#14670 posted by
Newhouse on 2017/03/17 15:42:24
Insane looking in a good way~
#14671 posted by
negke on 2017/03/17 20:28:27
Do I remember correctly that the map source was lost? Crazy idea if it's the case: plug the missing bits and polish the barren/unfinished parts by (ab)using Quoth's external brush models feature; it works with -onlyents.
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Wait
#14672 posted by
Kinn on 2017/03/17 20:35:30
Do any map editors support the viewing of .bsp files, for the purposes of onlyents editing and/or relighting?
Thankfully I have the source for the two maps I've shared here. It's right at the vertex limit and I was having difficult with external brush models (hense the no collision bug early on) but if bsp2 is a thing now that shouldn't be a problem and gives me a lot more freedom to rebuild some dodgy parts. If anyone feels like giving me a hand with the lighting sometime that would be cool.
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Kinn
#14674 posted by mfx on 2017/03/18 18:42:20
Quark can open BSP29 and you can copy some stuff from it into a fresh .map.
Like .ents and textures iirc.
Stupid QuArK features.. (runs for cover...)
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That Looks Mexxesque IMHO!
#14675 posted by
nitin on 2017/03/20 06:48:07
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I'll Drop This Here For Now.
Please keep in mind that these are WIP shots, not final product.
http://imgur.com/a/CFXe3
-Snaut.
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Yessssss!
#14677 posted by
Shambler on 2017/03/23 12:55:49
Much niceness and vibez :)
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Yummy
+1 for making a gallery
Looking forward to playing the finals.
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That Shows Great Promise!
#14680 posted by
nitin on 2017/03/25 13:11:44
cheers to all involved.
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I Finally Got Started Mapping!
#14682 posted by
brassbite on 2017/03/28 17:58:12
https://imgur.com/gallery/AQkfi
It's obviously unlit. The greatest achievement is that I finally found some textures I feel comfortable with. And I wasted my life constructing a circular staircase. It could take months until I release it.
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#14682
#14683 posted by
mjb on 2017/03/28 18:11:48
Looking good brassbite! Lots of fun having ogres bounce grenades down a staircase like that! ;)
#14684 posted by
negke on 2017/03/28 21:44:22
Looks like you'd constantly bump your head when running down the stairs. Be sure to leave enough vertical space for players and monsters to move.
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Apparently It's Enough Space For Anything But A Shambler
#14685 posted by
brassbite on 2017/03/28 22:20:29
If a Shambler doesn't fit then neither will an Ogre or a Fiend, they share the same bounding box size.
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Think Inside The Box
#14688 posted by
negke on 2017/03/29 09:48:32
There are two bounding box sizes in Quake: 32*32*64 and 64*64*96 - there needs to be enough room for the whole box to fit plus a couple of units leeway. So in order for a monster to be able to walk the stairs, there must be enough room above and in front of it. To examplify, make a brush of the same size and try to move it down the stairs without it touching or intersecting anything.
Try r_showbboxes 1 to get an idea how it looks in game.
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New Q1SP: Unknown Kadath
#14693 posted by
Redfield on 2017/04/09 22:04:56
Hi, this is my first map, looking for at least 1 person to look for bugs before an "official" release. The map is Id1 with a skybox, the readme has instructions, a story and more.
Map Beta file:
http://www.quaketastic.com/files/redfield1_beta.zip
Some screenies:
http://www.quaketastic.com/files/redfieldscreen001.jpg
http://www.quaketastic.com/files/redfieldscreen002.jpg
http://www.quaketastic.com/files/redfiedlscreen003.jpg
http://www.quaketastic.com/files/redfieldscreen004.jpg
http://www.quaketastic.com/files/redfieldscreen005.jpg
Thank you everyone, I look forward to feedback anyone can give. My email is in the readme for bug reporting.
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Cool Looking Stuff
#14694 posted by
mjb on 2017/04/09 22:06:38
Congrats on almost getting ready for a release!
Nighttime terracotta with some lava is a nice mix!