Try Imgur
#14930 posted by Mugwump on 2017/06/30 04:26:21
You don't even need to log in.
#14931 posted by PRITCHARD on 2017/06/30 06:29:22
Imgur can make dark images look even darker. It's really annoying as it can make my already gloomy maps look pretty much unplayable, rather than just moody. Getting feedback on my lighting has been very difficult because of that...
#14932 posted by madfox on 2017/06/30 22:24:47
I didn't mean screenshots, I ment wadfiles, static entities etc.
It seems the safty protocol of the php is changed since may 2017, and as it is not updated I get this rare behaviour.
I Need A Level Design Affine Person Who Could Take A Look At My Map
#14933 posted by megaman on 2017/06/30 23:01:38
I've got a map almost ready. It would be awesome if someone could take a look at it, mostly visually, and comment on "good level design" without playing it, before I do the final gameplay balancing. It would probably mean notargetting through it following the player path and pointing out stuff that doesn't work.
Gameplay currently has only hard, and it should be nightmarishly hard. I would like to balance it after all geo changes...
Madfox
#14934 posted by anonymous user on 2017/07/01 00:45:39
is your e-mail still accurate? catweasel...sth sth...????
check it or mail me your new one maikfranzxaver at g mail d co m. Please.
Doot Doot
#14935 posted by killpixel on 2017/07/02 02:27:33
Test Compilation I
Back in April, the team at KillPixel Games doubled in size with the addition of a programmer. Since then, the project has gone from being handful of mockups and documents to becoming an actual, functioning prototype. These are the first fruits. The next test compilation will be gameplay oriented, whereas this is more general in nature.
Although early in production, any feedback is welcome! I would also like to take this opportunity to ask a few specific questions:
Are you interested in retro-styled FPS games?
If so, what is something you want to see in this type of game?
What is something you do not want to see?
Probably unnecessary disclaimer: some of the temp sounds contained in this demonstration are property of Id Software.
P.S. this isn't an official announcement, but is a sneak-peak for the quake community. Please keep that in mind if you choose to share this material. Thanks!
Looks Amazing!
#14936 posted by PRITCHARD on 2017/07/02 05:19:26
1. I am definitely interested. :)
2. Good monster and weapon variety, and good weapon SFX. The SFX in particular is very important as it affects the feel of the whole game a LOT, imo.
3. Procedural/Random generation of levels! I don't expect that you'll make that mistake, but I think it bears saying anyway; "unlimited levels" do not maketh for a good game. Actual handcrafted maps, even if they're not the best or most interesting out there, are always much more fun to play on and engage with.
#14937 posted by yhe1 on 2017/07/02 07:47:31
No Random levels please
looks great!
I'd love to see some magic and other runic style weapons. Magic weapons Ala American McGee's Alice had a great arcadey feel whilst remaining fps-y
Give the character a little air control and give us a level editor XD
Don't make it feel too techy- we have a shit tonne of other tech fps already.
I wouldn't bother about multiplayer unless you're including coop.
I'm looking forward to seeing more.
Killpixel
I'm liking the early steps so far. I would definitely encourage you to take some inspiration from Blood and add horror-inspired themes.
Killpixel
#14940 posted by Mugwump on 2017/07/02 17:11:45
1. We're on a Quake 1 forum, so I'm guessing pretty much everyone here would answer "yes" to this question.
2. Doom/Q1 style of fast-paced movement.
3. Being limited to a "realistic" carry-2-weapons-only gameplay.
Other than that, what Pritchard said.
Feedback
#14941 posted by killpixel on 2017/07/03 18:21:55
Thanks for the input, guys. I think we're on the same page, more or less.
Procedural level generation
This is the most common response. No danger of his, hand-crafted levels all the way.
Don't make it feel too techy- we have a shit tonne of other tech fps already.
Agreed. The first few drafts were straight-up sci-fi/tech. That idea was ditched for a variety of reasons.
I would definitely encourage you to take some inspiration from Blood and add horror-inspired themes
That's the intent, though not 'classic' horror mythos and tropes.
Being limited to a "realistic" carry-2-weapons-only gameplay.
Agreed.
Killpixel
One thing I thought of that I forgot to mention...
When I saw the monsters in your latest video I was reminded of "living" technology. It would be awesome to see some "living" guns, like some of the weapons in HL / or the dragon gun in Undying.
Ooh
#14943 posted by Qmaster on 2017/07/04 01:23:40
Ya the green ball launcher from Opposing Force was such a cool idea!
Living Tech
#14944 posted by killpixel on 2017/07/04 01:37:03
yeah, that's a cool idea. I've tossed that one around a bit. I was thinking something along the lines of prey 2006 but more decrepit and bony, not so gooey and insectoid.
Chasm Wad
#14945 posted by madfox on 2017/07/04 04:21:54
Chasm wad and fanhouse vents added to quaketastic.
I'm not sure, I tried the chasm wad without and with an extra textures file with tga's. It looks as if they are slightly different, but in the sky and m1/2 it is hardly worth mentioning.
@madfox
#14946 posted by yhe1 on 2017/07/04 08:42:10
Madfox, maybe see if you can video the monster models using this:
http://www.chasmaction.com/files/demos/1.02%201996-07-04/MONSTERS/
#eXistenZ
#14947 posted by Mugwump on 2017/07/04 10:34:21
It would be awesome to see some "living" guns
I Need Two Testers For Very Hard, And At Least One For Easy
#14948 posted by megaman on 2017/07/04 12:22:29
It's...
#14949 posted by megaman on 2017/07/04 12:59:22
A medieval map, between 30-45min of play, ~230 monsters on hard, ~120 on normal, less on easy.
Send It
#14950 posted by DaZ on 2017/07/04 13:02:00
Could Test Skill 2,
#14951 posted by Mugwump on 2017/07/04 13:24:05
if that's what you mean by "very" hard.
Megaman...
#14952 posted by distrans on 2017/07/04 14:53:36
...I haven't been able to offer much to the community for quite some time, but if you need an 'easy' tester then my hand is in the air.
You've Got Mail ;-)
#14953 posted by megaman on 2017/07/04 17:52:04
@yeh1
#14954 posted by madfox on 2017/07/04 22:56:25
thanks for the file.
Fact is that most programs only work under DOS6.4. So to have acces I have to try them on another computer. I've managed to extract the textures, sounds and most other files, but for *.ani files there are no editors anymore. Also the *.30 files are hardly editable. I tried the editor but it's an advantage to get it working.
It reminds me of the first Doom editor which also gave me a hard challenge. I don't think I can get a grip on them, but at least it's worth trying.
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