I'm Trying To Cobble Somethin Together...
#126 posted by ionous on 2015/11/01 04:24:05
Probably won't make it. Only three more hours before bedtime.
#127 posted by scar3crow on 2015/11/01 05:31:09
Geometry is almost done, got to seal one big room, put in some functional details. Which leaves... lighting, some basic texturing, monsters, items. 30 minutes. I won't make it.
This was just a little too short of a time span for my schedule. A full week would've been doable.
#128 posted by scar3crow on 2015/11/01 05:45:33
And I give up. I've lost almost a full night's sleep in total to this (each evening it cut into my sleep time) and I'm not happy with any of it. It's still another three hours or so work to hit the minimum of my compromised plan. And it's not even good enough to use as a scrap. Bah.
#129 posted by ericw on 2015/11/01 06:08:06
scar3crow, argh, that sucks :-(
I just sent in my little map. Less cool than I hoped and took a lot longer etc, but I'm glad I got something small done.
Finally
#130 posted by PuLSaR on 2015/11/01 10:47:19
4 nights and one day and here it is: The Elder God Palace of Despair.
I was really tired in the end, so the ending is not that polished. Maybe I'll make an expanded version later.
btw It's been ages since I finished my last quake map. 6-7 years or so.
Delay ?
#131 posted by Barnak on 2015/11/01 14:42:10
Can I suggest to add a day so mappers could finish and polish their gem ?
Pulsar
#132 posted by necros on 2015/11/01 14:46:37
Sorry I couldn't test for you, but I was asleep when you sent your email!
#133 posted by scar3crow on 2015/11/01 14:47:12
I wouldn't make use of it, I've got work tomorrow so I need to get proper sleep again. I'd rather revisit the design at a later date, but giving proper attention to it, rather than just slapping brushes down and going "It's what Sandy would do!" even though that isn't quite true.
Necros
#134 posted by PuLSaR on 2015/11/01 14:51:29
no problem, in fact it really took me too long to finish. I also should have been asleep when I sent you email)
Barnak
No you may not.
And I Did Not Make It
#136 posted by ionous on 2015/11/01 16:21:22
Not surprising, considering how little mapping time I had. Better luck next time.
#137 posted by mankrip on 2015/11/02 03:00:21
So
Who's up for DLC?
Probably Maybe
#139 posted by mankrip on 2015/11/02 14:06:15
What would be the deadline? I don't remember how long the RJ3DLC took.
Very Long
#140 posted by skacky on 2015/11/02 16:26:32
I Had A Map
#141 posted by killpixel on 2015/11/02 18:00:40
but stopped day 1 because I didn't feel it was very E4, then started up again two days later after I saw the degree to which others deviated from the theme. I wouldn't mind finishing it and releasing it as DLC.
I'm In
#142 posted by mankrip on 2015/11/02 22:56:15
I'll finish it after getting the Retroquad protocol to work.
That's A Maybe For Me.
#143 posted by Breezeep_ on 2015/11/02 23:52:49
I might have the motivation for making a quake map for once, but we'll see.
#144 posted by skacky on 2015/11/03 00:02:54
I might slap together a DLC map as well. I have the urge to make another silly E4 map.
I Want
#145 posted by Zwiffle on 2015/11/03 00:06:17
to fix my retrojam4 map since I fudged up so hard on it and make it closer to how I originally imagined it.
I'm Thinking
#146 posted by PuLSaR on 2015/11/03 00:10:31
of making the expanded version of my map with a better final battle and maybe even new sections. I would be interting to make all e4 maps section there, not stopping at e4m4.
Scar3crow
#147 posted by adib on 2015/11/03 13:47:49
"Kid's vomit" is a great name.
Or Elder Kid's Vomit, because it's E4.
That DLC Thing
#148 posted by skacky on 2015/11/05 00:38:06
Alright, so I'm thinking of organizing a DLC pack for this jam since some people didn't have the time to complete their maps. This is a good occasion for them to finish them, expand the unfinished maps (Pulsar and Zwiffle showed interest in doing that) and also a good occasion for previous entrants to make even more crazy E4-ish maps.
I'm thinking of a time limit of two weeks � three at the absolute most, so everyone can work at their own pace. We can use this thread rather than starting another one. What do you think?
Sounds Fine To Me.
#149 posted by Breezeep_mobile on 2015/11/05 00:41:02
I'll give this a shot if I have the motivation to do so.
Well
#150 posted by Zwiffle on 2015/11/05 00:44:46
There appears to be a Killing Floor 2 mapping competition going on atm with actual prize money. Entrants at the moment are sparse, and checking steamcharts.com there are only like 14 people using the SDK. I'd rather spend the next few weeks exploring that than on expanding my retrojam4 map.
Of course, not knowing how to map for Killing Floor 2 or how to even really play Killing Floor 2 all that well might restrict my participation in that. I also found out about it ~3 weeks late. =/
http://www.tripwireinteractive.com/news/killing-floor-2-grindhouse-mapping-contest-announced!.aspx for anyone interested.
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