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Map Jam 2 - Deadline 27th July
Map Jamming is about creating maps of any size or detail level over a couple of weeks using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 27th July 2014
Theme - IKBlue + IKWhite inspired maps

Guidelines for Map JamTextures Wads + Map Prefabs

UPDATE: Released! news thread is here.
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I Agree With Spy 
I never liked that whitish texture neither.

Maybe a very strong fog could help (I hope so).

My expectations for the jam2 maps are VERY low ! 
I Agree Also 
I just find them too ugly and bland to bother with. Maybe the intention is to have all the visual interest created with brushwork and architecture instead of textures. Much like the original maps that used these texture sets.

"Honey" wasn't all that great of a choice for Map Jam 1 either. Most brushes ended up textured with that Doom style yellow brick, and those maps turned out pretty good. So I guess there is hope. 
 
The honey theme is a disguised way of showing off brushwork with fog. Simple forms layered backwards and downwards into the murk can look incredible, far better than the same forms cut up with texture detail and washed with spotlights. Some people grasped this, and others unfortunately took the theme to mean nothing more than 'use that yellow brick everywhere.'

The ikwhite theme is a disguised way of showing off brushwork with lighting. The texture set finds a thematically appropriate way to step backwards in contrast and importance, making even subtle changes in color and brightness into showcases. Some people will grasp this (although maybe fewer, since even the original ikspqs don't provide as clear an example as honey and saint), and others will take it to mean only 'use that white brick everywhere.'

We'll see. 
 
*subtle changes in color and brightness in the lighting 
 
Someone crack a window, someone just arted all over the thread. 
#109 
Really nice architecture. The blue lights with the fog gives a really cool ambiance to the map, and the ikwhite wad set really fits well here.
Can't wait to play it :) 
Willem 
sometimes you just gotta let 'er rip 
Background Noise 
I Opened Hammer To See How The Map Looked 
and I'm really glad I'm making this in TB. Look at this mess!

http://i.imgur.com/aCfTejI.jpg 
Heh 
as someone in academia, if you think what Lunaran said was pretentious, you have no idea.
I always wondered why Honey was visually compelling (which it was) despite the e4m8 (ie, bland) texturing. That describes it well.

I'm aiming at providing some in-game shots next week. My sin as a mapper is impatience; it always feels like I'm taking forever. 
Speaking Of Impatience, And Re: Skacky 
Don't full maps ALWAYS look super messy in Hammer?
http://www.quaketastic.com/files/screen_shots/hammermess.jpg

I saw another new shot on there too. 
I Don't Have A Single Area Of My Map Even Close To Finished 
How promising, I know. Time has been hard to come by this month.

Another editor shot:

http://s296.photobucket.com/user/voiceofthenephilim/media/jam2_ionous_WIP2_zps4891625d.jpg.html?sort=3&o=0 
There's Still 2 More Weeks! 
 
Tronyn 
That looks good, glad to see a different theme too, like RoQ's, and to see a mapper that uses ikblue on an ikwhite base like me.

It is better to use ikblue to add touches to ikwhite like that, i tried to use ikblue as the base but it didn't worked that well. Have you tried too? How it went? 
Good, Scampie. 
 
Progress... 
Nice. 
So layout is done and on to the visuals? 
 
Pretty much, Drew.

It's not going to a massive map, but hopefully it will be a better end-to-end experience than my jam1 map (large parts of it were really unfinished and it didn't end like I wanted it to). 
Ionous 
That looks great. My mind turns to mush trying to work out how you kept all that floor detail looking correct while curving around. 
Tronyn That Looks Insane! 
Cool progress everyone! Here's a fresh batch for mine. The way from the start to the silver key is 95% done. 6 secrets so far too. :p

http://i.imgur.com/wpzqPed.jpg
http://i.imgur.com/zZsFEUi.jpg
http://i.imgur.com/0yLshzi.jpg
http://i.imgur.com/ak2pLb1.jpg 
Man Skacky 
that all looks so cool!
Awesome mapper you are.
Cheers! 
Some Pictures From Rajastan 
Hey Dude, Where The Fuck Is All The Pollution And Poverty ? 
Okay, just to equilibrate a bit those (nice) pictures a bit :

What an electrician nightmare India is :
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/17.jpg

"Hey guys, did you found my underwear yet ?" :
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/18.jpg

"Haa, Sun and fresh air, ... it's so fun to live outside. What a lucky guy am I!" :
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/19.jpg

Huho, is that a fiend lost in the night, looking for someone to eat ?
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/20.jpg

Hmmm, thousands of pigeons shiting on the tourists food (and the tourists too!). Yum !
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/21.jpg

Holly Cow ! (from Duke Nukem). Eating trash to shit more trash, is my motto!
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/22.jpg

Fuck I love this world ! 
 
 
" The ikwhite theme is a disguised way of showing off brushwork with lighting. The texture set finds a thematically appropriate way to step backwards in contrast and importance, making even subtle changes in color and brightness into showcases. Some people will grasp this (although maybe fewer, since even the original ikspqs don't provide as clear an example as honey and saint), and others will take it to mean only 'use that white brick everywhere.'"

It's a nicer way of saying ikwhite's blandness promotes shitty visuals unless you're good at lighting and angles instead to bring some contrast out, because the textures won't do it. But at least ikblue is in there, I like ikblue. Dislike ikwhite. Can't help feeling that skacky's screens would have looked even more awesome with some different tones/colours in the textures instead of all dirty grey. ie unreal, q3, heretic, dkt textures.

Has anyone tried layers, one level ikblue, then above it ikwhite? ikwhite with ikblue trims/details clearly didn't look right. 
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