
Looks Promising!!
#1 posted by
RickyT33 on 2008/04/24 11:14:18
I will check this out ASAP!!!!
:D

DeathMethod
#2 posted by
JPL on 2008/04/24 11:16:50
The shots are really looking cool: nice architecture, nice details tough, nice lightning, I have to play it ASAP !!
#3 posted by
negke on 2008/04/24 11:26:48
It's a nice little map. Not bad for your first release. A bit short and easy but that's ok (I was actually glad it didn't have that many monsters) - the Quad could have been a secret. Ran somewhat slow for me, though.
Main gripe: the map is boxed which really sucks of course, especially since the brushwork is not too complicated to be able to detect leaks easily.

Downloading Now...
#4 posted by Dooomer on 2008/04/24 12:10:25
It's been a while since the last time we see a SP Q1 release! Thanks.
#5 posted by spy on 2008/04/24 13:30:35
looks like speedmap, very symmetrical copy/paste thing :)
try to find the leak(s) and fix it, also some
item fell out the level
anyway vry good map for its first release :)

Yeah.
#6 posted by
Shambler on 2008/04/24 15:10:15
Good first release - good style, good architecture (the top of the castle especially), pretty good gameplay although Quad should be secret and a few more monsters needed to finish.
Definitely would like to see more, this is a great start.
Speedrun is possible with OGJ through to Quad and then run to GL and either QGJ or DGJ off an Ogre up to teleporter of choice. Both horrendous in their own way so I gave up trying.
#7 posted by
JneeraZ on 2008/04/24 15:14:56
Yeah, pretty good! I like the architecture - very bold and imposing. I would definitely get some messages on those doors that won't open automatically and link the metal doors that need to open together.
Other than a few texture stretching areas that looked a little odd, a pretty solid little map.

Woah
#8 posted by
Spirit on 2008/04/24 16:37:42
Nice map. Much better than the screenshots suggest (eww, bloom. eww, textures)! Everything good and bad has been already so I can only provide a firstrun demo. :)
http://shub-hub.com/files/demos_singleplayer/dragon_firstrun_spirit.zip
Please name the readme file mapname.txt next time, in this case: dragon.txt.

Thanks For Feedback
Thanks guys for the feedback, think i fancy fixing it up and make the quad a secret with a few more monsters thrown in.
will definately make more maps in the future.

SANTINI
#10 posted by SANTINI on 2008/04/24 17:51:00
NICE

SANTINI
#11 posted by SANTINI on 2008/04/24 17:51:18
NICE

SANTINI
#12 posted by gb on 2008/04/24 17:55:37
CAPS LOCK
will play this now. I detect vision, which is welcome.

Solid
#13 posted by gb on 2008/04/24 18:28:58
I like it. All the basics are there. No secrets? Upscaled windows didn't look too good, but OK.
I would have liked to be able to see into the courtyard from above somehow, at the final teleporter. Gaps above lava could be slimmer, at times I was insecure if I'd fall through or not, which distracted from playing.
Routing was good. Monster placement was good. Weapon loadout was good. The bars closing behind me were good. Scale was good.
One slight nitpick: Too much decoration (but depends on style.) You can get by with a lot less. You could vary the ceilings a bit more, which is good old Quake tradition.
Add more dungeon parts, features (windows could be breakable) and secrets to next map. Courtyard was nice. The rest was very 2D, which isn't necessarily bad, but there was room for some more sniping.
I played on skill 1 btw. Monster loadout and balance were OK.
yup. thanks. more plz.

Cool Map
#14 posted by Barnak on 2008/04/24 18:38:19
Nice map, especially for a first release.
Thanks mate !

Nice Debut
#15 posted by
Kell on 2008/04/24 18:58:56
BAD:
too much dynamic lighting
stretched window textures
anticlimactic ending
no secrets
map is boxed wtf?
GOOD:
combination of textures, especially blue flagstones + blue ceiling ( haven't seen that for ages )
solid brushwork and decor
monsters chosen, not spammed
excellent health and ammo distribution