Hrimfaxi
#1433 posted by JPL on 2004/09/28 08:25:30
Nice screenshots !!!
Hrimfaxi
#1434 posted by Jago on 2004/09/28 15:56:52
Shot 1: I agree with Shambler on the metal trim issue, it's too repetitive. Look into introducing more texture variety. I would also change the rock texture to a darker one and introduce some "floor terrain" variety on the Z-axis.
Shot 2: Again, needs more texture variety.
Shot 3: The white trim/pipe/whatever texture seen in the top-left corner of the screenshot looks out of place, you might want to try some other texture there. Also, the areas in which the ceiling texture meets the walls look akward. I would suggest either adding some detailing to those areas near the ceiling or change the ceiling texture.
Shot 8: The ceiling details look to repetitive. Try introducing more varied geometry in that area. Also, the big wall at the back is using only one monotonous texture.
Shot 9: The rock "wall" on the left looks just like a "wall" and not a "rock". Add some geometry variation to it.
Other than these issues, looks pretty good to me.
Pipes Are The New Crates
#1435 posted by Friction on 2004/09/28 17:26:57
RE: Pipes Are The New Crates
#1436 posted by Jago on 2004/09/28 18:16:01
Friction: Out of all the screenshots you've posted of your D3 map, this one looks to be the most atmospheric.
Yeah...
#1437 posted by metlslime on 2004/09/28 20:42:54
you're making progress.
Amazing
#1438 posted by JPL on 2004/09/29 02:06:24
I like the pipes into the lift cage. The light with this kind of "foggy effect" are really cool too !!! Very good !!
#1439 posted by lightR on 2004/09/29 05:37:14
Friction makes babymappers cry
u are too good
LightR
#1440 posted by JPL on 2004/09/30 05:29:09
"babymappers" don't cry... they are just very interested by these kind of very good screenshots.. They realize they can really improve their "mapping style" and it really motivate to be as good, or perhaps one day better, as (pseudo ??) pro mappers are...
I guess I'm not talking just for me here... ;)
#1441 posted by babymapper on 2004/09/30 05:46:40
*cries
Babymappers... Or I Might Say [70.57.81.175]
#1442 posted by JPL on 2004/09/30 06:10:41
.. is again a jackass which have not enough bollocks to stand in front of me and use his real name... meany bastard you are....
#1443 posted by babymapper on 2004/09/30 10:04:30
*pulls JPLambert's hair and cries more
#1444 posted by babymapper on 2004/09/30 10:16:30
*poos in his potty and then picks up the poo
Empty Can't Be A Title
#1445 posted by madfox on 2004/09/30 13:18:17
Doesn't stand for funk_name and brushes its shoe
He He He ..
#1446 posted by JPL on 2004/10/01 02:54:55
babbymappers had his bottle of milk, made his belch, his mother changed his napkin, and then put him to bed... sleep baby sleep...
FMB100: Nearly There
#1447 posted by Mike Woodham on 2004/10/01 13:50:36
Mike
#1448 posted by Kell on 2004/10/01 13:58:56
Spooky thing going on there with the faces, nice features. All very palatial and neatly structured. The terrain has piqued my curiosity too.
Mike
#1449 posted by Shambler on 2004/10/01 15:03:09
Looks good so far - not fantastic, but that's obviously down the architectural bits your working with. But definitely good, the 3rd and 4th shots being the most appealing, I like the gothic touches in 3 and the proper temple shiiz in 4. Like Kell, I like the faces too, their quite unnerving.
Nice one, look forward to it.
Mike
#1450 posted by R.P.G. on 2004/10/01 15:05:14
Good stuff. Pretty much each subsequent shot is better than the last. I don't like your choice of a rock texture, though.
No, Me Neither.
#1451 posted by necros on 2004/10/01 15:31:08
the terrain itself is nice though.
yay, spikes! i wouldn't say the map looks spectacular, but it does look consistently, decently good. nice work.
Wow
#1452 posted by . on 2004/10/02 04:34:23
And
#1453 posted by . on 2004/10/02 04:46:09
Rocks
#1454 posted by Mike Woodham on 2004/10/02 12:30:22
Point me to some nice rock textures then...
What you cannot see in the screen shots is the sandy shore. This grates badly with the brown/green Quake rock textures, which is why I stuck to the one shown. But hey, I'll change it.
Re: Rocks
#1455 posted by R.P.G. on 2004/10/02 12:49:45
Mike, what about the one from RPGDM1? Similar color, but it doesn't look as camp (which is expected from a Lunarian-based texture). Here's a screeny from RPGDM1 where you can't really see the rocks at all: http://rpg.spawnpoint.org/images/maps/rpgdm1_1big.jpg
I Liked The Rocks
#1456 posted by aguirRe on 2004/10/02 13:37:08
actually ...
Rocks
#1457 posted by Mike Woodham on 2004/10/02 14:32:42
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