LightR
#1440 posted by
JPL on 2004/09/30 05:29:09
"babymappers" don't cry... they are just very interested by these kind of very good screenshots.. They realize they can really improve their "mapping style" and it really motivate to be as good, or perhaps one day better, as (pseudo ??) pro mappers are...
I guess I'm not talking just for me here... ;)
#1441 posted by babymapper on 2004/09/30 05:46:40
*cries
Babymappers... Or I Might Say [70.57.81.175]
#1442 posted by
JPL on 2004/09/30 06:10:41
.. is again a jackass which have not enough bollocks to stand in front of me and use his real name... meany bastard you are....
#1443 posted by babymapper on 2004/09/30 10:04:30
*pulls JPLambert's hair and cries more
#1444 posted by babymapper on 2004/09/30 10:16:30
*poos in his potty and then picks up the poo
Empty Can't Be A Title
#1445 posted by
madfox on 2004/09/30 13:18:17
Doesn't stand for funk_name and brushes its shoe
He He He ..
#1446 posted by
JPL on 2004/10/01 02:54:55
babbymappers had his bottle of milk, made his belch, his mother changed his napkin, and then put him to bed... sleep baby sleep...
FMB100: Nearly There
#1447 posted by Mike Woodham on 2004/10/01 13:50:36
Mike
#1448 posted by
Kell on 2004/10/01 13:58:56
Spooky thing going on there with the faces, nice features. All very palatial and neatly structured. The terrain has piqued my curiosity too.
Mike
#1449 posted by
Shambler on 2004/10/01 15:03:09
Looks good so far - not fantastic, but that's obviously down the architectural bits your working with. But definitely good, the 3rd and 4th shots being the most appealing, I like the gothic touches in 3 and the proper temple shiiz in 4. Like Kell, I like the faces too, their quite unnerving.
Nice one, look forward to it.
Mike
#1450 posted by
R.P.G. on 2004/10/01 15:05:14
Good stuff. Pretty much each subsequent shot is better than the last. I don't like your choice of a rock texture, though.
No, Me Neither.
#1451 posted by
necros on 2004/10/01 15:31:08
the terrain itself is nice though.
yay, spikes! i wouldn't say the map looks spectacular, but it does look consistently, decently good. nice work.
Wow
#1452 posted by
. on 2004/10/02 04:34:23
Rocks
#1454 posted by Mike Woodham on 2004/10/02 12:30:22
Point me to some nice rock textures then...
What you cannot see in the screen shots is the sandy shore. This grates badly with the brown/green Quake rock textures, which is why I stuck to the one shown. But hey, I'll change it.
Re: Rocks
#1455 posted by
R.P.G. on 2004/10/02 12:49:45
Mike, what about the one from RPGDM1? Similar color, but it doesn't look as camp (which is expected from a Lunarian-based texture). Here's a screeny from RPGDM1 where you can't really see the rocks at all:
http://rpg.spawnpoint.org/images/maps/rpgdm1_1big.jpg
Rocks
#1457 posted by Mike Woodham on 2004/10/02 14:32:42
Phait
#1459 posted by
Blitz on 2004/10/02 17:58:08
Can't see those shots, mate.
I Thought The First Rocks Were Fine
#1461 posted by Tronyn on 2004/10/02 18:42:05
but shot 08 is also good. 07 I think stands out way too much.
Mike
#1463 posted by
JPL on 2004/10/04 05:15:40
Nice screenshots indeed (I've just seen the first 4 ones...)!
Relating to rocks texture: the better shot is 07 in my humble opinion...
Keep it up !
Phait
#1464 posted by
JPL on 2004/10/04 05:19:00
Sorry but related screenshots link doesn't allow us to view them... Using your first link (see post #1452), it works fine...
Id rather prefer misc2 shots than misc1 shots.. They remind me more standard Id quake levels than first serie..