 2016/10/25 05:45:46
Seven has just released an add-on for the jam that adds film grain and scratches. Of course, we're talking about Seven here so it's for Darkplaces. Download here: http://quakeone.com/news/site-news/12463-map-jam-8-film-noir-released-3.html
Shamblernaut & Ionous
#150 posted by Mugwump on 2016/10/25 18:30:41
I'm gonna try to build a HD texture pack for the jam but I'm lacking the info on the texture wads used in the start map and Buried by Time and Dust. Can you guys tell me?
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