Ter Shibboleth
#14921 posted by KenChennar on 2017/06/28 15:38:33
@KenChennar
AVI? okay. Pretty wild. When you say a variety of themes you mean it! I am really looking forward to the western themed map. The mine especially looks very cool.
Realism In Quake?
#14923 posted by PuLSaR on 2017/06/28 17:37:10
the third map looks really impressive btw
Western
#14924 posted by mjb on 2017/06/28 18:12:40
Very curious about that Western themed map, very exciting!
Western Quake
#14925 posted by Barnak on 2017/06/28 19:18:03
Yep, this looks like a funny map.
But please, add more details, for the realistic feel, especially on the rails ! (they're looking too blocky).
Maybe a few gallows with zombies on them, in some corner :
https://en.wikipedia.org/wiki/Gallows
And more natural rocks.
KenChennar #14921
#14926 posted by anonymous user on 2017/06/28 21:16:11
Wow -- I echo what dumptruck_ds, PuLSaR and Bloughsburgh have said: that looks fantastic, and the third map in particular looks amazing! Really impressive work; can't wait for the finished release.
@KenChennar
#14927 posted by NewHouse on 2017/06/28 23:28:25
That western style looks really interesting.
Yes Plz
#14928 posted by Drew on 2017/06/29 01:33:50
Need A Place To Host Your Screenshots?
#14929 posted by madfox on 2017/06/29 15:56:44
although the password is fucking anoying,
I even can't log in under my former password.
Is it my Firefox, Google or Tronyns socks?
Try Imgur
#14930 posted by Mugwump on 2017/06/30 04:26:21
You don't even need to log in.
#14931 posted by PRITCHARD on 2017/06/30 06:29:22
Imgur can make dark images look even darker. It's really annoying as it can make my already gloomy maps look pretty much unplayable, rather than just moody. Getting feedback on my lighting has been very difficult because of that...
#14932 posted by madfox on 2017/06/30 22:24:47
I didn't mean screenshots, I ment wadfiles, static entities etc.
It seems the safty protocol of the php is changed since may 2017, and as it is not updated I get this rare behaviour.
I Need A Level Design Affine Person Who Could Take A Look At My Map
#14933 posted by megaman on 2017/06/30 23:01:38
I've got a map almost ready. It would be awesome if someone could take a look at it, mostly visually, and comment on "good level design" without playing it, before I do the final gameplay balancing. It would probably mean notargetting through it following the player path and pointing out stuff that doesn't work.
Gameplay currently has only hard, and it should be nightmarishly hard. I would like to balance it after all geo changes...
Madfox
#14934 posted by anonymous user on 2017/07/01 00:45:39
is your e-mail still accurate? catweasel...sth sth...????
check it or mail me your new one maikfranzxaver at g mail d co m. Please.
Doot Doot
#14935 posted by killpixel on 2017/07/02 02:27:33
Test Compilation I
Back in April, the team at KillPixel Games doubled in size with the addition of a programmer. Since then, the project has gone from being handful of mockups and documents to becoming an actual, functioning prototype. These are the first fruits. The next test compilation will be gameplay oriented, whereas this is more general in nature.
Although early in production, any feedback is welcome! I would also like to take this opportunity to ask a few specific questions:
Are you interested in retro-styled FPS games?
If so, what is something you want to see in this type of game?
What is something you do not want to see?
Probably unnecessary disclaimer: some of the temp sounds contained in this demonstration are property of Id Software.
P.S. this isn't an official announcement, but is a sneak-peak for the quake community. Please keep that in mind if you choose to share this material. Thanks!
Looks Amazing!
#14936 posted by PRITCHARD on 2017/07/02 05:19:26
1. I am definitely interested. :)
2. Good monster and weapon variety, and good weapon SFX. The SFX in particular is very important as it affects the feel of the whole game a LOT, imo.
3. Procedural/Random generation of levels! I don't expect that you'll make that mistake, but I think it bears saying anyway; "unlimited levels" do not maketh for a good game. Actual handcrafted maps, even if they're not the best or most interesting out there, are always much more fun to play on and engage with.
#14937 posted by yhe1 on 2017/07/02 07:47:31
No Random levels please
looks great!
I'd love to see some magic and other runic style weapons. Magic weapons Ala American McGee's Alice had a great arcadey feel whilst remaining fps-y
Give the character a little air control and give us a level editor XD
Don't make it feel too techy- we have a shit tonne of other tech fps already.
I wouldn't bother about multiplayer unless you're including coop.
I'm looking forward to seeing more.
Killpixel
I'm liking the early steps so far. I would definitely encourage you to take some inspiration from Blood and add horror-inspired themes.
Killpixel
#14940 posted by Mugwump on 2017/07/02 17:11:45
1. We're on a Quake 1 forum, so I'm guessing pretty much everyone here would answer "yes" to this question.
2. Doom/Q1 style of fast-paced movement.
3. Being limited to a "realistic" carry-2-weapons-only gameplay.
Other than that, what Pritchard said.
Feedback
#14941 posted by killpixel on 2017/07/03 18:21:55
Thanks for the input, guys. I think we're on the same page, more or less.
Procedural level generation
This is the most common response. No danger of his, hand-crafted levels all the way.
Don't make it feel too techy- we have a shit tonne of other tech fps already.
Agreed. The first few drafts were straight-up sci-fi/tech. That idea was ditched for a variety of reasons.
I would definitely encourage you to take some inspiration from Blood and add horror-inspired themes
That's the intent, though not 'classic' horror mythos and tropes.
Being limited to a "realistic" carry-2-weapons-only gameplay.
Agreed.
Killpixel
One thing I thought of that I forgot to mention...
When I saw the monsters in your latest video I was reminded of "living" technology. It would be awesome to see some "living" guns, like some of the weapons in HL / or the dragon gun in Undying.
Ooh
#14943 posted by Qmaster on 2017/07/04 01:23:40
Ya the green ball launcher from Opposing Force was such a cool idea!
Living Tech
#14944 posted by killpixel on 2017/07/04 01:37:03
yeah, that's a cool idea. I've tossed that one around a bit. I was thinking something along the lines of prey 2006 but more decrepit and bony, not so gooey and insectoid.
Chasm Wad
#14945 posted by madfox on 2017/07/04 04:21:54
Chasm wad and fanhouse vents added to quaketastic.
I'm not sure, I tried the chasm wad without and with an extra textures file with tga's. It looks as if they are slightly different, but in the sky and m1/2 it is hardly worth mentioning.
|