
No, Me Neither.
#1451 posted by
necros on 2004/10/01 15:31:08
the terrain itself is nice though.
yay, spikes! i wouldn't say the map looks spectacular, but it does look consistently, decently good. nice work.

Wow
#1452 posted by
. on 2004/10/02 04:34:23

Rocks
#1454 posted by Mike Woodham on 2004/10/02 12:30:22
Point me to some nice rock textures then...
What you cannot see in the screen shots is the sandy shore. This grates badly with the brown/green Quake rock textures, which is why I stuck to the one shown. But hey, I'll change it.

Re: Rocks
#1455 posted by
R.P.G. on 2004/10/02 12:49:45
Mike, what about the one from RPGDM1? Similar color, but it doesn't look as camp (which is expected from a Lunarian-based texture). Here's a screeny from RPGDM1 where you can't really see the rocks at all:
http://rpg.spawnpoint.org/images/maps/rpgdm1_1big.jpg

Rocks
#1457 posted by Mike Woodham on 2004/10/02 14:32:42

Phait
#1459 posted by
Blitz on 2004/10/02 17:58:08
Can't see those shots, mate.

I Thought The First Rocks Were Fine
#1461 posted by Tronyn on 2004/10/02 18:42:05
but shot 08 is also good. 07 I think stands out way too much.

Mike
#1463 posted by
JPL on 2004/10/04 05:15:40
Nice screenshots indeed (I've just seen the first 4 ones...)!
Relating to rocks texture: the better shot is 07 in my humble opinion...
Keep it up !

Phait
#1464 posted by
JPL on 2004/10/04 05:19:00
Sorry but related screenshots link doesn't allow us to view them... Using your first link (see post #1452), it works fine...
Id rather prefer misc2 shots than misc1 shots.. They remind me more standard Id quake levels than first serie..

Bottom Of The Thread
#1465 posted by
nitin on 2004/10/04 20:01:36

Sock's Map
#1466 posted by
R.P.G. on 2004/10/04 22:04:59
Is definitely cool looking.

Sock's Map
#1467 posted by
VoreLord on 2004/10/05 02:39:26
That first pic reminds me alot of a UT2003 or 2004 map, can't recall it's name though.

Needs To Be Darker...
#1469 posted by
Shambler on 2004/10/06 17:13:29
...I can still see stuff...just...

Gom Jabbar
#1470 posted by
Zwiffle on 2004/10/06 17:24:59
Get your own style please. Thx.
#1471 posted by
- on 2004/10/06 19:13:44
zwiffle, be helpful and try not to be a doom3 map troll or you'll go on 'the bad list'.

Heh
#1472 posted by
nitin on 2004/10/06 20:13:22
it looks very q1 baseish to me. Coul do with more etailing though, but nice start.

Actually
#1473 posted by
Jago on 2004/10/06 20:15:52
Both the lighting and the architecture look Quake2'ish. Which is NOT a good thing.

Gom Jabbar
#1474 posted by
JPL on 2004/10/07 02:56:59
It's perhaps a little bit too dark, but rather nice job: It reminds me the Nostromo lightning ambiance..;) But like the other guys, I think you might add more details to avoid this sensation of Quake (or Quake2) "deja vu".
Anyway, nice screenshots indeed, and a good start for a Doom3 map.. Keep it up !

Well Then...
Shambler:
I know that those shots are very dark but you reach this part of the map during a poweroutage (OMG! Innovative!) so I didn't want to put alot of pretty bright lights into it.
Zwiffle:
Drink a bottle of ricin please. Thx.
nitin / Jago:
Could you please be more exakt on what is looking Q1/Q2-ish? I know that I'm still not totally into the D3 look so knowing what exactly is wrong would help me a lot.