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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Hrimfaxi 
Nice screenshots !!! 
Hrimfaxi 
Shot 1: I agree with Shambler on the metal trim issue, it's too repetitive. Look into introducing more texture variety. I would also change the rock texture to a darker one and introduce some "floor terrain" variety on the Z-axis.

Shot 2: Again, needs more texture variety.

Shot 3: The white trim/pipe/whatever texture seen in the top-left corner of the screenshot looks out of place, you might want to try some other texture there. Also, the areas in which the ceiling texture meets the walls look akward. I would suggest either adding some detailing to those areas near the ceiling or change the ceiling texture.

Shot 8: The ceiling details look to repetitive. Try introducing more varied geometry in that area. Also, the big wall at the back is using only one monotonous texture.

Shot 9: The rock "wall" on the left looks just like a "wall" and not a "rock". Add some geometry variation to it.

Other than these issues, looks pretty good to me. 
Pipes Are The New Crates 
RE: Pipes Are The New Crates 
Friction: Out of all the screenshots you've posted of your D3 map, this one looks to be the most atmospheric. 
Yeah... 
you're making progress. 
Amazing 
I like the pipes into the lift cage. The light with this kind of "foggy effect" are really cool too !!! Very good !! 
 
Friction makes babymappers cry
u are too good 
LightR 
"babymappers" don't cry... they are just very interested by these kind of very good screenshots.. They realize they can really improve their "mapping style" and it really motivate to be as good, or perhaps one day better, as (pseudo ??) pro mappers are...
I guess I'm not talking just for me here... ;) 
 
*cries 
Babymappers... Or I Might Say [70.57.81.175] 
.. is again a jackass which have not enough bollocks to stand in front of me and use his real name... meany bastard you are.... 
 
*pulls JPLambert's hair and cries more 
 
*poos in his potty and then picks up the poo 
Empty Can't Be A Title 
Doesn't stand for funk_name and brushes its shoe 
He He He .. 
babbymappers had his bottle of milk, made his belch, his mother changed his napkin, and then put him to bed... sleep baby sleep... 
FMB100: Nearly There 
Mike 
Spooky thing going on there with the faces, nice features. All very palatial and neatly structured. The terrain has piqued my curiosity too. 
Mike 
Looks good so far - not fantastic, but that's obviously down the architectural bits your working with. But definitely good, the 3rd and 4th shots being the most appealing, I like the gothic touches in 3 and the proper temple shiiz in 4. Like Kell, I like the faces too, their quite unnerving.

Nice one, look forward to it. 
Mike 
Good stuff. Pretty much each subsequent shot is better than the last. I don't like your choice of a rock texture, though. 
No, Me Neither. 
the terrain itself is nice though.

yay, spikes! i wouldn't say the map looks spectacular, but it does look consistently, decently good. nice work. 
Wow 
I forgot I had this site up when my main host was down:

http://www.angelfire.com/scary/ph8accompli/quake/misc.html 
And 
Rocks 
Point me to some nice rock textures then...

What you cannot see in the screen shots is the sandy shore. This grates badly with the brown/green Quake rock textures, which is why I stuck to the one shown. But hey, I'll change it. 
Re: Rocks 
Mike, what about the one from RPGDM1? Similar color, but it doesn't look as camp (which is expected from a Lunarian-based texture). Here's a screeny from RPGDM1 where you can't really see the rocks at all: http://rpg.spawnpoint.org/images/maps/rpgdm1_1big.jpg 
I Liked The Rocks 
actually ... 
Rocks 
http://www.mikewoodham.com/Screenshots/FMB06.htm
http://www.mikewoodham.com/Screenshots/FMB07.htm
http://www.mikewoodham.com/Screenshots/FMB08.htm

The only thing is:-

1. they don't go with the beach so I will have to change that

2. do we really want to upset aguirRe, of all people? 
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