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Your Worst Nightmares Come True. Retro Jam 4: Episode 4!
4 days to create a spooky halloween episode 4 map.

But what constitutes an "episode 4" map?

- Dark and creepy!
- Traps!
- Cool map names!
- The player outside their comfort zone!
- Spawns everywhere!
- Powerups everywhere!

None of the above is required, so if you want to make something completely different, then shame on you, but go ahead! The below, however, is a requirement:

- at least one exit
- original BSP limits
- original detail level

A recommended but not obligatory wad: Duh!

I will be accepting your finished maps at retrojam4()gmail()com until October 31st.
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I'm Trying To Cobble Somethin Together... 
Probably won't make it. Only three more hours before bedtime. 
 
Geometry is almost done, got to seal one big room, put in some functional details. Which leaves... lighting, some basic texturing, monsters, items. 30 minutes. I won't make it.

This was just a little too short of a time span for my schedule. A full week would've been doable. 
 
And I give up. I've lost almost a full night's sleep in total to this (each evening it cut into my sleep time) and I'm not happy with any of it. It's still another three hours or so work to hit the minimum of my compromised plan. And it's not even good enough to use as a scrap. Bah. 
 
scar3crow, argh, that sucks :-(

I just sent in my little map. Less cool than I hoped and took a lot longer etc, but I'm glad I got something small done. 
Finally 
4 nights and one day and here it is: The Elder God Palace of Despair.
I was really tired in the end, so the ending is not that polished. Maybe I'll make an expanded version later.

btw It's been ages since I finished my last quake map. 6-7 years or so. 
Delay ? 
Can I suggest to add a day so mappers could finish and polish their gem ? 
Pulsar 
Sorry I couldn't test for you, but I was asleep when you sent your email! 
 
I wouldn't make use of it, I've got work tomorrow so I need to get proper sleep again. I'd rather revisit the design at a later date, but giving proper attention to it, rather than just slapping brushes down and going "It's what Sandy would do!" even though that isn't quite true. 
Necros 
no problem, in fact it really took me too long to finish. I also should have been asleep when I sent you email) 
Barnak 
No you may not. 
And I Did Not Make It 
Not surprising, considering how little mapping time I had. Better luck next time. 
 
I couldn't get much done, but here's a few shots:
https://twitter.com/mankrip/status/660998954390298624 
So 
Who's up for DLC? 
Probably Maybe 
What would be the deadline? I don't remember how long the RJ3DLC took. 
Very Long 
 
I Had A Map 
but stopped day 1 because I didn't feel it was very E4, then started up again two days later after I saw the degree to which others deviated from the theme. I wouldn't mind finishing it and releasing it as DLC. 
I'm In 
I'll finish it after getting the Retroquad protocol to work. 
That's A Maybe For Me. 
I might have the motivation for making a quake map for once, but we'll see. 
 
I might slap together a DLC map as well. I have the urge to make another silly E4 map. 
I Want 
to fix my retrojam4 map since I fudged up so hard on it and make it closer to how I originally imagined it. 
I'm Thinking 
of making the expanded version of my map with a better final battle and maybe even new sections. I would be interting to make all e4 maps section there, not stopping at e4m4. 
Scar3crow 
"Kid's vomit" is a great name.
Or Elder Kid's Vomit, because it's E4. 
That DLC Thing 
Alright, so I'm thinking of organizing a DLC pack for this jam since some people didn't have the time to complete their maps. This is a good occasion for them to finish them, expand the unfinished maps (Pulsar and Zwiffle showed interest in doing that) and also a good occasion for previous entrants to make even more crazy E4-ish maps.

I'm thinking of a time limit of two weeks � three at the absolute most, so everyone can work at their own pace. We can use this thread rather than starting another one. What do you think? 
Sounds Fine To Me. 
I'll give this a shot if I have the motivation to do so. 
Well 
There appears to be a Killing Floor 2 mapping competition going on atm with actual prize money. Entrants at the moment are sparse, and checking steamcharts.com there are only like 14 people using the SDK. I'd rather spend the next few weeks exploring that than on expanding my retrojam4 map.

Of course, not knowing how to map for Killing Floor 2 or how to even really play Killing Floor 2 all that well might restrict my participation in that. I also found out about it ~3 weeks late. =/

http://www.tripwireinteractive.com/news/killing-floor-2-grindhouse-mapping-contest-announced!.aspx for anyone interested. 
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