 Wharfdale Effect?
#14915 posted by mfx on 2017/06/28 02:24:00
You making shit up Madfox, don't you?
 I Ment
#14916 posted by madfox on 2017/06/28 02:29:57
the wagon wheel effect is an optical illusion in which a spoked wheel appears to rotate differently from its true rotation.
If I made shit up, I hope it is blown away.
 Madfocks I Agrey
#14917 posted by mfx on 2017/06/28 03:16:29
you are good to go sir. Shit is blown all over here.
The rotaters look niece.
 @madfox
#14918 posted by khreathor on 2017/06/28 05:17:49
I tried my "pipeline" on random 20 Chasm textures and everything looks beautiful! Can you tell me what texture was problematic for you?
 New Static, Grab It Or It's Gone.
#14919 posted by madfox on 2017/06/28 06:27:31
@mfx - no offence.
I've got a good relation with my niece.
Wait, do I go on or back?
@kreathor - watch left and right and you'll see left is original and right, well.., not so right.
fanhouse
I didn't get the sound looping, me badass.
 @madfox
#14920 posted by khreathor on 2017/06/28 12:41:49
2nd one (05GROUND) doesn't look that bad...
Quake's palette has more contrast, so textures get more crispy.
Firs one is more trickier indeed...
Here are my tests from automated remapping.
Left one - Aseprite
Middle - Original
Right - Pro Motion 6.5
JPG
PNG
Left one looks like shit... but Right one shouldn't look bad if we turn on filtering and mipmapping.
Although it's not what we wanted to achieve...
Ones like this will need manual work.
 Ter Shibboleth
#14921 posted by KenChennar on 2017/06/28 15:38:33
 @KenChennar
AVI? okay. Pretty wild. When you say a variety of themes you mean it! I am really looking forward to the western themed map. The mine especially looks very cool.
 Realism In Quake?
#14923 posted by PuLSaR on 2017/06/28 17:37:10
the third map looks really impressive btw
 Western
#14924 posted by mjb on 2017/06/28 18:12:40
Very curious about that Western themed map, very exciting!
 Western Quake
#14925 posted by Barnak on 2017/06/28 19:18:03
Yep, this looks like a funny map.
But please, add more details, for the realistic feel, especially on the rails ! (they're looking too blocky).
Maybe a few gallows with zombies on them, in some corner :
https://en.wikipedia.org/wiki/Gallows
And more natural rocks.
 KenChennar #14921
#14926 posted by anonymous user on 2017/06/28 21:16:11
Wow -- I echo what dumptruck_ds, PuLSaR and Bloughsburgh have said: that looks fantastic, and the third map in particular looks amazing! Really impressive work; can't wait for the finished release.
 @KenChennar
#14927 posted by NewHouse on 2017/06/28 23:28:25
That western style looks really interesting.
 Yes Plz
#14928 posted by Drew on 2017/06/29 01:33:50
 Need A Place To Host Your Screenshots?
#14929 posted by madfox on 2017/06/29 15:56:44
although the password is fucking anoying,
I even can't log in under my former password.
Is it my Firefox, Google or Tronyns socks?
 Try Imgur
#14930 posted by Mugwump on 2017/06/30 04:26:21
You don't even need to log in.
#14931 posted by PRITCHARD on 2017/06/30 06:29:22
Imgur can make dark images look even darker. It's really annoying as it can make my already gloomy maps look pretty much unplayable, rather than just moody. Getting feedback on my lighting has been very difficult because of that...
#14932 posted by madfox on 2017/06/30 22:24:47
I didn't mean screenshots, I ment wadfiles, static entities etc.
It seems the safty protocol of the php is changed since may 2017, and as it is not updated I get this rare behaviour.
 I Need A Level Design Affine Person Who Could Take A Look At My Map
#14933 posted by megaman on 2017/06/30 23:01:38
I've got a map almost ready. It would be awesome if someone could take a look at it, mostly visually, and comment on "good level design" without playing it, before I do the final gameplay balancing. It would probably mean notargetting through it following the player path and pointing out stuff that doesn't work.
Gameplay currently has only hard, and it should be nightmarishly hard. I would like to balance it after all geo changes...
 Madfox
#14934 posted by anonymous user on 2017/07/01 00:45:39
is your e-mail still accurate? catweasel...sth sth...????
check it or mail me your new one maikfranzxaver at g mail d co m. Please.
 Doot Doot
#14935 posted by killpixel on 2017/07/02 02:27:33
Test Compilation I
Back in April, the team at KillPixel Games doubled in size with the addition of a programmer. Since then, the project has gone from being handful of mockups and documents to becoming an actual, functioning prototype. These are the first fruits. The next test compilation will be gameplay oriented, whereas this is more general in nature.
Although early in production, any feedback is welcome! I would also like to take this opportunity to ask a few specific questions:
Are you interested in retro-styled FPS games?
If so, what is something you want to see in this type of game?
What is something you do not want to see?
Probably unnecessary disclaimer: some of the temp sounds contained in this demonstration are property of Id Software.
P.S. this isn't an official announcement, but is a sneak-peak for the quake community. Please keep that in mind if you choose to share this material. Thanks!
 Looks Amazing!
#14936 posted by PRITCHARD on 2017/07/02 05:19:26
1. I am definitely interested. :)
2. Good monster and weapon variety, and good weapon SFX. The SFX in particular is very important as it affects the feel of the whole game a LOT, imo.
3. Procedural/Random generation of levels! I don't expect that you'll make that mistake, but I think it bears saying anyway; "unlimited levels" do not maketh for a good game. Actual handcrafted maps, even if they're not the best or most interesting out there, are always much more fun to play on and engage with.
#14937 posted by yhe1 on 2017/07/02 07:47:31
No Random levels please
looks great!
I'd love to see some magic and other runic style weapons. Magic weapons Ala American McGee's Alice had a great arcadey feel whilst remaining fps-y
Give the character a little air control and give us a level editor XD
Don't make it feel too techy- we have a shit tonne of other tech fps already.
I wouldn't bother about multiplayer unless you're including coop.
I'm looking forward to seeing more.
 Killpixel
I'm liking the early steps so far. I would definitely encourage you to take some inspiration from Blood and add horror-inspired themes.
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