I Agree With Spy
#126 posted by
Barnak on 2014/07/12 18:16:23
I never liked that whitish texture neither.
Maybe a very strong fog could help (I hope so).
My expectations for the jam2 maps are VERY low !
I Agree Also
#127 posted by
Rick on 2014/07/12 18:35:06
I just find them too ugly and bland to bother with. Maybe the intention is to have all the visual interest created with brushwork and architecture instead of textures. Much like the original maps that used these texture sets.
"Honey" wasn't all that great of a choice for Map Jam 1 either. Most brushes ended up textured with that Doom style yellow brick, and those maps turned out pretty good. So I guess there is hope.
#128 posted by
Lunaran on 2014/07/12 19:09:52
The honey theme is a disguised way of showing off brushwork with fog. Simple forms layered backwards and downwards into the murk can look incredible, far better than the same forms cut up with texture detail and washed with spotlights. Some people grasped this, and others unfortunately took the theme to mean nothing more than 'use that yellow brick everywhere.'
The ikwhite theme is a disguised way of showing off brushwork with lighting. The texture set finds a thematically appropriate way to step backwards in contrast and importance, making even subtle changes in color and brightness into showcases. Some people will grasp this (although maybe fewer, since even the original ikspqs don't provide as clear an example as honey and saint), and others will take it to mean only 'use that white brick everywhere.'
We'll see.
#129 posted by
Lunaran on 2014/07/12 19:10:49
*subtle changes in color and brightness in the lighting
#130 posted by
JneeraZ on 2014/07/12 19:56:32
Someone crack a window, someone just arted all over the thread.
#109
#131 posted by
JPL on 2014/07/12 20:06:51
Really nice architecture. The blue lights with the fog gives a really cool ambiance to the map, and the ikwhite wad set really fits well here.
Can't wait to play it :)
Willem
#132 posted by
Lunaran on 2014/07/12 22:43:41
sometimes you just gotta let 'er rip
I Opened Hammer To See How The Map Looked
#134 posted by
skacky on 2014/07/13 00:11:41
and I'm really glad I'm making this in TB. Look at this mess!
http://i.imgur.com/aCfTejI.jpg
Heh
#135 posted by Tronyn on 2014/07/13 05:18:20
as someone in academia, if you think what Lunaran said was pretentious, you have no idea.
I always wondered why Honey was visually compelling (which it was) despite the e4m8 (ie, bland) texturing. That describes it well.
I'm aiming at providing some in-game shots next week. My sin as a mapper is impatience; it always feels like I'm taking forever.
Speaking Of Impatience, And Re: Skacky
#136 posted by Tronyn on 2014/07/13 05:24:04
Don't full maps ALWAYS look super messy in Hammer?
http://www.quaketastic.com/files/screen_shots/hammermess.jpg
I saw another new shot on there too.
I Don't Have A Single Area Of My Map Even Close To Finished
#137 posted by
ionous on 2014/07/13 06:43:58
There's Still 2 More Weeks!
#138 posted by
- on 2014/07/13 06:52:02
Tronyn
#139 posted by
Cocerello on 2014/07/13 12:42:26
That looks good, glad to see a different theme too, like RoQ's, and to see a mapper that uses ikblue on an ikwhite base like me.
It is better to use ikblue to add touches to ikwhite like that, i tried to use ikblue as the base but it didn't worked that well. Have you tried too? How it went?
Nice.
#142 posted by
Drew on 2014/07/13 15:39:59
So layout is done and on to the visuals?
Pretty much, Drew.
It's not going to a massive map, but hopefully it will be a better end-to-end experience than my jam1 map (large parts of it were really unfinished and it didn't end like I wanted it to).
Ionous
#144 posted by
DaZ on 2014/07/13 16:26:09
That looks great. My mind turns to mush trying to work out how you kept all that floor detail looking correct while curving around.
Tronyn That Looks Insane!
#145 posted by
skacky on 2014/07/13 19:49:04
Cool progress everyone! Here's a fresh batch for mine. The way from the start to the silver key is 95% done. 6 secrets so far too. :p
http://i.imgur.com/wpzqPed.jpg
http://i.imgur.com/zZsFEUi.jpg
http://i.imgur.com/0yLshzi.jpg
http://i.imgur.com/ak2pLb1.jpg
Man Skacky
#146 posted by
mfx on 2014/07/13 19:52:31
that all looks so cool!
Awesome mapper you are.
Cheers!
Some Pictures From Rajastan
#147 posted by
mfx on 2014/07/14 02:53:15
Hey Dude, Where The Fuck Is All The Pollution And Poverty ?
#148 posted by
Barnak on 2014/07/14 03:28:15
Okay, just to equilibrate a bit those (nice) pictures a bit :
What an electrician nightmare India is :
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/17.jpg
"Hey guys, did you found my underwear yet ?" :
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/18.jpg
"Haa, Sun and fresh air,
... it's so fun to live outside. What a lucky guy am I!" :
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/19.jpg
Huho, is that a fiend lost in the night, looking for someone to eat ?
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/20.jpg
Hmmm, thousands of pigeons shiting on the tourists food (and the tourists too!). Yum !
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/21.jpg
Holly Cow ! (from Duke Nukem). Eating trash to shit more trash, is my motto!
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/22.jpg
Fuck I love this world !
#150 posted by
[Kona] on 2014/07/14 06:13:12
" The ikwhite theme is a disguised way of showing off brushwork with lighting. The texture set finds a thematically appropriate way to step backwards in contrast and importance, making even subtle changes in color and brightness into showcases. Some people will grasp this (although maybe fewer, since even the original ikspqs don't provide as clear an example as honey and saint), and others will take it to mean only 'use that white brick everywhere.'"
It's a nicer way of saying ikwhite's blandness promotes shitty visuals unless you're good at lighting and angles instead to bring some contrast out, because the textures won't do it. But at least ikblue is in there, I like ikblue. Dislike ikwhite. Can't help feeling that skacky's screens would have looked even more awesome with some different tones/colours in the textures instead of all dirty grey. ie unreal, q3, heretic, dkt textures.
Has anyone tried layers, one level ikblue, then above it ikwhite? ikwhite with ikblue trims/details clearly didn't look right.