
Cool Stuff
#14531 posted by
mjb on 2017/01/24 20:46:26
That looks rather unique with the mash of textures.

Socks Dreams
#14532 posted by my friendly xenomorph on 2017/01/29 01:18:36

Oh My Word
#14533 posted by
starbuck on 2017/01/29 02:23:39
that first shot is stunning!

Nitin
#14537 posted by my friendly xenomorph on 2017/01/29 07:24:47
sock made it, i just posted them here
Screenshots of unplayable "maps" should go into Inspiration & Reference.

You Should Go Too
#14540 posted by anonymous user on 2017/01/29 09:53:53
little otp
#14542 posted by
Kinn on 2017/01/29 10:13:46
It's like what Quake 3 should have looked like if Quake 3 had art direction.
#14544 posted by
Kinn on 2017/01/29 10:44:59
"every brick is at least one brush" is the new "every brick is a brush"
No but seriously otp, what makes you think it's unplayable? Looks fine to me.
The fact that sock said "it's not a playable map" on Twitter.
I suggested that he make a story driven map. AD certainly has the tools for that style of map.

Mfx
#14548 posted by
madfox on 2017/01/29 20:36:04
with that cruel stories about metal caches and corpses that were moleshed with rasping flesh cutters and fired daggers and examples of foto's of cathedrals after making them first in quake scaring the hell out of me.

Something Like Firetop Mountain
#14549 posted by
generic on 2017/01/29 20:44:40
Would be cool...

OTP
#14550 posted by anonymous user on 2017/01/31 18:09:02
you are the bigger fuckface, can we agree?
Didn't want to twiddle your knobs that bad, your screenie looks rather nice. I once played around with those textures myself, maybe i send you my extended textures of stone1_7 one day ;)
No beef here dude. I love you and you know it.

Feedback And Advice Requested
Hey guys. I've been messing with my retrojam5 map lately, trying to make it into something more playable.
I still need to make the lighting better (removing leaks too) and tweak the encounters and ammunition. I also need to do some detail geometry in the "outside" area to cover the ugly rooms below.
I need some opinions of the gameplay thusfar. I also need some suggestions with what to do with the "blue room" in terms of encounters and the starting area in terms of aesthetics.
dropbox link to zip file:
https://dl.dropboxusercontent.com/u/108695968/rj5_shamblernaut.zip
Thanks in advance :)
-Snaut

Almost Finished Map
#14553 posted by
RedMisao on 2017/02/03 15:54:32
Hello everyone, newbie here.
I've almost finished my first map (www.quaketastic.com/files/libraryA_almostcomplete.zip) and wanted to share it.
It uses knave textures and needs Quoth 2.2. It also has the custom sky (is it called like that?) from ericw "etacarinae".
It's compiled with vis fast and light extra, tested on Fitzquake 0.85 and I believe all of the bugs are fixed.
Suggestions, critics and opinions welcome.