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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Scampie 
All right, I will make the test this evening... Thanks for the info... 
Newline 
is \n and if the map is SP, you shouldn't use them because then save games might not work. 
Need Registerd EntEd 
I have a program called EntEd for Quake which is supposed to allow me to edit the entities in a Quake map...

Unfourtunately, the unregesterd version will not edit .bsp files... only .map files.... and the home page for the program is long dead, and I'm sure it's no longer being developed... Does anyone have a registration key for it or know where to get the registered version?

Or, any other *small* uncomplicated program that will allow me to edit entities in a .bsp file? 
Gunter: Adquedit 
ftp://ftp.sunet.se/pub/pc/games/idgames2/utils/graphics_edit/resource_browsers/adquedit_v13.zip can extract the entities out of a bsp, and into a file that can be edited in notepad. The interface is a little clunky, but it's managable. It's pretty small too : - ) 
Or... 
you can just open the bsp in wordpad and copy out the entity data -- it's in plain text near the end. Then save it as .map and recompile the bsp using -onlyents.

(or edit the bsp in wordpad and save it -- this shouldn't work, but i've tried it before and it seemed to work anyway. I don't know why :) 
Or Better Yet, 
use quark (any version).

it will allow you to open up a bsp file into the editor. you cannot actually modify any geometry, including bmodels, but you can edit all entities. 
Necros 
metlslime is going hard core, man. Next he'll forego editors all together and write out the coordinates of his next level by hand ;) 
Well... 
I did have to use wordpad to align textures on my first map, since Thred didn't have texture alignment. 
And I Dare 
pat myself on the back for being able to align three point bevel cuts with GTKRadiant. False pride. 
Strange Error 
Hello,

I have a strange error during holes creation... I use a platform where I add some holes whith an Hollow Maker entity. I've created 6 holes and the TxQBSP tool compiles the map without any problems... When I had the 7th hole, here is the error message I found:

SubdivideFace: Didn't split the polygon near (5112 1083 -992), metal2_5

I don't understand why this error appears, furthermore there is no polygon at these coordonates !!

Is there anyone who have an idea about it ??

Thanks... 
JPL 
Do not use hollow tool! EVER! 
About Hollow Tool 
So how can I create hole(s) in wall(s) without using Hollow Maker ??? This is described like this in QuArK user guide... 
JPL 
You can, like build the wall around the hole if you get what I mean. If your wall is to have a square hole, you would create your wall with 4 brushes, more complex hole(s) would require more complex construction 
JPL 
You can use hollow tool but onlu on the simple brushes and with care. Try making holes manually. That's much more safer. 
For Example... 
I'm currently trying to build a platform with at least 10 holes in order to have a pentagram-like top view.. This very hard to perform a good texture alignement with at least 4 angles values (36, 54, 18, and 72 degrees !!!) I have to use hollow maker with cube and wedge to build this... So what is the good method ?

PS: I found the answer about my first question in AguirRe Quake Tool Tips.. Thanks AguirRe !!! 
JPL 
the only good method is making it all manually using edge & vertex manipulation and manual texture alignment. otherwise you'll die fighting compile errors. 
 
jpl do yourself a favor and learn a proper editor 
Vondur 
OK, thanks for the advice... It's going to be very long to build my "pentagram platform" but if it's the only way to build it, there is no other choice for me....
Bye... 
"jpl Do Yourself A Favor And Learn A Proper Editor" 
it's not what you use it's how you use it. 
Gibbie & Phait 
Yes, sure that I make some big mistakes with my mapping tool (QuArK today) But I'm pretty young with this "job"... and like beginner, I'm less experimented than all of you... so please, don't be cruel with me... I'm just looking for advices to improve me...
Perhaps my questions are stupid (for you), but just remind when you start to build maps... Didn't you used the "getting started" file and made (lot of) trys before becoming "pros" ??? I discovered QuArK at the beginning of February... so please be tolerant...
Thanks... 
Yes 
gibbie, fek off u meanie basid! :) 
Jpl 
btw, join #terrafusion channel on irc.gamesurge.net and get hotline mapping support from all of us :) 
Vondur.. 
... YOU ARE A NOBLE MAN .... 
Good That You 
found the answer to your SubdivideFace question, try looking first in the ToolTips before posting. If you can't find the answer, just post here and maybe we can improve the contents to cover more ground.

And there's nothing wrong with QuArK, I've been using it myself for a long time. It's got its fair share of quirks and problems just like most other editors (or software in general). 
AguirRe 
You are right, It must be a reflex to have a look at the tool tips before posting some questions.. I'm going to print it... ;-) 
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